We Were Here Too Image
Metascore
69

Mixed or average reviews - based on 7 Critic Reviews What's this?

User Score
6.0

Mixed or average reviews- based on 9 Ratings

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  • Summary: As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure.
Score distribution:
  1. Positive: 1 out of 7
  2. Negative: 0 out of 7
  1. Feb 14, 2018
    75
    We Were Here Too is a cool co-op puzzle game, that challenges you to escape from a room by communicating well. Many puzzles feel the same, so the replay value of this game is not very high.
  2. Feb 5, 2018
    70
    We Were Here Too has some nice puzzles which definitely pushes you and your friend to the limits. It just feels almost like you are in a real escape room. However, the game lacks user feedback and has no replay value. Be prepared.
  3. Feb 2, 2018
    70
    In the end, what I wanted from this title was more; I wanted to do more puzzles in this world, in this unique way, and that’s exactly what We Were Here Too delivers on.
  4. 70
    The principal concept of We Were Here Too — having to communicate carefully with a partner — is a fantastic addition to a puzzle title. The in-game chat works excellently and limiting the walkie-talkie to half-duplex forces one player to speak at a time, which can make for incredibly hectic situations. The title is well thought through, but even an initial run is relatively short. However, puzzle fans will be entertained.
  5. Mar 22, 2018
    70
    A short but interesting co-op survival puzzle, focused on player communication, that will take one afternoon of your free time but even with different endings doesn’t have replay value.
  6. Apr 9, 2018
    70
    We Were Here Too delivers a really successful escape-room experience. It contains some challenging riddles and wonderful environment. But it very short (1.5~ hours) and the lack of replicability is recognized. But hey, it's still cheaper and long-lasting than a real escape room.
  7. Mar 26, 2018
    60
    Working together with a partner to overcome obstacles is a great core concept at the heart of We Were Here Too, though as a castle escape game it isn’t particularly noteworthy beyond that.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Oct 25, 2019
    8
    Definitely an improvement from the first game. Better graphics, more good music, less buggy than We Were Here (still some bugs, though). TheDefinitely an improvement from the first game. Better graphics, more good music, less buggy than We Were Here (still some bugs, though). The handwriting was admittedly a bit too messy to read, but at least there was a lot more story. The game is much longer than the first one (around 3 hours), and now has multiple endings, however the second ending isn't very rewarding. At least there is an interesting challenge to get it, though. Overall, an improvement, but still has some things to work on. Very fun. Expand
  2. Feb 19, 2018
    7
    A bit of a disappointment after the great success that the first game was. We had fun playing it, but it ended just when we really startedA bit of a disappointment after the great success that the first game was. We had fun playing it, but it ended just when we really started getting into it. It's way too short and the puzzles become a chore after you figure out what you need to do.

    Some books laid out through the game try to provide some insight into the story, but the handwriting is barely readable to bother with it.

    We still had some fun, though.
    Expand
  3. Oct 14, 2019
    3
    This review contains spoilers, click expand to view. We loved the first game and were excited to try the sequel and hopefully find out some back story but sadly this game just isn't like the first one. There is no story or at least none from as far as we got, and any writing is impossible and too messy to read. The puzzles are fun in theory but hard to communicate and not actually puzzles, it's mostly just based on how well you can describe something, they don't take any critical thinking. We spent over an hour trying to do the maze, it got to the point where we would get the farthest by just not speaking and guessing which isn't the point of the game. Sometimes I would watch my friend step on the button but the game wouldn't register it and start the puzzle over anyways. No matter how many times we ran through it we couldn't get it so we never got to finish the game. Expand