• Publisher: Capcom
  • Release Date: Oct 10, 2006
God Hand Image
Metascore
73

Mixed or average reviews - based on 48 Critic Reviews What's this?

User Score
9.2

Universal acclaim- based on 792 Ratings

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  • Summary: With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteousWith great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies. Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as "God Hand". Legend has it that anyone who acquired such hands would possess immense power that could turn them into a deity or demon. Fast forward to a small town overrun with thugs wielding super-human strength. A gruff drifter named Jean finds his way to this troubled region and defends a woman surrounded by a brutal mob. Despite his valiant efforts, Gene is overpowered by these thugs and his right arm is severed before falling into unconsciousness. He later awakens to find his limb whole again and that he is now the possessor of the legendary God Hand. The burden of being hunted by demonic legions seeking the right hand of God soon begins. [Capcom] Expand
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God Hand Gameplay Movie 3
Score distribution:
  1. Positive: 28 out of 48
  2. Negative: 1 out of 48
  1. What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
  2. But all those bells and whistles take a back-seat to solid fundamentals and a commitment to comedy, making God Hand only the best beat-em-up game released for the PS2.
  3. Old-school to it's core, God Hand isn't perfect, nor is it the kind of game that will please everyone, but buy into the world and the characters, dig into the combo system and enjoy the quirky humor here and you're bound to have a good time.
  4. The sound is truly what sets it apart from the rest. From the crazy background sounds you get after some Techniques, to the insanely hilarious dialogue you get in cutscenes, the sound is what kept me going until the end. [JPN Import]
  5. This completely over-the-top and utterly bizarre fighter is just what the witch doctor ordered. It's not exactly the most polished of games, but its lack of technical prowess is no match for its in-your-face style, brutal combat that makes me wince, then giggle.
  6. Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the quirkiest, silliest and funniest games to come along in some time.
  7. 30
    God Hand quickly becomes a boring, annoying and frustrating game.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 94 out of 100
  2. Negative: 2 out of 100
  1. Apr 21, 2016
    10
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.
    [PRESENTATION=9] (Visuals=7) Anime-physics-influenced
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.

    [PRESENTATION=9]
    (Visuals=7) Anime-physics-influenced with rapidfire punching and characters launching across the room. Characters look…don’t know if “good” is the right word; let’s say, interesting; “Fist of the North Star”-ish, as if they’re all trying to start fights for dressing funny, which would fit the plot. Colorful environments, wonderful fighting animations.
    (Sound=7)
    (Physics=6) Screen shakes add to the impacts, much as in “RAD:Robot Alchemic Drive.” Doors/crates/chairs shatter, but no ragdolling. One section of one level has cloth physics curtains
    (Plot=9) It has that bizarre auteur-style plot in service to the chaotic setting and gameplay rather than coherence or believability. It certainly kept my attention, and I never used its skip feature.

    [CONTROLS/MECHANICS=10]
    (100% Melee Brawler/Beat’EmUp=10)
    You have Triangle and X attacks, a 6-hit sequence by repeatedly pressing square, and 3 more strikes by holding the L-stick back when pressing buttons. Movement is “tank” style (turning instead of strafing); double-tapping L-stick forward runs (FAST), enabling rushing attacks.
    Attacks follow the convention of speed being inversely proportional to power. Slower strikes can have effects that stagger, knock back, sweep surrounding enemies, launch into the air, or break through enemy blocking.
    You can pick up and use/throw objects/weapons, but you can’t throw enemies. Circle will pummel downed/staggered enemies. There are almost no QTE’s aside from waggling the L-stick to escape grabs.
    The dodging mechanic with the R stick is superb: press forward in perfect timing to duck, allowing a free hit, backwards or sideways to dash more safely.
    Play speed is extremely fast, so managing crowds requires excellent reflexes. The “feel” is just unparalleled, and while the game can get very hard (on “Easy”!), you are always in complete control.
    Special attacks and a Rage mode let you briefly but enjoyably decimate enemies every so often.
    (Physics=7) Enemies can accidentally hit each other, i.e., with rushing attacks, and you can knock enemies into each other.
    (Camera=5) A behind-the-back view focuses on the enemies in front, but you’re vulnerable to being blindsided from behind.
    (Friendly AI=6) If you rescue (and somehow avoid beating up) friendlies, they reward you with health/upgrades.
    (Enemy AI=9) Enemies are great at ganging up on you, hitting you while you’re mid-stomping a downed enemy or running to grab thrown objects, which encourages you to watch the upper-right-corner radar and keep dodging. Enemies have great variety and occasionally do 2-person combos; bosses are particularly interesting.

    [DESIGN=9]
    (Menus=6)
    (Level Design=7) Levels are nice and constrained, but there are a few interesting additions here and there to the “beat everyone up” objective, like stomping out a bomb’s fuse while fighting off enemies. There are some environmental hazards to knock enemies into (like chairs, a collapsing veranda, fire, or kicking them off rope bridges), but nothing on the order of, say, Madworld.
    (Difficulty Curve=0) “Normal” is just unreasonably, frustratingly hard, at least on a first playthrough. “Easy” is still hard, because difficulty goes up in realtime the better you do, killing you faster than (I) can improve. Enemies and crates drop health, but strangely you get no free health between levels. Checkpoints keep things do-able, but it badly needs quicksaving/quickloading, ideally mapped to the controller.
    (Upgrade System=9) You collect and swap out moves. At first I felt it was a needlessly complicated keybinding feature, but once you unlock more, there’s a lot of fun to be had tailoring and experimenting with different movesets. I put a fast fist combo on the square-sequence and different special properties on the remainder. It’s a mark of excellent design that there’s no way to rearrange moves to “cheapen” things: fast attacks eventually get blocked, causing you to stagger; slower moves get interrupted. You have to react fast enough to break guard or dodge as appropriate.
    (Modes=Singleplayer campaign (15 hours. 50% Padding)) The campaign stays interesting the entire playthrough, but I feel it’s “padded” because the difficulty makes you replay everything at least twice as often as is ideal. There’s also optional timed challenges in the levels and an “arena” mode.

    [CONCLUSION]
    It reminds me of Wii “Madworld” but way better. A “10” engages me to the point of obsession with unique gameplay that has never been surpassed by sequels, and while God Hand meets both criteria easily, I was still hesitant because of the frustrating difficulty. But it challenges God of War, Metal Gear:Revengeance, Ninja GaidenZ:Yaiba, and X-men Origins:Wolverine for the title of best singleplayer 3d beat-em-up on any system. While its creators went on to form Platinum games, a studio known for 3D beatemups, no Platinum game ever came close in quality.
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  2. Oct 4, 2012
    10
    Best beat em up game ever made. The best game Capcom ever had and it wont get another one like this cause they let go of the best game devsBest beat em up game ever made. The best game Capcom ever had and it wont get another one like this cause they let go of the best game devs that ever existed. The game is pure fun with solid soild gameplay. Expand
  3. Sep 12, 2019
    10
    A mí parece es uno de las joyas del PS2, lástima que muy pocas personas lo conocen ya que merecía mucha más atención. Además nuevamente ShinjiA mí parece es uno de las joyas del PS2, lástima que muy pocas personas lo conocen ya que merecía mucha más atención. Además nuevamente Shinji Mikami demostrando porque es un genio... Expand
  4. [Anonymous]
    Jan 16, 2008
    10
    This game is hilariously underrated, and anyone turned off by negative reviews should give it a second thought. Initially, you may be turned This game is hilariously underrated, and anyone turned off by negative reviews should give it a second thought. Initially, you may be turned off by the fact that the game essentially throws you right into the middle of things, with no idea of what to do, but tinker around with it, and you'll find a rewarding combo system, with clever (albeit irreverant) humor and dialog. Plus the soundtrack is great. Expand
  5. Jan 2, 2022
    10
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  6. SomeOne
    Apr 8, 2009
    9
    God Hand is a fantastic game. The fact that you can fully customise your combos and movelist means that you can change the game to match YOUR God Hand is a fantastic game. The fact that you can fully customise your combos and movelist means that you can change the game to match YOUR fighting style more than ever before. This is a good thing because the game is challenging, and unlike some games where button mashing may get you somewhere, button mashing in God Hand won't even get you past the first few enemies. It requires real skill, and when you become one with the fighting engine and start dominating with combos that you created yourself it's incredibly satisfying. The characters and dialogue are so funny I was in stitches for most of the game. There are heaps of other great ideas in this game, for example instead of only getting upgrade points through fighting, you can take them to a casino and try to increase the amount. 300 points short of a new upgrade? Go to the Blackjack table and get that upgrade sooner rather than later! You can even bet on Chihuahua Races, which is so much fun it could be a game on it's own. The graphics aren't high quality (great art style though) but the sound definitely is! I'm totally addicted to this game, I got it for 24 Aussie dollars and it's paid for itself ten times over already! I think Edge put it best when they said you will either love it or hate it, but either way you have to play it at least once. So go play it! Expand
  7. Dec 21, 2020
    0
    face paced action game with **** camera and auto lockon working against you all the **** time. **** user scores, this is a **** game

See all 100 User Reviews

Awards & Rankings

59
7
#7 Most Discussed PS2 Game of 2006
1
#1 Most Shared PS2 Game of 2006