- Summary: With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteousWith great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies. Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as "God Hand". Legend has it that anyone who acquired such hands would possess immense power that could turn them into a deity or demon. Fast forward to a small town overrun with thugs wielding super-human strength. A gruff drifter named Jean finds his way to this troubled region and defends a woman surrounded by a brutal mob. Despite his valiant efforts, Gene is overpowered by these thugs and his right arm is severed before falling into unconsciousness. He later awakens to find his limb whole again and that he is now the possessor of the legendary God Hand. The burden of being hunted by demonic legions seeking the right hand of God soon begins. [Capcom]… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
God Hand Gameplay Movie 3
What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
Apr 21, 2016[OVERVIEW=10]
One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.
[PRESENTATION=9] (Visuals=7) Anime-physics-influenced[OVERVIEW=10]
One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.
(Visuals=7) Anime-physics-influenced with rapidfire punching and characters launching across the room. Characters look…don’t know if “good” is the right word; let’s say, interesting; “Fist of the North Star”-ish, as if they’re all trying to start fights for dressing funny, which would fit the plot. Colorful environments, wonderful fighting animations.
(Physics=6) Screen shakes add to the impacts, much as in “RAD:Robot Alchemic Drive.” Doors/crates/chairs shatter, but no ragdolling. One section of one level has cloth physics curtains
(Plot=9) It has that bizarre auteur-style plot in service to the chaotic setting and gameplay rather than coherence or believability. It certainly kept my attention, and I never used its skip feature.
(100% Melee Brawler/Beat’EmUp=10)
You have Triangle and X attacks, a 6-hit sequence by repeatedly pressing square, and 3 more strikes by holding the L-stick back when pressing buttons. Movement is “tank” style (turning instead of strafing); double-tapping L-stick forward runs (FAST), enabling rushing attacks.
Attacks follow the convention of speed being inversely proportional to power. Slower strikes can have effects that stagger, knock back, sweep surrounding enemies, launch into the air, or break through enemy blocking.
You can pick up and use/throw objects/weapons, but you can’t throw enemies. Circle will pummel downed/staggered enemies. There are almost no QTE’s aside from waggling the L-stick to escape grabs.
The dodging mechanic with the R stick is superb: press forward in perfect timing to duck, allowing a free hit, backwards or sideways to dash more safely.
Play speed is extremely fast, so managing crowds requires excellent reflexes. The “feel” is just unparalleled, and while the game can get very hard (on “Easy”!), you are always in complete control.
Special attacks and a Rage mode let you briefly but enjoyably decimate enemies every so often.
(Physics=7) Enemies can accidentally hit each other, i.e., with rushing attacks, and you can knock enemies into each other.
(Camera=5) A behind-the-back view focuses on the enemies in front, but you’re vulnerable to being blindsided from behind.
(Friendly AI=6) If you rescue (and somehow avoid beating up) friendlies, they reward you with health/upgrades.
(Enemy AI=9) Enemies are great at ganging up on you, hitting you while you’re mid-stomping a downed enemy or running to grab thrown objects, which encourages you to watch the upper-right-corner radar and keep dodging. Enemies have great variety and occasionally do 2-person combos; bosses are particularly interesting.
(Level Design=7) Levels are nice and constrained, but there are a few interesting additions here and there to the “beat everyone up” objective, like stomping out a bomb’s fuse while fighting off enemies. There are some environmental hazards to knock enemies into (like chairs, a collapsing veranda, fire, or kicking them off rope bridges), but nothing on the order of, say, Madworld.
(Difficulty Curve=0) “Normal” is just unreasonably, frustratingly hard, at least on a first playthrough. “Easy” is still hard, because difficulty goes up in realtime the better you do, killing you faster than (I) can improve. Enemies and crates drop health, but strangely you get no free health between levels. Checkpoints keep things do-able, but it badly needs quicksaving/quickloading, ideally mapped to the controller.
(Upgrade System=9) You collect and swap out moves. At first I felt it was a needlessly complicated keybinding feature, but once you unlock more, there’s a lot of fun to be had tailoring and experimenting with different movesets. I put a fast fist combo on the square-sequence and different special properties on the remainder. It’s a mark of excellent design that there’s no way to rearrange moves to “cheapen” things: fast attacks eventually get blocked, causing you to stagger; slower moves get interrupted. You have to react fast enough to break guard or dodge as appropriate.
(Modes=Singleplayer campaign (15 hours. 50% Padding)) The campaign stays interesting the entire playthrough, but I feel it’s “padded” because the difficulty makes you replay everything at least twice as often as is ideal. There’s also optional timed challenges in the levels and an “arena” mode.
It reminds me of Wii “Madworld” but way better. A “10” engages me to the point of obsession with unique gameplay that has never been surpassed by sequels, and while God Hand meets both criteria easily, I was still hesitant because of the frustrating difficulty. But it challenges God of War, Metal Gear:Revengeance, Ninja GaidenZ:Yaiba, and X-men Origins:Wolverine for the title of best singleplayer 3d beat-em-up on any system. While its creators went on to form Platinum games, a studio known for 3D beatemups, no Platinum game ever came close in quality.… Expand
May 22, 2011As far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO overAs far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO over the top. You want to kick a demon in the groin, go ahead. Maybe you would like to barrel kick a group of thugs, no one's stopping you. This game sets the bar for brawlers. I am glad some game developers realize games are supposed to be fun. Pick this gem up before it's gone forever.… Expand
ShaneJan 12, 2009God Hand might be the most underrated game of its time. The game is just pure fun, from the goofy dialogue and voice acting to the God Hand might be the most underrated game of its time. The game is just pure fun, from the goofy dialogue and voice acting to the surpisingly in-depth combat system, God Hand is the polar opposite of games that take themselves seriously. Chris Roper's review and score of the game lack any accuracy and should not dissuade you from giving it a try. For such a difficult game that's primarily about punching people, God Hand is likely to charm the daylights out of you.… Expand
SomeOneApr 8, 2009God Hand is a fantastic game. The fact that you can fully customise your combos and movelist means that you can change the game to match YOUR God Hand is a fantastic game. The fact that you can fully customise your combos and movelist means that you can change the game to match YOUR fighting style more than ever before. This is a good thing because the game is challenging, and unlike some games where button mashing may get you somewhere, button mashing in God Hand won't even get you past the first few enemies. It requires real skill, and when you become one with the fighting engine and start dominating with combos that you created yourself it's incredibly satisfying. The characters and dialogue are so funny I was in stitches for most of the game. There are heaps of other great ideas in this game, for example instead of only getting upgrade points through fighting, you can take them to a casino and try to increase the amount. 300 points short of a new upgrade? Go to the Blackjack table and get that upgrade sooner rather than later! You can even bet on Chihuahua Races, which is so much fun it could be a game on it's own. The graphics aren't high quality (great art style though) but the sound definitely is! I'm totally addicted to this game, I got it for 24 Aussie dollars and it's paid for itself ten times over already! I think Edge put it best when they said you will either love it or hate it, but either way you have to play it at least once. So go play it!… Expand