• Publisher: Capcom
  • Release Date: Oct 10, 2006
God Hand Image
Metascore
73

Mixed or average reviews - based on 48 Critic Reviews What's this?

User Score
9.2

Universal acclaim- based on 642 Ratings

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  • Summary: With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteousWith great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies. Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as "God Hand". Legend has it that anyone who acquired such hands would possess immense power that could turn them into a deity or demon. Fast forward to a small town overrun with thugs wielding super-human strength. A gruff drifter named Jean finds his way to this troubled region and defends a woman surrounded by a brutal mob. Despite his valiant efforts, Gene is overpowered by these thugs and his right arm is severed before falling into unconsciousness. He later awakens to find his limb whole again and that he is now the possessor of the legendary God Hand. The burden of being hunted by demonic legions seeking the right hand of God soon begins. [Capcom] Expand
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Score distribution:
  1. Positive: 28 out of 48
  2. Negative: 1 out of 48
  1. What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
  2. But all those bells and whistles take a back-seat to solid fundamentals and a commitment to comedy, making God Hand only the best beat-em-up game released for the PS2.
  3. Old-school to it's core, God Hand isn't perfect, nor is it the kind of game that will please everyone, but buy into the world and the characters, dig into the combo system and enjoy the quirky humor here and you're bound to have a good time.
  4. The sound is truly what sets it apart from the rest. From the crazy background sounds you get after some Techniques, to the insanely hilarious dialogue you get in cutscenes, the sound is what kept me going until the end. [JPN Import]
  5. This completely over-the-top and utterly bizarre fighter is just what the witch doctor ordered. It's not exactly the most polished of games, but its lack of technical prowess is no match for its in-your-face style, brutal combat that makes me wince, then giggle.
  6. Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the quirkiest, silliest and funniest games to come along in some time.
  7. 30
    God Hand quickly becomes a boring, annoying and frustrating game.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 63 out of 63
  2. Mixed: 0 out of 63
  3. Negative: 0 out of 63
  1. Apr 21, 2016
    10
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.
    [PRESENTATION=9] (Visuals=7) Anime-physics-influenced
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.

    [PRESENTATION=9]
    (Visuals=7) Anime-physics-influenced with rapidfire punching and characters launching across the room. Characters look…don’t know if “good” is the right word; let’s say, interesting; “Fist of the North Star”-ish, as if they’re all trying to start fights for dressing funny, which would fit the plot. Colorful environments, wonderful fighting animations.
    (Sound=7)
    (Physics=6) Screen shakes add to the impacts, much as in “RAD:Robot Alchemic Drive.” Doors/crates/chairs shatter, but no ragdolling. One section of one level has cloth physics curtains
    (Plot=9) It has that bizarre auteur-style plot in service to the chaotic setting and gameplay rather than coherence or believability. It certainly kept my attention, and I never used its skip feature.

    [CONTROLS/MECHANICS=10]
    (100% Melee Brawler/Beat’EmUp=10)
    You have Triangle and X attacks, a 6-hit sequence by repeatedly pressing square, and 3 more strikes by holding the L-stick back when pressing buttons. Movement is “tank” style (turning instead of strafing); double-tapping L-stick forward runs (FAST), enabling rushing attacks.
    Attacks follow the convention of speed being inversely proportional to power. Slower strikes can have effects that stagger, knock back, sweep surrounding enemies, launch into the air, or break through enemy blocking.
    You can pick up and use/throw objects/weapons, but you can’t throw enemies. Circle will pummel downed/staggered enemies. There are almost no QTE’s aside from waggling the L-stick to escape grabs.
    The dodging mechanic with the R stick is superb: press forward in perfect timing to duck, allowing a free hit, backwards or sideways to dash more safely.
    Play speed is extremely fast, so managing crowds requires excellent reflexes. The “feel” is just unparalleled, and while the game can get very hard (on “Easy”!), you are always in complete control.
    Special attacks and a Rage mode let you briefly but enjoyably decimate enemies every so often.
    (Physics=7) Enemies can accidentally hit each other, i.e., with rushing attacks, and you can knock enemies into each other.
    (Camera=5) A behind-the-back view focuses on the enemies in front, but you’re vulnerable to being blindsided from behind.
    (Friendly AI=6) If you rescue (and somehow avoid beating up) friendlies, they reward you with health/upgrades.
    (Enemy AI=9) Enemies are great at ganging up on you, hitting you while you’re mid-stomping a downed enemy or running to grab thrown objects, which encourages you to watch the upper-right-corner radar and keep dodging. Enemies have great variety and occasionally do 2-person combos; bosses are particularly interesting.

    [DESIGN=9]
    (Menus=6)
    (Level Design=7) Levels are nice and constrained, but there are a few interesting additions here and there to the “beat everyone up” objective, like stomping out a bomb’s fuse while fighting off enemies. There are some environmental hazards to knock enemies into (like chairs, a collapsing veranda, fire, or kicking them off rope bridges), but nothing on the order of, say, Madworld.
    (Difficulty Curve=0) “Normal” is just unreasonably, frustratingly hard, at least on a first playthrough. “Easy” is still hard, because difficulty goes up in realtime the better you do, killing you faster than (I) can improve. Enemies and crates drop health, but strangely you get no free health between levels. Checkpoints keep things do-able, but it badly needs quicksaving/quickloading, ideally mapped to the controller.
    (Upgrade System=9) You collect and swap out moves. At first I felt it was a needlessly complicated keybinding feature, but once you unlock more, there’s a lot of fun to be had tailoring and experimenting with different movesets. I put a fast fist combo on the square-sequence and different special properties on the remainder. It’s a mark of excellent design that there’s no way to rearrange moves to “cheapen” things: fast attacks eventually get blocked, causing you to stagger; slower moves get interrupted. You have to react fast enough to break guard or dodge as appropriate.
    (Modes=Singleplayer campaign (15 hours. 50% Padding)) The campaign stays interesting the entire playthrough, but I feel it’s “padded” because the difficulty makes you replay everything at least twice as often as is ideal. There’s also optional timed challenges in the levels and an “arena” mode.

    [CONCLUSION]
    It reminds me of Wii “Madworld” but way better. A “10” engages me to the point of obsession with unique gameplay that has never been surpassed by sequels, and while God Hand meets both criteria easily, I was still hesitant because of the frustrating difficulty. But it challenges God of War, Metal Gear:Revengeance, Ninja GaidenZ:Yaiba, and X-men Origins:Wolverine for the title of best singleplayer 3d beat-em-up on any system. While its creators went on to form Platinum games, a studio known for 3D beatemups, no Platinum game ever came close in quality.
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  2. ZachL.
    Mar 18, 2007
    10
    I spent 18 hours playing this game on hard mode, and I am impressed. It's sad that companies are actively staying away from making hard I spent 18 hours playing this game on hard mode, and I am impressed. It's sad that companies are actively staying away from making hard games, like Battle Toads. This game is great and the best game I played since RE4. Pick it up. Expand
  3. May 22, 2011
    10
    As far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO overAs far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO over the top. You want to kick a demon in the groin, go ahead. Maybe you would like to barrel kick a group of thugs, no one's stopping you. This game sets the bar for brawlers. I am glad some game developers realize games are supposed to be fun. Pick this gem up before it's gone forever. Expand
  4. Jan 29, 2019
    10
    Underrated epic game that is one of the most fun I have ever played. This game had a lot of bad reviews because of bad camera and the factUnderrated epic game that is one of the most fun I have ever played. This game had a lot of bad reviews because of bad camera and the fact that it is very hard, but if you give it a try, you are going to find a really well made and fun combat mechanics that give you the chance to create your own fighting style. Expand
  5. Oct 15, 2020
    10
    Literally the best beat'em up game if not the best game i've ever played in my life ... i'ts really shame how such a masterpiece like this isLiterally the best beat'em up game if not the best game i've ever played in my life ... i'ts really shame how such a masterpiece like this is soo underrated and overlooked Everything from the combat system , Roulette System Techniques , and espically the characters design

    Maybe the story isn't that well done or was fast written but it doesn't matter for me the game Is
    Expand
  6. Nov 25, 2012
    10
    I can't believe the idiots at IGN think that God Hand is terrible. First off, the game is not terrible. And second, I think it really has aI can't believe the idiots at IGN think that God Hand is terrible. First off, the game is not terrible. And second, I think it really has a great elemental styles of comedy references from Chappelle's Show to an homage to Shinji Mikami's Devil May Cry. I played the game on the Playstation 2 Classics on PSN and I haven't stop playing for hours when every boss battle shows up. It was really an honor for Clover Studio (now Platinum Games, home of Bayonetta) to make an over-the-top fighting-like action game that wants you to test your fists and strength also break out some finishing nanuevers like the God Stomp and all those types. I thought Okami was better than God Hand, I was wrong. But they both share some great moments, though. I think Capcom did what they did and it's one of the best underrated games that doesn't suck. Expand
  7. Apr 23, 2020
    8
    Mesmo tendo uma alta dificuldade mesmo estando nonormal ojogo em si é um jogo bom tem um boa história etc... mas eu senti falta de umaMesmo tendo uma alta dificuldade mesmo estando nonormal ojogo em si é um jogo bom tem um boa história etc... mas eu senti falta de uma gameplay mais agradável e os personagens são sem carisma os boss são insanos de difíceis tem certas partes do jogo que foram feitas pra sere difíceis os ataques são legais mais o jogo se torna cansativo e enjoativo depois de um tempo mas para você que curte um jogo com dificuldade extrema mesmo estando no normal esse jogo é jogo certo pra você! Expand

See all 63 User Reviews

Awards & Rankings

59
7
#7 Most Discussed PS2 Game of 2006
1
#1 Most Shared PS2 Game of 2006