Tom Clancy's Splinter Cell Double Agent Image
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84

Generally favorable reviews - based on 13 Critic Reviews What's this?

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8.3

Generally favorable reviews- based on 43 Ratings

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  • Summary: Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life asVeteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time. Discover the tension of being a double agent: Use actual tactics employed by today’s real-life double agents to sabotage the terrorists' plans. Explore a branching storyline with multiple endings: Your choices have an impact on how the story and game play unfolds. Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke – and even skydiving. Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons. [Ubisoft] Expand
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Tom Clancy's Splinter Cell Double Agent Gameplay Movie 6
Score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. PSM Magazine
    90
    New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]
  2. Although you might expect the next gen version to shine the brightest, the current gen consoles actually turn in the brightest performance overall in my opinion, with the Xbox first, PS2 second.
  3. Play UK
    88
    It really aims to offer a little something for everyone. [Issue#146, p.88]
  4. Completely different from Double Agent for the Xbox 360, this version features its own exciting stealth-action campaign, plus a solid new multiplayer mode and some great cooperative missions.
  5. A fine addition to the series, and the Trust Meter addition means that, for the first time, this'll be one spy game you'll go back to even after you've finished it. Sam going bad is good news for Splinter Cell fans.
  6. 80
    It's one of the best multiplayer experiences on the platform, and the single-player is nothing to sneeze at. However, if given a choice, I'd recommend the Xbox version for technological reasons, or just suggest you go all-out next-gen with Double Agent on 360.
  7. The lack of multiplayer and online co-op, as well as less-than-average visuals makes this game only worth a rental, with almost no redeeming replay value.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Apr 1, 2012
    10
    The Splinter Cell series has never disappointed me. His artificial intelligence is very good, their weapons are well advanced (same asThe Splinter Cell series has never disappointed me. His artificial intelligence is very good, their weapons are well advanced (same as previous games in the serie)...
    Anyway, you'll like this game if you like strategy games, but can be a bit boring if you just like action, because you'll probably go killing everyone without being strategic.
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  2. Mar 28, 2013
    10
    The ps2 version of Double Agent is better then the other version's and it was the best Splinter Cell game.
    Chaos Theory and Double Agent(ps2
    The ps2 version of Double Agent is better then the other version's and it was the best Splinter Cell game.
    Chaos Theory and Double Agent(ps2 version) are the best Splinter Cell games that ever made.
    Expand
  3. Serge
    Dec 27, 2006
    10
    I havent played a game this good for a very long time. It features an awesome storyline and gameplay is very fast paced and keeps you on your I havent played a game this good for a very long time. It features an awesome storyline and gameplay is very fast paced and keeps you on your toes always. I wish there were more games out there like this! Expand
  4. Oct 24, 2018
    9
    ..........................................................................-
  5. Apr 14, 2020
    8
    Played on PlayStation 2.
    Gameplay: GREAT.
    Story: GREAT.
    Graphic: GOOD.
    Music/Sound: GOOD.
    Dialogue: GREAT.
  6. Sep 19, 2019
    7
    We've all had our fair share of video games that at some point or another have just suddenly appeared into existence. Some games more thanWe've all had our fair share of video games that at some point or another have just suddenly appeared into existence. Some games more than others because of their status or popularity and a lot of times these games are hit or miss. But rarely do you get a game so standard it feels so new yet so familiar. Tom Clancy is no stranger to his craft. His earliest work dating back to 1987 back on the IBM PC and C64 before even Rainbow Six was a thing. Although, I want to touch up on some critiques on one of his more well known games, Splinter Cell Double Agent for the PS2.

    At first, this game seemed nothing more than a stealth action game and for the most part it was. The graphics lacking a bit but it had something I had not seen previously in stealth games of a similar nature. It was the option of doing one action in many different ways. I was skeptical at first seeing as most of the actions tended to have similar ends one way or the other so it didn't seem to make much of a difference but the more I played... I quickly realized that it gave you the freedom to express your style with every mission. If you wanted to be brutal and aggressive, you could do that. Equally, if you wanted to be smooth and passive, there was an option for that as well. You could play the game
    however you thought was most appropriate and not have to abide by many rules as you could change your approaches, takedowns, interactions, get to weapons, sneak past enemies. it was all there. Of course, if you ever didn't do something in the correct manner, the game would correct itself or would have you redo a section but for the most part you could get away with a lot of potential sequence breaks or do a mission much faster than intended and this style of gameplay appealed to my style.

    You can often find a game with so many options to be very confusing at times. Take SOCOM for example. it had a vast number of choices to choose from but if you ever panicked and had to pick an option fast, you would often be overwhelmed and do things you didn't mean to. In Splinter Cell, this problem was not present. You always had enough time and space to think about your actions before engaging within parts of the mission itself. It was also paced slow enough to never have to worry about missing textboxes or items. Being comfortable as soon as you hop into a new game I find is really important with any genre of game and this game had no issue with that. Once you got the hang of the first few actions, the rest were just optional additions to that. Making it really decent in overall handling.

    There's not much I would've done different from my original playthrough, at no point did I ever really feel like if I did a certain option, that later on, I would regret it or anything of that nature.
    Experimenting as I saw fit was so easy and the checkpoints made this possible. You often had a lot to do anyway so the checkpoints in each mission gave it a greater sense of continuity throughout the game which I feel like was a key point to piecing the whole game together. Again, the graphics being the only major drawback especially for something made for PS2 hardware. It honestly felt like something built for the PS1 that just got ported last minute with a few additional functions. But after you got used to the game design and style, it wasn't very noticeable.

    If I could reinvent this game, I would make several changes. Some big and others small. The first would be the blockiness of a lot of the character models as it would be hard to tell what parts of the main character would sometimes stick out. The next would probably be increasing some of the range in which you could interact with items and other characters. The third would have to be some more bonus content for the adventurous or more hardcore stealthy players who will search every nook and cranny of the game in order to achieve rewards or gain a slight advantage. This seemed to be lacking quite a bit making it often feel as if some portions were too straightforward and obvious that it wasn't even worth trying to deviate from any set of instructions.

    If you're a fan of stealthy games, you probably already have your pick of favorites and I honestly don't feel this game would change much of that. It does have quite a few interesting elements and while unique, it isn't necessarily revolutionary in any sense. Perhaps it had potential but the execution failed to deliver but all in all I can't see many looking back at this game in their top favorites. If you're interested in what the game is about, I think it's worth a try at the very least especially if it would be your first Tom Clancy game or first stealth game in general. Personally, I'm indifferent to the whole experience but I feel as if my next Splinter Cell game will be better and I'm thankful for that. I'm looking forward to the next story, the next theme, perhaps an an upgrade in graphics and the next time I'll be able to share that on here once again.
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  7. BryanM,
    Oct 23, 2007
    5
    The story is kind of boring it also seems like a sad state seeing how good the other spliter game i played, ( splinter cell: Pandora The story is kind of boring it also seems like a sad state seeing how good the other spliter game i played, ( splinter cell: Pandora tomorrow) but I have to give it this it is much better then number one. I have not played splinter cell chaos Theory but I hope it is not as bad as this one. and If it is like number one then I would cry because the one before it ( Splinter cell Pandora tomorrow was so great. just don't get this game unless it is like a buy one get one free deal. then maybe if there is no better games and you already have Pandora Tomorrow and Metal gear sold 3 or 2 then get it for free. Expand

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Awards & Rankings

13
83
#83 Most Discussed PS2 Game of 2006