- Summary: The year's darkest and most terrifying videogame experience has arrived courtesy of Rockstar Games, makers of the controversial Grand Theft Auto series. Walk in the shoes of James Earl Cash, a man sentenced to death only to find himself given an unexpected and sinister reprieve. Forced toThe year's darkest and most terrifying videogame experience has arrived courtesy of Rockstar Games, makers of the controversial Grand Theft Auto series. Walk in the shoes of James Earl Cash, a man sentenced to death only to find himself given an unexpected and sinister reprieve. Forced to fight and outwit hordes of bloodthirsty gang members vying for his head on a platter. All orchestrated for pleasure and profit by the voice of an unseen Director. This is a brutal bloodsport.… Expand
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Manhunt Gameplay Movie 3
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Jan 16, 2021A classic growing up, it has aged, true, but it was state of the art and scary in 2003. A must have for those who don't mind getting theirA classic growing up, it has aged, true, but it was state of the art and scary in 2003. A must have for those who don't mind getting their hands dirty and seeing some antiquated gore graphics.
Rockstar pushed the envelope for what was okay in video games and their sacrifice and dedication to gaming should not be taken for granted by all these younger gamers.… Expand
Oct 13, 2019Manhunt is a sealth/survival-horror game that plays out like a depraved, gore filled snuff movie. The game received large amounts of criticismManhunt is a sealth/survival-horror game that plays out like a depraved, gore filled snuff movie. The game received large amounts of criticism and backlash at launch for it's adult content, and senseless violence. But after spending many hours playing this game, I can easily say the reputation wasn't deserved, yes the game is dark and gory, but it's nowhere as depraved as the media made it out to be, and it's certainly not any worse than any movies or TV shows on the market. The gameplay is still decent to this day, but, it should be noted that the game for some reason has inverted aiming controls that can't be turned off, which is frustrating at first, but most players will be able to adapt quickly. This game is worth picking up, if you're curious to see what all the fuss was about.… Expand
Oct 26, 2020This infamous Rockstar game hasn't dated well. The controls are clunky and the gameplay is repetitive. Also the enemy A.I. is inconsistent.This infamous Rockstar game hasn't dated well. The controls are clunky and the gameplay is repetitive. Also the enemy A.I. is inconsistent. Surprisingly, the Dual Shock's rumble feature from the original PS2 game is gone. In addition, you can longer use a microphone to create noise. The goal of each level never really changes. You simply must get from one part of a map to another while avoiding or dispatching the bad guys. All the gory killing are cartoony, but still quite demented. As an anti-Sam Fisher, you snuff out enemies in gruesome ways. This is an entry from the PS2 era and it holds up as a guilty pleasure. I'd like also say the PS4 graphical upgrade is a good one. Overall, I would rate this with a 7.2 out of 10.… Expand
Dec 22, 2019I deluded myself into thinking that pehaps despite not enjoying this game when it came out, after more than 10 years, I might've changed myI deluded myself into thinking that pehaps despite not enjoying this game when it came out, after more than 10 years, I might've changed my mind, sadly I did not...
Manhunt it's an unpleaseant game to play, it is an unpleseant experience about a set of ugly characters, in an ugly place, doing ugly things to one an another.
You don't get more of a context for this game at the start, other than the fact that you're a death row prisoner which has been freed by a man who you presume to be named Starweather, you don't know much about him as a player other than the fact that he will be a comentator for the rest of the experience.
For the most part what serves as an incentive to keep you going in Manhunt narrative wise, is the fact that there are a lot of questions left unanswered.
Who is this man?
Why did he freed me?
What does he want from me?
These are some of the pressing questions I had in my first few hours with this game, I cheated myself by thinking that perhaps by the time I reached the end some of these questions would've had answers...
They did not.
The thing about this game is that everything that happens in it doesn't follow any other logic other than to be a nightmarish type of experience, the game relies on themes that resonate on a realistic level, subject matters such as, human decadence, insanity, abuse of power, corruption, and abuse, but it is all done within a scenario of almost a dream like wonderland of horror.
And Manhunt at its core remains a horror game.
It is a game where nothing levels down the impact of the violence, the tension, the anxiety, or the brutality of your enviroment.
The enemies you encounter speak in high pitched and deranged voices often times insulting you and making threateting remarks about what they'll do if they get to you, at times even going as far as borderlining in making sexually explicit suggestions, and comments.
The more that you progress the more difficult, the more hopeless, and the more nightmarish the whole game gets, nothing in this game is pure, nothing in this game has humor, nothing in this game has any generosity or positivity added up to it.
You know how you can play a game such as Resident Evil 7 and parallel to that you get a certain feeling that you can empathize with the character that you're playing, almost as if it was you, and you're laughing at times about how horrible a lot of the experience has been, but that in the end that's okay because you as a human being remain intact.
Manhunt throws that out of the window, you cannot even empathize with Cash (the main character's name) because he's a criminal, and a person who you witness commiting heinous criminal acts, even if they're done against criminals and, or, hunters that are out to get you.
That being said, what I found intriguing about this game lies in the fact that as a horrid of an experience as it was, it's one I wanted to play through and through, the issue is that it wasn't a pleseant experience, which makes me think I played it more for the morbid curiosity of finding out what happened if I kept playing this horrible game, rather than whether the game was good or interesting in any way.
If I forbid you to do something such as staring at an specific page in a book, you'll still probably will want look at it, and you'll probably go as far as to not care about my request and you'll want to look at that book's page, because you want to know, you want to know what's so forbidden.
But am I an interesting person because I "baited" you by appealing to your most common natural instintcs?
I don't think so.
Manhunt does the same.
You want to keep playing to see how horrible the story gets, how horrible the characters are, how horrible can the gameplay get in terms of the executions that you perform, and sordid places that you delve into.
But there's no merit in doing so.
By the time I finished Manhunt I felt frustrated and empty, I felt almost as if I left more disastisfied with what I got as a result of my own peaking interest in regards to the premise initially, than if I hadn't played the game at all, and I had just ignored it to begin with.
Because being Rockstar the developer behind it, and despite being an "early" Rockstar game I convinced myself that perhaps the game would've been more interesting than a game in which you just stalk enemies performing the same repetitive executions while you hear the rich voice of Brian Cox reacting with an almost sexual pleasure to the killings you commit. By the end the gameplay got reduced to frustrating cover shooting segments that clearly the game wasn't design around them to begin with. I pushed myself for anwers, but by the time I reached the end, I found none, nothing of worth, nothing of value, and for you I frankly would tell you, spend your time and money elswhere... Heck the sequel is a heck of a lot better, and that's not saying much.… Expand