Observation spins a chilling and seductive science fiction tale of suspense and mystery, juxtaposed against strong adventure gameplay and stellar production values.
Fantastic, eerie storyline from a new and unusual perspective. I loved it! It had me dying to know what happens all the way to the end. I am very satisfied with how it all wrapped up!
After tediously fiddling through all the menial puzzles, the ending just made me shrug my shoulders instead of giving me shivers that I was supposed to have felt. It’s too bad that the promising premise fizzled as soon as the gameplay showed its true colors, watering down the prevailing mystery in the process.
2001 is hardly the most obvious movie to use as inspiration for a video game and perhaps predictably the end result suffers from slow-pacing and a lack of meaningful interaction.
I had played Stories Untold just last week. I was excited to hear that Observation was made by the same developer. I just finished the game and it reminded me of a blend of 2001 Space Odyssey and Event Horizon. It was a story I didn't want to put down. A great story that you get to interact with.
Observation quiere contar una historia en teoría interesante pero que se diluye con sus puzzles poco interesantes y que alejan al jugador de la premisa principal, si tienes paciencia vale la pena ver el final pero claramente no es un juego para todos.
You will be spending your time solving kindergarten level 'puzzles' served through an intentionally convoluted and obtuse interface as to create the illusion of challenge. That is if you consider challenging, the idea of bumping into every wall in search of some interactive pop-up. Tedious, boring, and repetitive, this is an experience that relies heavily on its audio-visual presentation in order to entertain. Intriguing and immersive, the game is heavily inspired by classics such as 2001: A space odyssey and interstellar, while never succeeding in offering a respectable narrative pay off. Observation is a genuinely mediocre game and a concrete example of what happens when the artistic and directorial aspirations of a developer takes precedence over genuinely fun, clever, and engaging design and mechanics.
I can't even explain how cool the game idea is, and how poorly is made. I was searching for some small objects entire game wasting my time. Most of the mechanics are a joke, and there are there just to fill the hole in gameplay. Click here, go here, go there, see these numbers? Let's write to them. Most of the time I was guessing what game designer want me to do, and the ending of the game is so bad...
SummaryObservation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the va...