Q.U.B.E. is unquestionably fun, it's simplistic and it's addictive. Unfortunately the addiction soon becomes Q.U.B.E.'s downfall as the increasing desire to have 'just one more go' soon turns Q.U.B.E. into a 4-5 hour game.
Q.U.B.E. is an incredible puzzle game in the exact same vein as portal.
You wake up to a voice telling you that you are inside a giant alien cube that is threatening the earth and you need to destroy it from within, you then traverse through many rooms with many different and ever changing puzzles, all the while being motivated every so often by the voice you heard when you awoke. Eventually, that voice is interjected by another that tells you things are not what they seem, making you question what you're doing as you continue.
I'm going to split this review into 2 major sections; Puzzles & Story.
First, the Puzzles.
The puzzles in this game are some of the most clever I have had the pleasure to solve, ranging from gravity to electricity and beyond, the game is constantly changing, which makes sense in relation to the story, since you are inside an alien cube that is constantly changing. I won't detail every kind of puzzles you'll come across, but I'll tell you one of my favorites types, which was the "ball challenges". These challenges consisted of a long hallway, many varying colored cubes that all move in different ways, and a ball that you must slowly move down the hallway past one puzzle obstacle after another. This being one of many types of puzzles in this game, i was surprised by how simple these ones turned out to be compared to many other puzzles in the game. Trust me, the ball puzzles actually seem hard at first glance, but you soon see otherwise. Other later game puzzles like the gravity challenges, consist of rooms with cubes that move towards magnet pads you can interact with, meaning you must push and pull these cubes in certain ways with the gravity of the magnets as well as the varying colored cubes that move in different ways in order to get them where they need to be. All in all the puzzles in this game are just the right amount of fun, hard and rewarding to make you enjoy solving them from start to finish.
The story of this game (without giving too much away) is a very simple one by concept, as the entire point throughout the game is for you to question everything. The voices talking to you, who you supposedly are and of course, where you actually are. So as you traverse the game solving it's many puzzles, you are also drawn to try and understand what is really going on, what really is at the end of it all? It's kind of a shame that once you've beat the game once and know the truth that you cannot experience that again, but that's really my only gripe, the puzzles in this game (plus the bonus time trials challenges) give it enough replay value that the story kinda comes second in all playthroughs after your first.
All in all Q.U.B.E. is a very well put together puzzles game that offers a plethora of varying, ever changing puzzles that never stray from the core mechanic and keep you wanting more throughout. I'd be hard pressed to not recommend this game to anyone who loves a good brain teaser. Portal, eat your heart out.
With an acceptable duration, some challenging puzzles and the ability to constantly surprise, Toxic Games has created a title very recommended. It's not original or amazing, but it's funny and clever.
The Director’s Cut makes puzzle game Q.U.B.E. more complete, but also harder. It is too bad the lousy story takes away all the mystery of the original.
No matter how strong the writing is, or what it makes you feel, it’s ruined by those final few minutes at the end of the game. It felt as if the whole experience, whilst rather short, left me in an inconsequential role, like I was simply listening to an argument between two people in an elevator.
its not exactly unique as i see people saying, but its good fun for a few hours. although the controls on the ps4 are a little clunky. it's probably better on pc
Puzzly jsou fajn, ale začátek hry se táhne (10 min než se dostanete do akce). Hra se snaží vyprávět příběh pomocí rádiové komunikace mezi vámi a navigátorem. Příběh je absolutně nepodstatný a spíš ruší atmosféru.
Waking in an unknown location players find themselves kitted out with a pair of gloves that can interact with specific blocks that are in the walls, floors, and ceilings. This allows them to solve the various puzzles that opens up access to subsequent rooms.
The puzzles themselves are generally well thought out and logical, so if you're a fan of the genre it's probably worth giving this a go. The sterile nature and lack of personality does however mean it starts to feel a little repetitive even within it's short 3-4 hour run time.
Q.U.B.E. tem um conceito legal, mas desperdiça com uma história rasa e sem fundamento, tentando trazer um tipo de questionamento maior que não se atrela em nada com as mecânicas. Os puzzles são bons até certo ponto, onde dependem demais da física falha, e deixam de ser exatos com os blocos. Os visuais são simples, mas cumprem seu papel. É um jogo com potencial, mas que tentou demais ser significativo e perdeu sua originalidade em troca de argumentos rasos.
SummaryThe Director’s Cut is the definitive version of Q.U.B.E. featuring new content, puzzles and an all new story line from award winning writer Rob Yescombe.