Overall, Pop-Up Pilgrims is a fun little puzzle title with a gorgeous art style, but its control scheme could have used a bit more thought, and an option to re-map some of the buttons would not have gone amiss, neither would some manner of in-game manual or tutorial. Fans of Lemmings will no doubt have great fun exploring this new twist on a classic idea.
Pop-up Pilgrims may not be the best showcase of VR technology but there is no doubt that the aesthetic style benefits from the perspective. It is not only gorgeous to look at, but beneath the graphics is a simple yet genuinely inventive game with some great ideas.
While it is fun to experience Pop-Up Pilgrims in a somewhat faux VR mode, it is really a mere 3D presentation when you get down to it. You are truly restricted to a god-like point of view. And the gameplay mechanics don’t quite gell with the VR implementation.
Pop-up Pilgrims is a title exclusively conceived for PlayStation VR, yet one often has the impression that the use of the viewer is just an accessory that weakens the potential of the gameplay instead of sharpening it.
The best thing that Pop-Up Pilgrims does is present a fascinating papercraft pop-up world that more VR developers should explore. Had it offered a more consistent growth on mechanics and rapid change between the variety, it would have stuck with me more than it did. Instead it was a monotonous and repetitive 60 levels that didn’t offer anything memorable during the five or so hours that it took to complete. Pop-Up Pilgrims isn’t a bad game by any stretch, but it’s not all that interesting or engaging either.
The highest compliment that can be said about Pop-Up Pilgrims is that it is not broken. At best, this is an extremely uninteresting and dull game. It plays like some kind of first-year student project that is only slightly elevated by some competent, yet generic art assets. VR is capable of so much more, yet here is a perfect example of a gross misuse of the platform.