AeternoBlade II Image

Generally unfavorable reviews - based on 7 Critic Reviews What's this?

User Score

Generally unfavorable reviews- based on 17 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 4 out of 7
  1. 60
    I genuinely enjoyed this game. It's no Bloodstained, but it plays really nicely, and offers up the kind of B-tier delights that we just don't see much of any more.
  2. Oct 30, 2019
    AeternoBlade II had the potential to be a notable metroidvania in the Nintendo Switch’s library, but unfortunately it will be remembered as little more than a bug-laden mess, regardless of the couple of interesting ideas it brought forward.
  3. Dec 17, 2019
    AeternoBlade 2 is a continuance of AeternoBlade, an action time-puzzler by CORECELL Technology. This action-puzzle game implements multiple styles of combat with an interesting time manipulation mechanic. While the puzzles are mostly enjoyable, the combat is largely uninspired, leading to tedious boss encounters and aggravating 3D battles that quickly neutralizes the fantastic points of AeternoBlade 2's design.
  4. Oct 26, 2019
    AeternoBlade II is a mess of overly-complex mechanics and ill-fitting systems that struggles at all times to keep up with itself. Its core combat is solid but it's marred by input lag, slow animations, messy enemy placement and a struggling framerate. The time-based mechanics are far too numerous, confusing and tedious, while its long and winding storyline – delivered by some of the worst voice-acting we’ve ever heard – is almost totally nonsensical. Somewhere under all of the technical problems and confusion here there’s a solid game, but there’s just far too much jank for players to be expected to wade through to get there and it's impossible to recommend that you commit yourself to trying.
  5. Feb 6, 2020
    AeternoBlade II for the Nintendo Switch has some good ideas and its RPG-like elements do give the game some appeal. That said, the execution is rather poor and its combat quickly becomes frustrating. Adding to that, its mediocre art style, technical issues and exceedingly long loading times make this a rather botched experience that becomes difficult to recommend.
  6. Nov 7, 2019
    With unenjoyable and clunky combat that is made much worse during the 3D segments, a laughably archetypal fantasy story, and dated character models, it’s hard to actually believe that AeternoBlade II released this year for modern consoles. AeternoBlade II simply falls short of all of its ambitions, whatever they might have been.
  7. Oct 21, 2019
    Needless to say, when there are so many good Metroidvanias available on all formats right now, there really is no reason to invest in or play AeternoBlade II. With its crude visuals, laughable voice acting and dull and clumsy combat, it really doesn’t have much going for it at all. It’s one those rare sequels that is actually worse than its predecessor, so unless you’re a glutton for punishment, give it a wide berth.
Score distribution:
  1. Positive: 6 out of 11
  2. Negative: 4 out of 11
  1. Oct 20, 2019
    Gameplay is a mix of action packed battles, metroidvania style exploration and puzzle solving, traversing a variety of environments, battlingGameplay is a mix of action packed battles, metroidvania style exploration and puzzle solving, traversing a variety of environments, battling monsters and bosses as you seek to save the universe from destruction, switching between the three characters at various points in the story, moving back and forth between the different locations to open up new paths, solve previous puzzles and find hidden treasures.

    The game uses a mix of side scrolling and over the shoulder camera perspectives, the majority of gameplay takes place in the side scrolling view, with boss battles and large scale battles using the third person camera, there is also quick time events scattered throughout various parts of the story. When the player enters a room they may be “locked in”, this is where they are will face waves of enemies that will attack the player, once all enemies have been defeated the player may then progress.

    The combat system utilizes a mixture of three types attack, a special skill, powerful time bending abilities and a mechanic called flash, a dash skill that allows the player to avoid attacks with each use having to cool down. Each of the three characters can upgrade their skills using orbs collected from defeated enemies, completing missions and as rewards, the orbs can also be used to purchase items in the shop, unlock relics and level up character stats.

    Speaking of items and relics, the items that the player can use include potions, temporary boosts and exploration aids, the relics offer stat boosts that can be set into custom loadouts for each player, the stat boosts can be used to either increase a characters strengths or offset a characters weaknesses, this gives an additional level of depth to the way the player can customize their experience to fit their own play style.

    Since the game uses a metroidvania approach to the progression of the story there are points throughout the world where the player can save, manage relics, items, teleport and take on special challenges using the time shifting skills. Now with the details of gameplay out of the way it is time to talk about the downsides of AeternoBlade II.

    The 3D movement is a whole other issue, the camera seems to fight against the player while trying to control it, moving while trying to avoid attacks can obscure the players view, this is most prevalent during large scale battles against several enemies and boss battles, the camera can go out of bounds when too close to a wall which is a nuisance, one upside to the over the shoulder camera is the ability to lock onto the enemies, offsetting some of the camera difficulties.

    Controls for combat and movement are solid, with fluidity to them as the battles go on, there is a very little input lag when executing combo attacks and using the various skills, there can be some trouble during boss fights however as there is slowdown while playing in handheld mode, this is something that the developers are working on so hopefully it will be fixed in the near future.

    Visually AeternoBlade II is aesthetically pleasing, while not at the same resolution as the PS4 version the game still looks good on Nintendo Switch, the overall look is a mix between fantasy and anime, for an indie title it is very well polished, the environments have a lot of grandeur to them, the monsters and cast of characters are expertly animated, having a natural look to movement and are well designed with a lot of personality to them.

    The sound is a mixed bag, the soundtrack is done well with suspenseful atmospheric string based compositions, fantasy styled orchestral pieces and an opening piano theme with soft vocals layered over it. The sound effects used are effective with the clashing of blades having a nice impact during combat, voice acting is difficult to judge, again, being an independent release the quality of voice cast isn’t what you would expect from a big budget title but I feel it has its own charm to it.

    Overall, I enjoyed my time playing AeternoBlade II, there are flaws with the game but they aren’t significant enough for me to say the game isn’t worth playing, the camera issues take a little getting used to and will hopefully be addressed with an upcoming patch, the difficulty curve did have a level of frustration to it, but it wasn’t impossible and the lack of feedback through vibration/collision detection flaws did pull me out of the experience but I don’t see it as a deal breaker.
  2. Oct 20, 2019
    In the first stages of the game, you will get to try out some of the different fighting styles as it throws you directly into the action.In the first stages of the game, you will get to try out some of the different fighting styles as it throws you directly into the action. These fights aren’t too hard, but give you a good mix of what to expect. Since the game has both 2D and 3D sections during the fight sequences, you end up getting to fight through both styles before leaving the first area. The attack moves remain the same regardless of the view style, but it was handy that there is a lock-on feature for the sequences that play out in 3D.

    The majority of the game is moving through various 2.5D platforming style sections that could be as easy as running through an empty and flat area up to some very intense platforming that will require the use of time power and skill. These aren’t optional areas either, so be prepared for some difficult moments in the platforming arena. The first area that really tripped me up had me jumping on the head of these skull enemies that are only solidified when you pause time, which only lasts for a few seconds so you have to time it with the also moving platforms; not to mention the enemy that only moves while time power is in use and can’t be killed, but blows up when touched causing a knockback even if you are mid-jump.

    As far as the puzzle sections go, these are mostly optional. There are a few puzzle-like areas where you will need to use time powers in a specific way to proceed, but most of the puzzle areas are in the sections known as “Enigma,” which there is a new one at every single checkpoint. Sometimes you could go in and it would just be a free win, but these challenge rooms could get really difficult really fast, but they always have a relic or prize of kind at the end.

    Back to focusing on the fighting in the game. There is actually a LOT more fighting than I anticipated, but it is manageable as you collect yellow orbs per death and quest completion. These orbs let you power up your character and each attack, allowing you to make the attacks you use most more powerful first and then build from there. The relics you have been collecting can be equipped and leveled up with their own point counter, so the more of them you collect the wider variety of options you have to choose from. This set up allows players to make their character powerful in the areas that suit their fighting style best. My suggestion is to max out your in-air attack combo because it is a punishing attack sequence that can be abused to win fights.

    If there is a fight that is too difficult for you, regardless if it is a boss or a regular fight, they do offer a chance to go to an easier difficulty. This is handy because the fights are actually pretty intense and take a long time to get the health bar down in the beginning, but if you do the difficulty decrease once or twice they are faster to get through. I didn’t see a difference in the actual fight, but I took less damage per hit and did more damage per attack.

    They do a good job giving off a variety of enemy types and plenty of visual cues on what different things mean when it comes to using the time powers, but the enemies were pretty basic looking and rather generic. Overall, very cartoony and simplistic.

    I want to praise the music choice for the game and the general sound effects used. Both of these aspects were well done and very fitting, especially the fight music energy coming from something that wasn’t a rock-style song like we hear all the time these days. However, the voice acting is just horrible! There were a couple of actors that did a decent job, but almost every cutscene was just annoying to listen to since everybody pronounced names however they wanted, giving no consistency

    If you like to explore all of the areas of a game and see everything it is hiding, they give a percentage meter on how much of a map has been explored. Given that there are multiple maps, full of hidden collectibles and enemies, there is plenty to explore. There is also the relics that can be collected by completing every Enigma room, which can be done on the first go, but likely some will be passed up. So, I would say there is some reason to go back through the game, but overall the story and journey would be the same.

    In short, the voice acting, writing, and storytelling could all have been better. There were a lot of questionable lines that just took a moment that could have been powerful or impactful, but thanks to the line being written poorly and then acted out poorly, it just came off weak or laughable. This didn’t help me want to complete the game for the purpose of the story, but rather just the fact that I enjoyed the gameplay itself.

    AeternoBlade II is definitely a step up from their first game and it is a lot of fun to play! I enjoyed how difficult it was in all the aspects it focuses on, action, puzzle, and platforming, as well as just keeping me wondering what challenge lied ahead. Worth playing, if you can handle the issues with the storytelling.
  3. Oct 21, 2019
    The story is an afterthought in AeternoBlade II as players go through the motions of meeting new characters and switching characters as soonThe story is an afterthought in AeternoBlade II as players go through the motions of meeting new characters and switching characters as soon as they get the hang of a set of abilities. It gets frustrating because they each have different weapon types, so you need to adjust playstyles on the fly, but things do end up become more straightforward after the first opening act and a few boss battles. However, whether a player sticks around to see this side of the game is another story.

    What saves the game is its decent combat that is as repetitive and mindless as you might assume it is, but it responsive where it counts. Sure the enemies are pretty much the same ones faced in AeternoBlade, but they are fun to take out. The game’s combat takes some getting used to, though, because some enemies aren’t staggered by your attacks and will swing their swords no matter how much damage you’re unleashing on them. It creates some frustrating situations, but it still manages to be satisfying.

    That said, using the time-warping abilities was never my go-to strategy for taking random grunts out. However, I did make it a point to use them during boss battles, which are the highlight of the entire game, well the ones that can’t be cheesed through at least. If you die multiple times during a boss encounter, the game will offer a lower difficulty for that area, which is an excellent option to have. There are also enemies who can only be defeated using the time abilities, but they were extremely annoying.

    Gameplay has multiple modes as it switches between 2D action to third-person action to puzzle platformer. It makes you wish the developer spent time perfecting one of these genres because you’ll switch randomly during gameplay and it never feels right. There were times when I just got out of a challenging fight, and then the next room contained a save point with a puzzle that slowed things down.

    Some puzzles are optional, but they contain powerups that are useful, so you pretty much have to do them. Puzzles in the game sometime require you to use the powers of the respective character. These get pretty challenging and ended up being what I would have preferred the entire game be.

    The third-person mode is just strange and shouldn’t be in the game. It’s unusual for some encounters, but the camera and lock-on never seem to work correctly during bosses, and it does nothing to the enjoyment of the game. I’ll also add that there are quick-time events in the game where if you miss a button press, its an automatic death, but you get to retry without any real consequence.
  4. Oct 21, 2019
    For what it is, AternoBlade II is not a bad game. However, this does mean it is far from perfect and does have its share of downfalls. It’s aFor what it is, AternoBlade II is not a bad game. However, this does mean it is far from perfect and does have its share of downfalls. It’s a hack n slash puzzle platformer title developed by Corecell Technology and published by PQube.

    The story is simple – an all-out war for universal power. Prevent the bad guys from securing an artefact that will give them complete control. Simple enough and easy to follow. My interest in the story did come and go, the biggest draw was actually AeternoBlade’s combat.

    The combat is just what you would expect from a hack n slash. But, that is what makes it so endearing, picking up a controller and mindlessly cutting down enemies makes a nice change of pace from having to count your ammo and think about your next attack.
    In terms of fluidity combat wise the game is sound, combat flows well, and it doesn’t feel blocky.

    Earn rewards through Norns memorials – enter the Enigmata and complete a trial to get some items to help you on this adventure. Similar to Norns memorials, you will save your progress at a Norns, and it will also serve as a checkpoint for the level. You will return either here upon death or you can go back to the start of the area if you so wish.

    You’re not limited to just one character on this journey, experience the slicing and dicing Freyja, Felix and Bernard, each catering to a different play style. However, the majority of the game is played as a side scroller. Not that this is a bad thing since the third-person perspective sections of the game could do with a bit of work. The camera becomes your enemy when you have a wider range of movement.

    While the characters may look good, it soon becomes infuriating to watch as they speak. The lips and sound are so out of sync sometimes that I actually lose track of who is speaking. However, this isn’t a constant problem, more it comes and goes.

    Most games in the hack n slash genre involve mindless button basing – a sure-fire way to ensure victory. That works in AeternoBlade II during the levels (for the most part) but slamming the buttons in a boss battle is a good way to end up six feet under.

    Throughout the game, you will earn new abilities such as the time paradox ability. Essentially you create a clone to copy your actions after you’ve done them, you have the gift of time, use it wisely. Gifts like this come in handy against bosses and solving puzzles.

    Clearly, this game decided the bosses should be what makes the game challenging, it can be easy reaching a boss – whole other story when fighting them. As a major fan of the Souls series, I can get on board with tough boss fights. In fact, they are quite well designed and versatile in AeternoBlade II, the developer did well.

    Overall, the game is an enjoyable experience and is worth playing whether or are a previous fan or not. It may have its faults such as the animations and dodgy camera angles, but it makes up for that with it’s fun combat and good puzzles.
  5. Jun 17, 2020
    Un juego indie tal y como se entiende: con ideas interesantes, pero una implementación en gráficos y mecánicas deficientes, aunque no por elloUn juego indie tal y como se entiende: con ideas interesantes, pero una implementación en gráficos y mecánicas deficientes, aunque no por ello lo hacen poco disfrutable.
    Aeternoblade 2, al igual que el 1, es un juego de metroidvania de tipo castlevania. Dentro del actualmente prolífico genero de los metroidvanias hay dos vertientes: los juegos que buscan perfeccionar la formula ya establecida, y aquellos que buscan innovar dentro del genero. Aeternoblade es una saga que entra en el segundo grupo, incluyendo un sistema de combate a lo beat'em up lleno de combos que podemos ir mejorando y desbloqueando nuevos con la experiencia obtenida de los enemigos derrotados en combate mientras exploramos los mapeados. Francamente, no soy especialmente fan de esto, igual que no lo soy de los beat'em ups, pero hay que reconocerle la originalidad y el esfuerzo puesto en ello.
    La historia del juego es especialmente interesante, acerca de la manipulación del tiempo, pero realmente muy bien hilada, y es una de las razones para jugar a este, aunque por desgracia, la narración de la misma esta muy mal llevada, en escenas bastante ortopédicas y muchas veces dejandote rellenar huecos de guión. Eso sí, recomiendo antes jugar al aeternoblade 1 ya que si no muchas cosas no tienen sentido, juego que es tan bueno o incluso mejor que este, y para el cual se aplica todo lo dicho hasta ahora.
    Por lo demás, el juego es un metroidvania en el que iremos explorando escenarios, los cuales se abrirán más a nosotros conforme consigamos habilidades a lo largo del juego. Tenemos al igual que en el primero la capacidad de manipular el tiempo, mecánica fundamental para resolver puzzles y avanzar por los escenarios, además de ser útil en combates. Además de la capacidad de retroceder en el tiempo como en la primera parte, en esta entrega podremos controlar temporalmente a otros dos protagonistas cuyas habilidades temporales acabaremos obteniendo: la habilidad de parar el tiempo, y la habilidad de crear líneas paralelas de tiempo (esta habilidad es difícil de explicar...). Todas estas habilidades dan juego al segundo foco de este metroidvania, que además de la acción, son los puzzles.
    Se incluye también una mecánica que recuerda a los templos de Zelda BoW, que son los templos, teniendo en cada punto de guardado una pequeña prueba que puede ser bien un reto de sala puzzle o un reto de combate, con una recompensa al mismo, y que son realmente ingeniosos.
    En esta entrega se incluyen también algunos combates en 3D, cosa que el original carecía. Por suerte no son muchos ya que son bastante menos órganicos que los combates en 2D...
    Otro aspecto en que supera por mucho al original es la duración del juego, sobrepasando fácilmente las 20 horas (lo cual esta muy por encima de muchos juegos del género). Por desgracia, el juego no introduce las suficientes mecánicas nuevas para mantenerse entretenido durante tantas horas, exceptuando los puzzles y los jefes (los finales son realmente épicos para un juego de estas características).
    El apartado gráfico, igual que en el primer juego, es... realmente no su mejor punto. El juego opta por el 3D a pesar de ser mayormente un metroidvania en 2D. Los diseños de escenarios son pasables, pero los enemigos y personajes están un poco exentos de carisma desde un punto de vida artístico. En realidad en personajes y enemigos el diseño es similar al bloodstained (donde esta impresión también se recoge de muchos enemigos) pero varios niveles de calidad por debajo. Eso sí, el juego es estable exceptuando alguna zona esporádica en cuanto a fps.

    En resumen, un buen juego para los amantes del genero si puedes pasar por alto sus aspectos negativos. Eso sí, jugad primero al 1, que además suele estar de oferta cada dos por tres por precios bastante irrisorios, que además de tener un fuerte componente el lore y la historia del mismo para entender este, os servirá para saber si continuar o no jugando la saga.
  6. Nov 4, 2019
    Unfortunately, this game doesn't work well at all. It could have been more fun if the game combat had been simpler. Poor framerate buggedUnfortunately, this game doesn't work well at all. It could have been more fun if the game combat had been simpler. Poor framerate bugged bosses that I could slash without take any damages etc. Add crashes and bugs to the gameplay and it's a complete disaster. If you have patience and like first game then go for it. Expand
  7. May 16, 2020
    Absolute garbage game from a horrible developer and even worse distributor. Do not buy this game, even on super sale. It's a pure waste ofAbsolute garbage game from a horrible developer and even worse distributor. Do not buy this game, even on super sale. It's a pure waste of time and money. Expand

See all 11 User Reviews