Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.
EverythingBad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.
Everything is at stake: fail, and watch the blood of your subjects stain the ground red.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Bad North - Announcement Trailer
Aug 20, 2018It's a rare example of where the randomisation of the roguelike structure doesn't feel like a lazy excuse to ignore level design. Rather, it provides a canvas to allow some of the cleanest and engaging tactical action that we've seen in quite some time play out.
Aug 22, 2018A slice of Viking strategic combat right out of the heart of Scandinavia’s indie development scene, Bad North joins the likes of Element at the vanguard of a new wave of smart yet intrinsically accessible real-time strategy titles. With enough enemy variance to convince you you’re playing an interactive episode of the Vikings TV show, this endlessly entertaining sea of bite-size battles will teach you to fear - and love - the sound of the oncoming horde.
Aug 23, 2018Bad North is, broadly speaking, a hard game to recommend even if I came out the other side enjoying it. The style and thoughtful minimalist reworking of the real-time strategy game is exemplary, but the unrelenting back half of the roguelike adventure can sour a good time. I can wholeheartedly recommend Bad North if you fall into either of these camps: someone who’s into a novel RTS twist on the good old-fashioned hard-as-hell roguelike or someone who can chill out to a brutal yet serene RTS that has some rough edges.
Sep 6, 2018Endearingly minimalistic and simple enough without compromising potential depth, Bad North works surprisingly well with its premise, but is ultimately held back by from reaching the greatness it easily could have attained. A roguelike RTT is an interesting concept, but the title does suffer from a lack of traditional level design once the difficulty curve begins to spike. On top of that, freezing can occur when returning to the world map after a mission. Autosave ensures progress is never lost, but it's nonetheless frustrating. Bad North is not a bad RTS by any means, offering a fairly strong first half, but a lack of cohesion between difficulty and level design makes its back half less palatable.
Aug 23, 2018Bad North has a lot of potential, but it wastes most of that by doubling down on simplicity over depth. In many rogue-lite games starting a new run is an exciting prospect, as you know your newly acquired player skill will carry you through, but the slower pace here makes it feel a lot more like having to do the hoovering again because someone ate a pastry with no regard for your nice clean carpet.
Oct 8, 2018For an indie, this game just keeps dragging me in and making me want to play more. With it's maxed 3 minutes per island, this is a pickup andFor an indie, this game just keeps dragging me in and making me want to play more. With it's maxed 3 minutes per island, this is a pickup and go which is literally defining the switch. With different classes to choose from and findable items, it's one of those games that you actually wanna play again, which is rare for most people. Overall just a beauty for a simple indie title.… Expand
Sep 6, 2018For what this game is, and what it advertises itself to be, it's very solid. It's great for some quick and easy fun, and the Switch is trulyFor what this game is, and what it advertises itself to be, it's very solid. It's great for some quick and easy fun, and the Switch is truly the ideal platform for this type of game.
The touchscreen controls are very solid and the game play feels spot on, with satisfying animations and movements. The progression is a little lackluster, but what it lacks in simplicity it makes up for by being very satisfying and noticeable. No small percentage min-maxing, when you purchase and upgrade the results are immediately seen and felt.
The rogue-lite structure suits this game well, as the varying terrain always leads to one having to think of their most viable strategy before the game even begins.
Bottom line is that if you want a game that's fast and easy fun with some progression and an easy learning curve than this is for you. My only gripe is that the price seems a little too high for what is offered, so maybe wait for a sale if it doesn't immediately speak to you.… Expand
Aug 21, 2018I'm only a few hours in, but I absolutely love this game. Probably some of the best touchscreen controls I've come across on Switch. It'sI'm only a few hours in, but I absolutely love this game. Probably some of the best touchscreen controls I've come across on Switch. It's great in short bursts and easy to learn. If you like tranquil but hectic experiences (a bit like Kingdom), then Bad North is worth the money.… Expand
Jan 22, 2019Bad North is a fantastic little adventure that tells the story of a small group of warriors that are fighting to save the small islands theyBad North is a fantastic little adventure that tells the story of a small group of warriors that are fighting to save the small islands they live on from invaders. Bad North has some beautiful art, solid music, and a very addicting gameplay formula. The game does fall short in some areas mostly in providing the player with more variety in customizing their units. Overall however the game is incredibly charming with a great simple combat that strategy game lovers will fall in love with.
The art style of Bad North is absolutely beautiful throughout the journey. The islands are randomly generated and always come out looking beautiful. The colors are soft and pop really well with the fog that surrounds the island. The further you get into the journey the more character the islands get. I remember thinking earlier on that I thought I had seen everything the islands had to offer until I landed on an island that had red grass and a huge cemetery throughout the island. Each time I landed on an island I was general looking forward to seeing its design and always took a bit before starting to admire the great layouts that they game created. Another piece of the islands that I really admired was how the weather could change the island. Rain and wind as well as thunderstorms give the islands even more character and beauty.
The music in the game compliments the art style and gameplay really well. The songs are intense but don't take away from the beautiful nature that these battles take place on.
The game makes the player protect the island from invaders that come in waves. The island is setup in a grid system similar to other strategy games but really analyzing the island and finding the best spots to hold make a huge difference in your ability to fight off the invaders. The main goal is to protect the houses and other buildings found on the island. Each house, depending on the size, provides the player with points that they can spend on upgrading the different platoons. The standard units can be upgraded to new classes like archers and infantry. The different classes have strengths and weaknesses that add to the strategic approach the player must take to each battle. The game is set to ramp the difficulty up as the player progresses like most rogue like titles. As you upgrade your units to archers the incoming waves also obtain archers.
Really learning how to use each unit and figure out where they will do well on each island creates a great deal of strategy to this game that seems quite simple at first glance. The developers also added skills and items that you can give to your platoons to create another interesting layer.
Bad North has many parts of the game that are absolutely lovely and make it a title that I would suggest strategy lovers should buy for their Switch. There are some places where the game struggles though. The combat feels simple enough to pick up but, can get a little tiresome with how forward it can be. The upgrade system provides a great layer to the combat but with only one branching choice on which class the platoon should be it feels a bit unfinished. I also feel like the game could benefit from an explanation of the journey. The story isn’t at all important to the game but, I think it would add to the narrative of the battles if we knew who these warriors were and why they are fighting. The bad parts of the game are small complaints when looking at the game as a whole and shouldn't sway anyone from picking up this fantastic title.
Bad North’s simple game play and beautiful world give a great adventure that pulls you back for more even after your first failure. There are small things that don’t feel fully fleshed out that hold the game back from being something truly great but, they don’t stop it from being a true joy to play through.… Expand
Aug 28, 2018I really like the visuals, the controls, and the music and sound effects. I don't even mind the scaled down gameplay. But what really irks meI really like the visuals, the controls, and the music and sound effects. I don't even mind the scaled down gameplay. But what really irks me is how difficult the game gets all of a sudden toward the late stages and, to be honest, after three runs of 2+ hours, I don't know if I care enough to try again. I really want to complete the game, but another 2-3 hours of play, just so I can suddenly get wiped out with nothing to show for it doesn't really interest me. If I could have even resurrected one Commander for the following play-through, it would have made it much more enjoyable. And MUCH more replayable.… Expand
Aug 23, 2018Why this game had to be a rougelite I will never understand. It would work perfectly fine as a game you play with levels that you can redo andWhy this game had to be a rougelite I will never understand. It would work perfectly fine as a game you play with levels that you can redo and then a hardmode with permadeath but no, they had to make both difficulties permadeath.
It adds nothing to the game, just frustration. You don’t get any rewards per run or anything like it. It’s the worst kind of rougelite.
It’s so frustrating when you’ve played for three hours (easy three hours too) and then a new enemy you’ve never seen before comes in and whoops your ass since you didn’t know his attacks. Now you gotta do it all over again.
It sucks because the game is super good and fun.
Make it possible to retry levels on normal and it’s a 8/10, but now... it gets the boot.… Expand
Dec 24, 2018Played for 2.5 hours and felt bored the entire time, it's insanely slow. The mechanics are also a bit contrived, no pause button but selectingPlayed for 2.5 hours and felt bored the entire time, it's insanely slow. The mechanics are also a bit contrived, no pause button but selecting a unit semi pauses, pain in the ass and made me throw away two runs due to the clunkiness. GOG need a refund policy like steam. Not even worth the $10 or so I paid on sale.… Expand