Battle Supremacy: Ground Assault Image
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  • Summary: Build and fight modern tanks

    Battle Supremacy - Ground Assault features huge content - never ending lines of modern combat vehicles, huge environments with realistic weather, online multiplayer and countless single player missions and drills. Battle Supremacy - Ground Assault also upgrades
    Build and fight modern tanks

    Battle Supremacy - Ground Assault features huge content - never ending lines of modern combat vehicles, huge environments with realistic weather, online multiplayer and countless single player missions and drills.

    Battle Supremacy - Ground Assault also upgrades the tank sim genre by giving players the ability to design and upgrade their own impenetrable vehicles, allowing them to truly step into the driver's seat. The game features an innovative card-driven building system, which allows players to mix, match and trade individual tank parts, including engines, bodies, tracks, turrets, mines, mortars, upgrades and obviously guns, to create an incredibly diverse array of powerful and versatile vehicles.

    Battle Supremacy - Ground Assault is pushing the boundaries with modern graphics and exceptionally deep gameplay.

    Features

    A unique card-driven construction system, driven by single-player progression and multiplayer collaboration.
    Hundreds of million different vehicle combinations, plus aesthetic customization such as paint and accessories.
    tanks, destroyers, hovercrafts and rocket launchers, each in 3 different classes.
    360 drills with quick, intense action.
    Sweeping, epic single-player campaign.
    Different environments, from sun scorched deserts to dense urban areas, with expansive space for gameplay and exploration.
    Custom games, including King of the Hill, Capture the Bases, and Team Deathmatch both online and offline.

    60 levels of progression, most varied classes of tanks and an impressive arsenal of weapons and projectiles.
    Incredible realism: changing weather, sun crossing the sky, realistic physics and damage system.
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Oct 7, 2019
    70
    Playing Battle Supremacy: Ground Assault was an enjoyable experience. I enjoyed playing through the campaign even if the story was something I felt like I had heard before.
  2. Sep 9, 2019
    30
    Some may argue that the worst thing a game can be is boring more so than bad. At least a broken experience can become memorable for its atrocities. Battle Supremacy - Ground Assault exists in that unfortunate purgatory of being functional but completely unremarkable in every way. With no shortage of superior alternatives, you’re better off going AWOL on this mission.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Dec 15, 2019
    4
    The long and the short of it is thus: this game would have been absolutely mediocre-but-fun, if not for the ramshackle, shameless, andThe long and the short of it is thus: this game would have been absolutely mediocre-but-fun, if not for the ramshackle, shameless, and downright shady ripping-of-features from the Switch port. A very poor port, at 5 times the cost of its apparently superior versions, called "Infinite tanks".

    Gameplay-wise, it offers an unimpressive lineup of bot matches to play in. The campaign is essentially all bot matches with a few divergent win conditions hastily thrown in, and the actual bot-multiplayer matches are blatantly lacking in custom options besides map and gamemode settings. Amidst the repetitive AI behaviour, combat can be entertaining in a mindless, budget-game way.

    What makes this an awful purchase is, stacked with the exorbitant price, this product features faulty menus that occasionally fail to register input, fail to save certain settings, load each part model for 2-3 seconds before allowing you to cycle past it in the sequence, lack QOL shortcuts or lists, and have actually crashed the game at least once. It also lacks proper touch screen support, as the action of using your finger to aim will translate into a bafflingly jagged camera motion, akin tapping an 8-directional D-pad to simulate analogous movement.

    The offence that i consider refund-worthy, however, is the lack of cores feature that.... I must *assume* exist in the other versions. Some parts can only be attained through a rewards menu, which blatantly does not exist in this version. even the help menu shows an image of the main menu that does not match the ingame one. I am forced to assume that this version had it's mobile app style monetization gutted for the nintendo release, and had it replaced wit... *nothing*. So those rewards that the game insists it is giving you remain inaccessible, since apparently this slight change in progression-- or at least menu design, to hide the issue-- was not a high enough priority in the porting process of this 3 1/2 year-old game.

    Due to the rocky road that is game development, it is generally considered reductionist or tacky to accuse development teams of "laziness" in face of dissatisfaction. Unfortunately, there are few other terms that fit this game. It is a promising concept, allowed to rust and degrade with neglect and apathy.
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