After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactiveAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.
Become the new Director struggling to regain Control.
You are Jesse Faden, a young woman with a troubled past. You become the new Director of the Bureau of Control Our frontline in researching and fighting against supernatural enemies like the Hiss threatening our very existence.
You'll uncover the secret activities of the Bureau agents and explore the strange and shifting halls of the Bureau's headquarters, The Oldest House. Unlock new abilities with Objects of Power and upgrade your Service Weapon to take on bigger and more powerful enemies. Venture into lost sectors in the challenging Expeditions mode. Solve puzzles and complete quests to discover the secret of Jesse's past and the true purpose of the Bureau of Control. Above all, you must defeat the relentless Hiss.
Control is Jesse Fadens's story. The main plot focuses on her personal search for answers as she grows into the role of the Director. The world of Control has its own story, as do the allies Jesse meets along the way. Side-quests and Secrets are everywhere. Jesse works with other Bureau agents, decodes cryptic ciphers and discovers strange Bureau experiments.
World Within a Location
Explore diverse environments and shifting architecture in a deep unpredictable world, set within a sprawling New York building.
Flexible and Supernatural Combat System
Define your playstyle by integrating supernatural abilities, upgrades, and modifiable loadouts.
Harness dynamic environmental destruction for exciting combat possibilities and master complex rituals to alter your surroundings.
Reality Meets the Unexplainable
Dive into a dark and brutalist-inspired world where daily reality has been corrupted by an otherworldly force.… Expand
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Control Ultimate Edition - Next-Gen Gameplay Teaser Trailer
Nov 4, 2020Control is, and always has been, a fantastic game – that's not in doubt. Remedy's skill when it comes to creating a highly-detailed game-world is world-class, and the gloriously dynamic combat is second-to-none – once you've unlocked the required skills in-game, at least. The Nintendo Switch may not be the absolute best place to play Control if you're looking for crisp 60fps graphics and rock-solid performance, but it's perfectly good if you've got a relatively stable internet connection and a Pro Controller.
Nov 23, 2020Control Ultimate Edition - Cloud Version is a solid gaming experience that you can enjoy on Nintendo Switch if you can't try the Remedy title on another platform - it obviously doesn't look as good as it does on PS4 or Xbox One, but it feels and looks very similar.
Nov 2, 2020While it does have some minor issues, Control streaming on Switch is impressive. Even a few rooms away from my WiFi router, the game always handled well, and I was able to fight through battle after battle with the Hiss with nothing more bothering me than a less-than-optimum frame rate. This isn't the most beautiful-looking version of Control, but it's also nothing to sneer at, and it's boosted by the opportunity to play such a big, technically demanding game on a handheld system. Venturing through the Oldest House on the Switch mostly feels great, and this is a solid, convenient way to experience one of 2019's best--along with all its DLC--if you haven't already.
Jan 20, 2021At the heart of Control Ultimate Edition – Cloud Version is a great game; it should be enjoyed by fans of the action genre or, indeed, fans of Remedy Entertainment's previous titles. The problem is that by pivoting Control to the cloud gaming model, there are numerous issues to consider, including wait times, downgraded graphics and occasional audio-sync issues. If this is your only means of playing Control then there's a chance you could look past these problems and enjoy the core product, but I'd recommend the other versions of the game any day.
Nov 13, 2020The cloud version of Control for Nintendo Switch represents on the one hand a fantastic opportunity, on the other hand, an experiment with clear pros and cons, capable of a more or less valid experience depending on the quality and stability of the connection.
Nov 2, 2020Playing Control with a Switch in your hands is in itself a demonstration that the console can add Cloud Gaming to its range of functions to catch up with the competition. Still, this Ultimate edition is lazy when it comes to correcting known problems from previous versions, but also when it comes to adapting the controls on a machine like Nintendo's laptop. Between that and the server problems we encountered, it makes you wonder if the first launch of such a service in Europe might not have deserved a little more care.
Sep 27, 2021I'm one of those people who doesn't really have the money to buy a new PC or console just to play one game, so Control on the Switch for meI'm one of those people who doesn't really have the money to buy a new PC or console just to play one game, so Control on the Switch for me was a very conflicting idea. On the one hand, I could play something I was very interested in on a console I already owned. On the other hand, that meant I had to deal with the game being a cloud version, which comes with a potential for numerous drawbacks.
As someone who has a pretty strong internet connection, this wasn't too big an issue for me. Of course, I'd be missing out on the ability to really play the game on the go, but I could still enjoy it portably around my house, and for the most part it ran very well. While I obviously can't directly compare since I've never played another version of Control, it felt like the game was running as well as it was meant to on any other console. Despite this, there were some times where the controls were quite obviously delayed, and other times when the sound was also delayed strangely. There's no department where the cloud version is perfect in that regard, but if you, like me, don't really mind that, then you'll probably do fine with this version of the game.
I don't personally understand the very negative reviews for this version of Control, but that's from my own experience. If you have slower or less reliable an internet connection, getting a different version is obviously advised.… Expand
Oct 30, 2020So it looks like cloud gaming is finally here on the Nintendo Switch outside of Japan. Actually, it's been on Switch for a while thanks toSo it looks like cloud gaming is finally here on the Nintendo Switch outside of Japan. Actually, it's been on Switch for a while thanks to Switchroot Android. By booting Android on your Nintendo Switch you can play Stadia, Xcloud, Geforce Now, PS4 Remote Play, Shadow Tech, and stream your PC games via moonlight or any number of streaming apps. I've been using Switchroot Android to play my PC games when I just feel like staying in bed instead of sitting at a desk and I've gotten some free games from Stadia like Monster Boy, Panzer Dragoon, and Hitman. So I have plenty of experience with streaming games on Switch hardware(even if it's not using Nintendo firmware) and I can tell you how Control - Cloud Version stacks up to the others.
I assume if you're interested in this game, you want to play Control on a handheld, since the people who would be interested in Control probably have it on other platforms. There is another reason to play it, which is that this is the first time you can play the game with ray-tracing and 60 fps on a console. However, if you're playing on the big screen you're going to see compression artifacts, since the stream is 1080p--unless you have a really small TV or sit really far away from your TV. It does also have more noticeable compression than Stadia while using Switchroot Android in docked mode.
If you're going to play in handheld mode, first I would recommend getting a USB splitter, I use the QGeeM 4-in-1 USB C Hub Adapter. This allows me to plug in the AC adapter, an ethernet cable(with an adapter), and it has an extra port if I want to plug in a gamepad(I use an SN30 Pro+) and use a gooseneck tablet holder to hold my Switch. While it works better than I expected in wireless mode, an ethernet connection is ideal. I have a 500 mbps connection and 5 ghz wifi, so I do have a pretty optimal setup for streaming.
So, with all that out of the way, how is the quality? I would say pretty darn good in handheld mode. It's not as crystal clear as Stadia, but it's pretty close to playing it natively if you're on ethernet. After a short time you'll probably forget you're playing on a stream. It's certainly way better than Xcloud, which is a 720p stream that's filled with compression artifacts. It's pretty comparable to Geforce Now.
People worry about the input lag with streamed games. Streaming a game causes about 50 ms of input lag. I know this from using human benchmark reaction time tests while in a browser using Shadowtech. While input lag is a problem, vsync causes as much as 150 ms of input lag, way more than streaming. And in a streamed game, screen-tearing is a non-issue, so there is basically no reason to enable vsync in cloud games. It might smooth it out a little bit, but I personally barely see a difference. Geforce Now, Shadow, and Moonlight all allow you to disable vsync. Unfortunately, Playstation Now and Xcloud are the console versions of the game, so they have 50-150ms of input lag from vsync on top of the 50 ms of input lag from streaming, plus your reaction time is slowed by about 50 ms because of the 30 fps, which all in all, can make playing games on Xcloud and Playstation Now pretty sluggish.
So how is the input lag on the Switch? I do believe this version disables vsync because it feels more responsive than PSNow or Xcloud. I don't expect a streamed game to really feel this responsive unless I have vsync disabled. The character seems to react to a button press slightly before I hear the click of the button from being fully depressed, whereas on PSNow and Xcloud the character reacts while my finger is coming off of the button. I would say based on this the input lag is 100-150ms, which if you're playing in 60 fps(which I highly recommend even though you have to sacrifice ray-tracing), is better than playing a 30 fps console game natively. Of course playing in portable mode helps too. I honestly never dock the Switch anymore since the Switch has 25% more input lag in docked mode in the most responsive games(4 frames versus 5 frames). And that's on a gaming monitor with zero input lag, most people would have input lag added on from their television as well. I prefer to attach a gooseneck tablet holder to my bed frame and use a gamepad to play Switch games.
Okay, so I'm pleased with the stream quality and responsiveness, though it's hard to beat Stadia in stream quality. But I have a major gripe(here it comes), THERE IS NO GYRO AIMING. The analog sticks on the joy-cons are horrid, which is why any decent shooter on Switch uses gyro controls. And on a fast paced shooter like control, Gyro is a necessity. So for this reason, if I want to play Control again I'll boot Android on my Switch and stream Control from my PC via moonlight. I'll change my rating to a 9 if they patch in gyro controls.
Control itself is a great game but I'm at my character limit, so that's all for this review.… Expand