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Mixed or average reviews - based on 5 Critic Reviews What's this?

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  • Summary: Load your guns! Rain death from above! Protect your valuable orphans! Defeat giant, improbable bosses! Gunhouse is part puzzle, part active tower defense, as you make big combos to launch a hail of bullets and special attacks at the enemies who want to consume your delicious orphan friends!
Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. 80
    Gunhouse is a smartly designed game with some of the best style I’ve seen in a game in a long time. A limited amount of content holds it back from being incredible, though. With its existence on mobile (and at a much lower price), it’s hard to specifically recommend the Switch version. No matter the platform, though, you should check out Gunhouse. It’s a brilliant take on the tower defense genre and the awesome music is still in my head.
  2. Feb 9, 2018
    Gunhouse is truly something else. It’s an unorthodox genre crossover with an equally unconventional puzzle mechanic. It takes a while to learn, but the payoff is worth it. It’s unfortunate that the game is fairly expensive on the Nintendo Switch compared to its much more competitively priced mobile version. Nonetheless, those looking for a different puzzle experience may feel welcome in the Gunhouse.
  3. Jan 24, 2018
    Even if it sounds cliché, Gunhouse really is a game of two halves. On the one hand you have an immensely attractive looking title with a wonderfully unique art style, some amazing music and over the top characters. After a few rounds though, it feels like they are trying to mask what is underneath - a simple and sometimes frustrating sliding block puzzle game. The rules seem a bit too restrictive given the interesting melding of genres, especially how the controls in docked mode aren't ideal compared to using using the touchscreen in handheld mode. When things do click though, and there's a barrage of crazy firepower at your disposal. If you can embrace the craziness and forgive the missteps, the game becomes an immensely satisfying and addictive experience.
  4. Aug 27, 2018
    Gunhouse never lacks in spectacle, but it won’t take long before you recognise that the gameplay loop that it looks to hook you on is a shallow one. This collision of genres can still entertain, but it needed a few more ideas that remixed its own concept to keep the player’s interest from waning too quickly. It’s good in short bursts, but lacking in depth.
  5. Feb 12, 2018
    Things are just a little too repetitive here for a recommendation. For what it's worth, Gunhouse does offer some fun, but it's not the sort of earth-shattering experience to fork out your extra dosh to have it on Switch.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Dec 5, 2020
    A really fun arcade game that takes a little bit of time to figure out how to play best.

    First off, the music was bangin. If all games had
    A really fun arcade game that takes a little bit of time to figure out how to play best.

    First off, the music was bangin. If all games had music of this relative quality, there would be no albums. Really enjoyed this part of Gunhouse.

    The art didn’t get in the way, neither was it amazing. Same with the sound effects. They were fine.

    There was no story, basically, but I wasn’t expecting one. This is an arcade game (and a good one).

    Now, a note on strategy: I started this game and stopped frustrated at Day 4 because the 18-second limit felt too short and my shots weren’t very powerful because I couldn’t line up that many tiles. I came back and tried again, though, and found a better way to live. Instead of trying to line up little shots, I focused on whatever color was receiving the bonus, and tried to fill the WHOLE GRID with that color and dump it in the special-shot tanks. It worked, and I was OP, and I had a blast. (But if you play the game trying to make little boxes, I think you’ll find it frustrating.)

    With that caveat, this is an easy recommendation for a lazy Saturday. I did take off a point because I think the tutorial should have pointed the player more towards making huge boxes rather than little ones, and that was an obstacle for me. Other than that, though, this was a great experience (especially for only one dollar).