The fact I’ve spent the past day playing and replaying Headliner shows how addictive it is. In fact, even as I’m writing this, I’m eager to go back and try out some different choices to see how that impacts the game. That’s not something that happens very often, at least in my experience, and it’s why this game is easily one of the best I’ve played in a very long time.
Headliner: NoviNews is a solid political adventure title with gut-wrenching decisions and scathing morality. If you can withstand the crushing weight of your decisions, you're sure to love your time in Novistan.
It's actually quite wonderful, most games with choices like these kill you off before you see any real changes as a result of your decisions. This game gives a lot of leeway, and the characters are well written.
6-7 hours to 100% and see everything. Deceiving amount of depth to this game, I definetly didn't expect the variety. I was waiting for this game to go on sale as I've seen it on sale for like $3, I eventually caved at $8 because it's been years since it was at that lower price tag and my curiosity got the best of me. Well, at $8 it was totally worth the experience. I could not put this game down until I saw all the ending from playing the absolute worst version I can imagine, to playing a grey playthrough, a focused on specific goal playthrough and eventually trying to be the best person I could be playthrough which was the most rewarding playthrough and was the last on my checklist before seeing everything. This was a really good time and I enjoyed the story telling. Very much recommend it.
Headliner: NoviNews puts the player in a newspaper desk with the power to decide which stories will be published and along with this, the responsibility of taking major decisions that affect other characters' lives. This is the major selling point of Headliner: NoviNews and at the same time, it's also what will put it off for other players who will find this concept less appealing. Nevertheless and despite some less enthusiastic aspects of this game, players who dedicate themselves will be motivated into taking this experience further and further.
Headliner: NoviNews has a great concept, interesting characters that you’ll care about, and potential of an enormous amount of replayability. But each part of the game is hindered by something else that can make getting through it a bit tedious or annoying. However, despite these problems, it's at least worth one or two playthroughs.
As a single experience, Headline: NoviNews works quite well, despite having some dark outcomes. But it's lack of depth means you'll get little from playing it through a second time.
I admire what the developers were trying to do with Headliner. It might be under siege, but journalism continues to fulfill a critical role in society. A game that explores the many and varied tensions that media outlets need to juggle is one way to demystify the media for people who are, increasingly, told outright lies about what the media is and what it should do. Sadly Headliner’s lack of depth, subtlety and nuance undermines the point that it was driving at. That its core design principle is also so derivative of one of the most lauded “art games” of the last decade doesn’t help it, either.
Headliner: NoviNews surge com uma intenção boa e tem seus momentos, mas um sistema político simples demais e direções de arte e de som que deixam a desejar impedem que o jogo cumpra com todo o seu potencial. De qualquer maneira, ainda pode ser uma boa porta de entrada para quem começa a se interessar por política.
If you are expecting something deep like Papers Please, you are going to be disappointed. It has much less content and gameplay than Luke Pope's legendary game.
Try it but after a very high price drop.
SummaryShort media bias adventure where YOU control national news and its impact on your career, society, and family. Control the News, control the Truth. Share your story, and see what the Headliner before you did.