Warhammer Quest, while being an excellent port of a classic board game, is actually an amazing dungeon crawler on iOS, no matter what your experience with the source material. You owe it to yourself to check out this excellent hack and slash experience.
The game is simply amazing. Though you have to spend some bucks on iAP, it's really worth it. Old World, Elves, Dwarves, Trolls and lots of other cool stuff. This game definitely ranks amongst my favourite.
Best iPad game I have played in yet. Great graphics. Pretty simple and fun to play. I never played the boardgame, but this would appeal to any D&D tactics strategy game person.
It could be more challenging and have a bit more variety, but I spent like $6 on the game so who is complaining. I hope they come out with more DLC. Sure they charge for new classes, but it's like 3 bucks. Who cares
Warhammer Quest is a good looking and accurate conversion of the board game, which works well in small doses. On longer sessions copy-paste environments sand monsters start to bore. [Aug 2013]
A faithful and enjoyable translation of the beloved tabletop game. Though the mutliplayer mode may be absent, the spirit of Warhammer Quest is alive and kicking.
It's difficult to know whether to recommend it or not. The core mechanics of the game are all there, and they are fantastic — good enough that if I didn't have to grind the same darn dungeons over and over again just to get enough gold to use my experience points, this would be Editor's Choice stuff. But the design decision to cater to In-App Purchases simply has to be taken into account, and it hurts this game — hurts it badly, in my opinion.
Slick visuals, engaging battles and some genuine seat-of-the-pants moments, where your party's life hangs in the balance, combine to make a very enjoyable and compelling experience.
Minus 1 mark because of the in-app purchases, which kind of mar the otherwise brilliant sheen the game has.
A great game! Very addictive. If not the few bugs causing the game to close in the middle of the battle, it would be the best ios game ever. I highly recommend it if you like RPGs
Despite my score, WHQ is not an average game. It's a great game held back by too many issues. The game does an extremely poor job of explaining its mechanics and what various items mean. Even the journal (in-game manual) is poorly written, and many useful pieces of information are nowhere to be found. Determining tactics is hard when the game gives no indication of the odds for your attack either. Then there's the technical issues including spelling mistakes, items don't highlight when selected, and the game's already frozen-up on me a few times.
It's a shame because there's a lot to like here. The game looks great. Rotating to access your inventory is a great idea on an iPhone (even if annoying on an iPad). I like the way flavor text pops up for the random events (even if tiny on an iPhone). It's universal with cloud saves. And what I have been able to figure out of the core game is a lot of fun. There's a lot of items with a lot to do, and the game loves to kick you when you're down which helps keep it interesting.
Also, I have no issue with the IAP which is mainly an expansion and extra characters (extra gold is pointless when you can lose it to random encounters). There are far worse issues with WHQ which is disappointing. A little more work here and there could have made this a five-star game.
Yet another microtransact-to-win ploy made by some neverheards who god know how got the (at least until recewntly) notoriously hard license to get. There was no need to put this game on steam atleast not at its current price as devs couldve just put this thing on facebook right next to farmwille and CCS.
Areas are boring, p2w is mashed right in your face and graphics, animation and enemy tracking are like from some over the weekend TGF contest. Journal is poorly written and getting info on certain spells for example is a mess.
Just another try to ride on the hearts of old school players and WH fans, yet another sign that GW is dying for good. We can only hope Mordheim game will be worthy of its name.
PLEASE NOTE: most of the reviews are from the original release many years ago, before microtransactions were implemented.
Would of given the game an 8 or 9 as it is. (would of been 10 if you could actually see the dice rolls)
Though the game gets a 1, why? The microtransactions. The game is a "dungeon crawl" and get gold and loot. Most of the characters are paid DLC. Most of the loot you get is for those DLC characters. They are very expensive to buy INDIVIDUALLY. The gold rewards are dropped at a dismal rate. So there is a "gold store" where you buy gold with real money to speed things up. Yes, this is like a facebook game, hidden in a pretty package. I'm surprised they didn't add a "energy" system to boot.
At the end of the day, if you want the whole experience with this game, you are going to spend a lot of money to unlock everything (around US$50) and then grind it out to get gold or spend more real money to progress.
It is a horrible system, and anyone defending it deserves to be eaten alive by rats.
SummaryThe studio's latest is based on the table-top Warhammer spin-off from 1995 and features top-down strategy gameplay, allowing the player to control a group of four warriors.