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Description: Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.

Overview

Platforms:
  • PC
  • PlayStation 5
  • Xbox Series X
Initial Release Date: Apr 21, 2022
Developer:
  • Tuxedo Labs
Publisher: Tuxedo Labs
Genres:

Credits

Dennis Gustafsson
Directed By: game director
Dennis Gustafsson
Written By: story,original idea
Dennis Gustafsson
Produced By: producer
Douglas Holmquist
Sound: foley artist,sound designer
Mathias Schlegel
Sound: foley artist
John Kearney
Art Direction
Emil Bengtsson
Production Management: project manager
Marcus Dawson
Production Management: project manager
Dennis Gustafsson
Production Management: project manager
Deniz Misirli
Production Management: additional project manager,project manager
Emil Bengtsson
Art Department: artist: Frustrum,artist: Löckelle Hub,artist: Quilez security,artist: assets,voxel modeler
Dennis Gustafsson
Art Department: artist: Lee Chemicals,voxel modeler
Kabi Jedhagen
Art Department: artist: Hollowrock Island,artist: Villa Gordon,artist: West point Marina,voxel modeler
Stefan Jonsson
Art Department: artist: assets,voxel modeler
John Kearney
Art Department: artist: assets,voxel modeler
Olle Lundahl
Art Department: artist: Evertides Mall,artist: Muratori islands,artist: assets,voxel modeler
Niklas Mäckle
Art Department: artist: Castle create-level,artist: assets,artist: trees,artist: vehicles,voxel modeler
Ludde Andersson
additional programmer,engine programmer
Emil Bengtsson
bit of everything,gameplay programmer,level designer,programmer: Missions
William Bergh
quality assurance
Marcus Dawson
quality assurance
Dennis Gustafsson
bit of everything,designer,engine programmer,game designer,gameplay programmer,programmer
Kabi Jedhagen
level designer
Stefan Jonsson
additional level designer,level designer
John Kearney
level designer
Olle Lundahl
gameplay programmer,level designer,programmer: Challanges
Deniz Misirli
quality assurance
Larry Walsh
quality assurance
Andreas Baw
Music Department: musician,musician: drums
Kristian Durán
Music Department: musician,vocalist: Löckelle
Douglas Holmquist
Music Department: musician
Håkan Åkesson
Music Department: soundtrack masterer
John Kearney
Camera Department: lighting