Thrillvillle is the best amusment park builder I have ever played. Build the Amusment park you have always wanted. Talk with your guest. Add food and drink stalls anywhere you want. Change the themese and colors of everything so it matches the style you want to have and dont forget the coaster builder.
Build coasters that go everywhere and anywhere. I had coasters going through other coasters at times.
You have multiple amusments to play at. Once you accomplish enough goals you unlock another one.
Each amusment park has three zones with its own theme and there are a lot of fun.
From a wild west shootout style zone to a futuristic zone with flying cars whizing by your face.
The variety is great. I could spend an hour making a awesome track going all around my park for cars to race on and the make a roller coaster to go under and over it.
You can talk with your guest and befriend them or even help them find someone to hang out with. You can even play a love matching game and help two people meet.
I found myself spending hours talking with guests to get feedback about the park.
The coasters become more fun as the game goes on and so do the themes.
The fact that you can put up a awesome virtual reality shooting game up for your guests to play and then run inside and play it is something I always wanted.
From water rides, to steel coasters, to race tracks..Thrillville is an amusment park fans dream.
Thrillville gets a 9/10. (Now Im going to go play)
Thrillville lets you build the park of your dreams. At least, that's what they say. Obviously, you can't recreate an exact replica of Space Mountain, but it does enough to be fun, and compelling. Using basic rollercoaster physics, the game let's you plan, build, and manage a successful amusement park. You can talk with guests, play various mini-games and even ride your own rides! Although, the humor is a bit cheesy, it still delivers a great gaming experience. 9 out of 10 from me.
Of course, the combination of sim and action game is sometimes a bit jarring, making the game seem like it doesn't really know what it wants to be. Regardless, Thrillville is a fun game, and if you're a fan of sim games on the PC, this would be a good way to introduce the genre to a child or younger sibling.
Other than the multiplayer versions of the park's mini-games, there is little to keep players continuing after they have finished all of the available parks, and the dated graphics make it difficult to enjoy the rides you've created yourself.
Offers a metric ton of activities for you to engage in. The sheer variety is unheard of for this genre (on a console anyway), and it all works. That said, little of it is outstanding, and while all the pieces are in place, there isn't a single aspect of this game that will blow you away.
I have seen many people confuse Thrillville and Rollercoaster Tycoon over the years, and the first thing that must be made apparent in this review is that they are most certainly not the same.
While Rollercoaster Tycoon focuses specifically on a more complex building aspect of making a theme park, Thrillville offers a much more casual experience that pre-sets many things for you but still gives you more than enough freedom to experiment and play around with the tools the game provides. Think of it as a gateway game to Rollercoaster tycoon for children and those with little experience in the genre.
Thrillville presents you with a simple task - maintain existing themed rollercoaster parks and draw in the crowds to make lots of money. To achieve this task, you must build stalls, rides and rollercoasters to wow the guests and build up more money to buy bigger and better stuff down the line. You can walk around your parks to talk with guests and make friendships with them, which increases overall happiness of guests. You can also hire entertainers (to raise happiness), mechanics (to keep rides from breaking) and cleaners (to clear up rubbish and sick from guests).
Many of the games you place down in your parks are actual playable games that can become addictive if you're not careful. As for rollercoasters, there are various types but the game always limits how much you can do with them. Though as a child, I never found that to be too much of a problem because there was still enough space to get almost any vision you had for a coaster built.
Thrillville also offers a plethora of missions for you to complete, with various categories spanning your guests to your games, you'll find beating these missions very rewarding and satisfying.
Overall I find Thrillville to be a rather unique game with a lot more to offer than meets the eye (if you're willing to give it a chance that is). I had a lot of fun with this game as a kid and even today I still find it enjoyable to play. This game really isn't as bad as some make it out to be.
It's good for what it is, a PS2 Era business/management sim. My Dad found it going for only 2 bucks and I've gotten that money's worth and more from it. It has a bunch of options for what to do with not too much depth, but enough to be interesting. Some of the optional minigames such as golf, racing, and trampolines are fun. You can market your park to attract certain demographics, which is as simple as pressing X twice on a specific magazine, you can talk to park goers and even flirt and matchmake, you can design custom tracks, hire and train cheerleaders, groundskeepers and mechanics, etc.
One complaint is that the areas you can put carnival rides and stalls and whatnot get crowded pretty fast and you'll soon not know where to put what
SummaryThrillville allows gamers of all ages to easily build and customize the coaster of your dreams. Gone are the days of the complex PC techniques used in other coaster games. Rather, Thrillville's easy to use building mode has been designed specifically for the console platforms and makes building all 75-plus rides from wooden, corkscrew an...