Silicon Knights may not be treading into its Eternal Darkness territory here, but at least it's steering clear of its Too Human regime. This Destiny's got some weight behind it.
Despite a few interesting game mechanics and Mike Carey's writing, X-Men Destiny is a pale adventure with no challenge whatsoever and really outdated visuals. Fans of the franchise would rather play as one of their beloved heroes or villains instead of a generic super kid, that's for sure.
Although X-Men Destiny is extremely short, wrapping up at six hours or less, the game's many customization options, including three power sets with multiple individual power options, three playable characters with different backgrounds, and two factions to join, give it a lot of replay value. Unfortunately, other elements of the game are not up to snuff, and it's difficult to recommend as a full-priced product.
Some boss battles are absolutely thrilling, and the plot, while somewhat convoluted, definitely feels like a proper X-Men story, but the dull, monotonous battles and lack of polish hamstring the game.
The newest game from Silicon Knights is so mediocre and bland, it's very hard to believe that it was made by the same people who brought us Too Human and Eternal Darkness.
Even for the notoriously shabby ghetto of licensed-games, X-Men Destiny represents a new low. Activision have sent this one out to die. [Christmas 2011, p.102]
SummaryX-Men: Destiny has you playing a new recruit amongst comic's motley mutant band, and promises a branching storyline that features a deep element of choice.