- Publisher: Sega
- Release Date: Jul 11, 2006

- Summary:
Buy Now
- Developer: From Software
- Genre(s): Simulation, Sci-Fi, Vehicle, Mech, Mech, Combat
- # of players: 12 Online
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 27 out of 60
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Mixed: 31 out of 60
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Negative: 2 out of 60
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Computer Games MagazineChromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
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Operating the hounds is a breeze. They are even easier to operate than the mechs in Mech Assault, although they don't move as quick. Speed is sacrificed for ease of control.
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I'm actually having more fun online with this game than "GRAW" thanks to the even greater emphasis on team play, role types and big robot things exploding.
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Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account.
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This game is predominantly about next generation tank combat, which may strike some people as terribly boring, but for those just itching to join the new era of steel-clad, explosive-hurling champions, Chromehounds delivers the most satisfyingly complete experience available to date.
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Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
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The potential behind the game is unmatched, but an extremely poor online interface coupled with lackluster servers and a relatively boring single player experience makes Chromehounds a chrome donkey.
Score distribution:
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Positive: 33 out of 48
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Mixed: 6 out of 48
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Negative: 9 out of 48
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PavelM.Jul 21, 2006
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Jan 2, 2014
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PatJ.Jul 14, 2006Superb multi-player. Mech customization is unbelievable and life-sucking. This game is a must-have.
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Jun 3, 2014
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Mr.NobodyJul 18, 2006
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AnthonyW.Aug 14, 2006
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BrettS.Jul 20, 2006
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