If you like horror, the macabre or the notion of taking a personal voyage through Dante’s Inferno with a touch of Gigeresque visuals… this may be up your alley (or down your abyssal chasm).
At the end of the day, though, Agony exists with too much dissonance to be a completely enjoyable game. For as much as I liked the visual and audio designs, and they really are pretty great, the actual gameplay is just too frustrating and dull too much of the time. I think there’s a place for games that place style over substance, but Agony doesn’t quite stick the landing.
i played agony unrated and all i can say is this game is awesome! i was just shocked when i saw the meta score of this game. i love this game so much so because of this i made an account just to give 10 score also i saw someone playing this game for 480 hours and it was very incredible whatever i just wanted to say i love the atmosphere and topic about this game also i love the game mechanics, i love the hot demon girls i love everything about this game! my suggestion is to give a chance to agony unrated. please don't give bad scores to this game :((
It is dark, gritty, scary, explicit and daring. But it also is buggy, unbalanced, sometimes outright unfair and technically not as sound as it good have been.
A truly inspired and horrific depiction of Hell, attempting to prop up a mechanically nonexistent survival/horror early prototype for a game. Even the toughest of pentacle carving black metal fans will have a hard time pretending that they actually enjoyed and ‘got’ Agony.
While its bold and detailed environments depict Hell in the most nightmarish ways possible, even the fantastically obscene sights and creepy sounds become mundane and dull by the end of its series of repetitious mazes, unimaginative item hunts, and weak stealth gameplay.
If Hell does exist, then it's surely the one depicted in Agony, because one can get used to pain and suffering, but these can't compete with utter and complete boredom. Madmind Studios' rushed, controversial cash-grab, is nothing more than one of the contenders for the worst release of 2018, and one of the worst survival horror games ever, full stop.
Very good game. I dont understand this bad scores. This game is not a horror and not a survival. It is a very atmospheric and beautyfull adventure. Amazing design and interesting gameplay. (sorry for my english)
Agony
Not as bad as everyone makes it out to be
but still annoying
Agony is a 12 hour long horror stealth game where you play as a spirit trying to get out of hell
you start inside of a body and youll run into creepy characters as youre running through the beginning area collecting an offer to unlock the gate and move on…
things are enjoyable and creepy enough at first.. feeling like this is going to be some demonic walking simulator..
and then demons are introduced.. you’re thrown into a maze to collect 4 skulls and this is when you realize you’re in for a bunch of trial and error stealth frustration…
This games biggest problem is that it lacks polish..
though the developers clearly tried to make a good game here.. it doesn’t feel rushed through the entire journey… it feels a bit like an ambitious try from fans of demons and such…..
naked body parts and blood all over the place
There are mirrors here which act as your checkpoint.. they have to be found though, they don’t automatically activate… you can punish yourself by making them break when you die 3 times, but I kept that feature off.. I kept it as a respawn point… and every spot in the game except for this beginning maze progress is saved even if you die…
but no progress being saved here makes this probably the hardest part of the entire game.. its right at the beginning. So if you get past this you’re pretty good to go…
then the game gets into a lot of finding the right symbol to draw on a wall and break a seal while of course there are enemies around that cant see.. but they feel heat so you have to be carful with torches, and they have insane hearing…
going through this world is actually enjoyable.. every location feels unique and challenging..
the objective is mixed up between finding items finding the correct symbol and pure stealth…
and if youre caught.. youre not out of the game yet.. there are characters crawling all over these levels, and if you interact with them youll pull la bag off of their head.. this allows one of these lucky folks to become your new body.. if you die you have a limited time to get to one of these bodies or be taken all the way back to your last checkpoint… and by limited I mean very limited…
and towards the middle of the game youll even be able to possess the demons…
the issue with this game though is its mechanic balancing that stops the game from being as fun as it could be.. that makes this game a frustrating chore..
There are bugs here where in the maze my character wouldn’t squeeze into a hiding spot.. I got caught on a rock,, the game froze multiple times in the same area not activating a cutscene causing me to lose tons of progress.. but brokenness and bug aside..
the mechanics feel as though they were made to intentionally infuriate the player..
you have a stamina meter… which feels pointless because of how fast it runs out..
you’ve got about 10 seconds of run time.. not nearly enough to run from an enemy that has spotted you.. this means no intense or thrilling chases.. no stories of that time the demon was so close to getting you but you got away.. if youre spotted youre dead.. so its basically here just to help make running through levels a little faster.. but again you get like 10 seconds and it takes another 20 to cool down..
when you do die, again you have a limited time to find a new body which fine… what isn’t fine is that the game also later ads soul eaters that mean insta death with no warning, no way around them.. they just randomly catch you…
when youre a demon you have a limited amount of time though your time is increased by eating humans.. problem is there isn’t nearly enough humans for you to continue as a demon for more than a few seconds.. theres rarely even a new body around to possess once time is up
making this mechanic feel practically useless… if you are a demon and manage to make a great deal of progress you cant interact with collectables or even checkpoint mirrors…
the mechanics just go against the potential fun of the game making it really hard to enjoy at times..
though I did ultimately still enjoy this game..
this by no stretch is a must play game, however I feel like its being unfairly represented as some awful game that it isn’t..
it has its problems.. but there was heart put into this game
I give Agony
a 6.5/10
Agony ... for the player. The game-play, surroundings and graphics are terrible. The only two things that were good here were the idea of creating a game in the style of Dante's hell with erotic and cruelty(But the project's realization was terrible) and "Unrated" version of the game that made visual component a little bit comfortable for players, and only for that two things I will give 4 points in rating... Even nude succubus didn't help this game))
SummaryAgony is a first-person, survival horror set in hell. You will begin your journey as a tormented soul within the depths of hell without any memories about your past. The special ability to control people on your path, and possess demons, gives you the measures to survive.