Sep 22, 2016Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
Sep 22, 2016Virginia trades that sort of clarity for another: that of the subjective, ever-precarious moment...And what gorgeous, reverberant moments there are in this game, empowered by its absent words and explanations. As David Lynch put it, answering a question about Lost Highway, “There’s things that have to happen, information that has to be given, for the thing to go. To say with words any more, would not be good.”
Oct 3, 2016Throughout much of its length, Virginia manages to steer its story in surprising and unexpected detours, giving us moments and images that defy the intellect and yet still resonate deeply. While its abstracted art style and ambiguity might be a barrier to some, Virginia is suffused with humanity and a few memorable mysteries.
Oct 4, 2016On one hand I loved Virginia — it was quirky and weird; and on the other, I just felt frustrated that I still didn't know what it was all about by the end of multiple plays. There isn't even much to say negatively about it -- it plays fine, if not the camera by default is a little over-sensitive, but this is easily remedied.
Official Xbox Magazine UKOct 3, 2016It may frustrate, but within its boundaries this is a riveting, intelligent mystery. [Nov 2016, p.90]
Sep 28, 2016I’d question whether Virginia can be described as a game at all and for that reason it is unlikely to appeal to the majority of gamers. There’s not enough gameplay, even for a walking simulator, to be called a game and the whole thing might have functioned better as a two-hour animation, rather than trying to package in the limited player interactions which serve only to distract from the story’s immersion.
Oct 1, 2016Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what theWow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here.
If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game.
Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade.
Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.… Expand
Sep 23, 2016This game is amazing! I defy anyone to explain this game in a few paragraphs. It first of all has a spectacular soundtrack of stunninglyThis game is amazing! I defy anyone to explain this game in a few paragraphs. It first of all has a spectacular soundtrack of stunningly beautiful music. No one speaks and that is awesome! It is visually unique and quite beautiful. It is obviously channeling Twin Peaks and Deadly Premonition and some of the music and environments really bring back strong memories of these influences. I have played through it several times and each time I understand it a little more and a little less which is a wonderful thing. The achievements are really clever and I still don't understand what I did to get some of them. Just the most interesting and unique gaming experience to come along in quite some time. I am a huge fan of this game. Absolutely love it!… Expand
Oct 11, 2016Once in a while a game comes along like Virgina, one that challenges you to look at things in a very different way, to fire up part of yourOnce in a while a game comes along like Virgina, one that challenges you to look at things in a very different way, to fire up part of your brain that delights (or is repulsed) by conundrums, puzzles, mysteries and good old fashioned detective tales. I got a chance to take a look at this one, inspired by the likes of the X-Files, Fargo, Twin Peaks, and other bizarre tales - what I found was a narrative-driven, suspenseful, tightly-wound thriller that will likely be just as polarising as the latter shows.… Expand
Sep 23, 2016Virginia
Virginia is a first person thriller where you play as an fbi agent during an investigation of a missingVirginia
Virginia is a first person thriller where you play as an fbi agent during an investigation of a missing person….
The game starts by telling you this story is based on true events, and a lot of weird stuff happens, so I’m not too sure how true that is..
This game is really all over the place and I don’t even understand why some things were in the story, or why they mattered, and I came to no conclusions at the end…
It’s really a jumbled mess…
This isn’t so much a game as it is a 1 and a half hr long interactive movie…
You do nothing but occasionally tap x or find an object to interact with and the story pushes on.. Or back. Or side to side. In dreams... drug trips
Again, it jumps all over the place…
The world in Virginia though is absolutely gorgeous…
Easily one of the best looking games I’ve played this year...
Walking through the small sections I did was a very enjoyable experience…
The mood and setting fits the story perfectly…
But again, it’s pretty hard to call this a game… any more than reading along to a mystery novel is a game...
You don’t make choices…
And the characters in this world don’t talk at all…
You have to read body language to get any sense of what’s going on…
and even then it’s still tough as there seems to be like 5 different stories going on at once, and out of order…
Virginia is beautiful, but a mess… and not a beautiful mess…
But I’m only 1 person... other critics seem to be in love with this game, calling it emotionally powerful and thought provoking… but I just don’t see it.
I felt like overall this game accomplished nothing but feeling like one of the most movie like games to date, but the story and its delivery just didn’t do it for me
I Give Virginia
a 6.0/10… Expand
Jun 16, 2018Press A to advance the plot point. Cue the TV show music. Press A to do something illegal. Cue the dream sequence. Press A to trip out. JumpPress A to advance the plot point. Cue the TV show music. Press A to do something illegal. Cue the dream sequence. Press A to trip out. Jump randomly to a new location. Find something around the room to press A on and then press A.
A slog through 2 hours of dull "gameplay" to reach what matters, a final 20 minutes of senseless, pretentiously artistic confusion. If you try to interpret this as being an inspired game, then you can find a way. The lack of words or narration hinders it, although to its credit, the pseudo-artistic mystifying plot development style isn't seen very often.… Expand
Sep 28, 2016Atari's ET 2600 has more narrative falling down a pixelated well than this mess.
This is the problem with hipstery creators... they don'tAtari's ET 2600 has more narrative falling down a pixelated well than this mess.
This is the problem with hipstery creators... they don't get that they don't get what videogaming is all about.… Expand
Sep 28, 2016Speaking as a movie lover, Virginia is a pretty fascinating story. Imagine if David Lynch directed the pilot episode of The X-Files. It hasSpeaking as a movie lover, Virginia is a pretty fascinating story. Imagine if David Lynch directed the pilot episode of The X-Files. It has some great visuals and a soild score. It's worth it to at least watch a stream if you're into this kind of story.
As a gamer, and as someone who loves "walking sims" and artistic games, there is no reason that this should have been told as a game instead of movie. You have no agency, there is no sense of exploration, you can't affect any outcome, and you never have any option to choose. You pretty much walk through a series of very linear levels with usually only one object to interact with at any given time.… Expand