Headhunter: Redemption Image
Metascore
59

Mixed or average reviews - based on 26 Critic Reviews What's this?

User Score
6.3

Mixed or average reviews- based on 7 Ratings

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  • Summary: Twenty years after the devastation caused by the Bloody Mary Virus, a new order emerged based on two distinct, but totally independent worlds. As veteran headhunter Jack Wade or his sidekick, Lezza X, your job is to maintain law and societal order. Use each character's different abilitiesTwenty years after the devastation caused by the Bloody Mary Virus, a new order emerged based on two distinct, but totally independent worlds. As veteran headhunter Jack Wade or his sidekick, Lezza X, your job is to maintain law and societal order. Use each character's different abilities and weapons to survive intense combat environments. Headhunter: Redemption places you in two storylines based on two worlds, comprised of unique mission structures and objectives. Expand
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Score distribution:
  1. Positive: 3 out of 26
  2. Negative: 4 out of 26
  1. TotalGames.net
    82
    Massively superior to the pre-Xbox original, Headhunter: Redemption doesn't stand up as anything really special in this crowded genre, but instead flashes with moments of quality and intriguing entertainment that sparks life into a strictly one-way stroll through endless corridors.
  2. The gunplay just has that "right" feeling to it that makes shooting enemy after enemy extremely satisfying. It's too bad that the controls, story, and voice acting weren't fully realized, because this game could have been great.
  3. AceGamez
    70
    Frustration creeps in at points when the camera goes AWOL and you can't target anything for toffee, but once you get on top of the not-too-intuitive control system, life in the gloomy future becomes easier and you can get down to enjoying Redemption for what it is - a solid title that belongs firmly in the brighter, more affluent world of Above.
  4. Blowing away targets requires use of annoying lock-on control, but rolling out of harm's way during lead showers and stealthy clinging to walls varies the pace-as do cut scenes dripping with cheezola dialogue.
  5. Electronic Gaming Monthly
    55
    And why must I hit left on the right analog stick when my intention is to look right? Talk about counterintuitive. [Nov 2004, p.140]
  6. Fares no better than the sum of its mediocre parts. And while the effort put forth by developer Amuze can be considered admirable, it doesn't help the fact that Redemption ends up demanding the very thing its namesake promises.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. DavidP.
    Sep 10, 2004
    9
    The combat in Headhunter: Redemption is as significant an advancement to the genre as Syphon Filter was when it first hit the PSone. A truly The combat in Headhunter: Redemption is as significant an advancement to the genre as Syphon Filter was when it first hit the PSone. A truly fantastic game bursting with innovation and one of the finest soundtracks in video game history. Expand
  2. JamesH.
    Sep 11, 2004
    7
    The lush, fuzzy warm visuals look great in this game and obviously a lot of effort went into the graphics and artwork in Headhunter The lush, fuzzy warm visuals look great in this game and obviously a lot of effort went into the graphics and artwork in Headhunter Redemption. The sound is gorgeous too and the musical score has to be one of the best I?ve heard in a video game. There are Robocop-style public announcements and adverts that compliment well the amazing audio and visual components to create an edgy, yet sometimes comic futuristic atmosphere. Basically then, this is a genuinely good game but, that said, there are a catalogue of minor niggles within it that are sometimes a little annoying. The most irritating being when the character gets stuck on walls in stealth mode. Occasionally the targeting system is a little frustrating to use as well. The story is excellent and has an interesting twist to it but it does sometimes feel that it is totally driven by events occurring during cut scenes and, for me, this meant that I never really felt engaged by it. All in all ? great but not amazing? Expand
  3. MikeO.
    Sep 30, 2004
    7
    I can tell from thr comments that many of these so called RATERS ,PUBLISHERS,EDITORS Havent actually played much of headhunter. To bad cause I can tell from thr comments that many of these so called RATERS ,PUBLISHERS,EDITORS Havent actually played much of headhunter. To bad cause I've just finished FABLE AND SUDEKI. And I rather play headhunter all day long. I think if your gonna review a game , AT LEAST TRY TO FINISH IT ,thats if you can. Maybe we should make all games easy like fable and kotor. This games controls are kool. But then again if FABLE is sooo advanced maybe headhunter is too hard for the babies. Expand
  4. Jul 25, 2021
    3
    I prefer this one over the first game. I was utterly bored with the first game. But I ended up getting into this one and getting decentI prefer this one over the first game. I was utterly bored with the first game. But I ended up getting into this one and getting decent enjoyment out of it. And I like how smooth and steady the progress is in this game. Nothing is too hard, nor too easy. And everything feels quite fair. You're constantly making steady progress and don't really get stuck much. I also like the amount of puzzles in this game. Some of them give your brain some good work.

    However, the gameplay is the only decent thing in this game. Most every other aspect sucks. Especially the characters. Everyone is just plain bad. The worst of them being Leeza X, the female main character. She's the tryhard cool gal with constant mediocre attempts at being witty. And I'm guessing that they were trying to make her the new main character? And another game in the series would have been with her? Well, you can see how that went.

    I have also come to dislike the idea of boss fights most of the time. They are not necessary and games can be great without them. Sometimes they're ok, when they're worked into the game and story very naturally. But other times, they can really bring down an otherwise smooth experience. And the boss fights in this game go into the latter category. One of the boss fights actually made me have to stop playing. I knew I would have busted my ass for a pretty long time trying to beat it. And I just wasn't interested. I've actually had to stop playing quite a few games because of a boss fight. I'm tired of the level of stress they provide. It's not worth it. And they often turn an otherwise smooth experience on its head. That's unacceptable. They shouldn't contrast with the rest of the experience so severely.

    While I did get some enjoyment out of the game, I still have to give it a below average rating, because something I didn't like made me have to stop playing and I do consider the thing in question a genuine flaw.
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Awards & Rankings

63
#63 Most Shared Xbox Game of 2004