High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 84 Metascore
    • 90 Critic Score
    As a game, Deus Ex: Mankind Divided has the power to draw me in. That's a power seldom seen at this level, where rebellious heroes and evil organizations are a dime a dozen. With enveloping gameplay, a stimulating story, a signature art style, an excellent soundtrack, and the spin-off-worthy Breach Mode, Mankind Divided is well worth the time and expenditure.
    • 76 Metascore
    • 50 Critic Score
    I can see why some people like Hyper Light Drifter. Its combination of nostalgia, pretty pixels, and cruel gameplay are an intoxicating drug to some. I'm not one of those people, unfortunately. As I played I felt like the annoying moviegoing companion, always asking for an explanation of events onscreen from fellow viewers also watching for the first time, equally mystified.
    • 71 Metascore
    • 70 Critic Score
    While it's a bit of a comedown in some respects, 'Hitman' remains an excellent game in its fourth episode, and I have no qualms with recommending the overall package at this point. Bangkok really shines on replay though, so the first run through ends up feeling like more of a warmup than anything else. The hotel does feel a bit too similar to the first mission in some respects, but IO still crams the episode with enough charm and fun that it ends up feeling worthwhile in spite of its faults.
    • 71 Metascore
    • 60 Critic Score
    In short bursts, 'No Man's Sky' is amazing, but going deeper, I found only a void. There's a great framework, and an arresting visual style to go with an ease of mobility, but in a short amount of time, I despaired of finding any more interactivity or progression in the all-too-similar horizons and star systems.
    • 55 Metascore
    • 40 Critic Score
    For as much as A.W. : Phoenix Festa fails to capitalize on the potential of its strong ideas, there is something oddly compelling about the whole game that had me start up a second playthrough pretty much immediately after my first ending. I can't really recommend this to anyone but diehard fans of the series, but even then, it comes with the caveat that it's a flawed, rushed game. It's nice to see more titles like this brought over, but this is one that can safely be skipped.
    • 62 Metascore
    • 50 Critic Score
    'Little King's Story' on PC is a shoddy port of a game that has not aged particularly well. The mouse and keyboard controls are a real pain, and the game is simple enough that they didn't have to be.
    • 71 Metascore
    • 60 Critic Score
    The first game published by USC features a fantastic concept that is executed well, but one that really feels like it could've used some more time to be fleshed out. Chambara is a fun local multiplayer diversion, but the lack of online play and variety really stifles the overall experience. Hopefully a sequel will be able to take the game to the next level, but as of now I'm left with a rad proof of concept that is best played in short bursts.
    • 79 Metascore
    • 80 Critic Score
    A fitting tribute to the golden days of point-and-click gaming. What it lacks in length it makes up for in heart and dad jokes galore. If you yearn for a good adventure and have a few hours to spare, it won't disappoint.
    • 65 Metascore
    • 70 Critic Score
    It's not ready yet, not fully formed, and could die by the end of the series or even by the second episode, but it could also bring their craft to a new level. Either way, I don't see a need to wash my hands of it just yet.
    • 78 Metascore
    • 80 Critic Score
    While Mutant Mudds Super Challenge loses some of its charm without the stereoscopic 3D ofthe 3DS predecessor, the fantastic platforming is still fully intact on PlayStation 4. It's a highly difficult affair, sometimes tip-toeing into tedium with how many game over screens I looked at, but its still some of the most rewarding platforming available.
    • 57 Metascore
    • 60 Critic Score
    A good way to experience the basics of the terrific 'Extreme VS' games, but it absolutely falters compared to the rest of the series due to the lack of any sort of online play and a far smaller roster than it deserves. There's a long, content-rich campaign mode that ends up being far more fun than I'd ever expected. I sincerely hope later entries have a similar mode, but then also have online multiplayer.
    • 71 Metascore
    • 70 Critic Score
    Though it more often feels like a Director's Cut than a true remake, Advent Dark Force nonetheless turns a flawed PS3 RPG into a stronger experience overall, making it the absolute best way to play 'Fairy Fencer'.
    • tbd Metascore
    • 70 Critic Score
    It's a bit thin on content for a full episode, but some of the set design and kills in 'Hitman's 'Summer Bonus Episode' are some of the best yet in the serial. It's not the kind of golden goose episode that people should be falling all over themselves to play, but it is a solid few hours of fun in previously visited locales.
    • 70 Metascore
    • 80 Critic Score
    'Human Fall Flat' is a brilliant, remarkably funny twist on classic platforming and puzzle solving. Its problems are minor: the controls and audio are a bit rough around the edges, and a few of the puzzles are too simple for their own good. Whatever it lacks is easily replaced by simple elegance in both level design and personality.
    • 76 Metascore
    • 70 Critic Score
    While '10 Second Ninja X' suffers from a lack of difficulty scaling, it's still an enjoyable skill based title that is as much a puzzle game as a platformer.
    • 67 Metascore
    • 70 Critic Score
    While it's complexities edge a tad too close to convolution at times, 'Romance of the Three Kingdoms XIII' was a great time once I wrapped my head around it all. The steps towards accessibility, while far from perfect, definitely make this the most user-friendly entry in the series, and the amount of options available to players is hugely appreciated.
    • 81 Metascore
    • 80 Critic Score
    'Zombie Night Terror' makes for a delightful challenge, one that is worth revisiting in the future even after conquering all of the levels. Many of the human characters in the game are in need of grisly end, and zombies are certainly primed for that. The game falls short of excellence, but it's still an easy recommendation for anyone who might enjoy an action-puzzler with zombie b-movie humor.
    • 74 Metascore
    • 90 Critic Score
    A lovely little low-key JRPG that feels like the work of a small, passionate indie developer that just wants to pay homage to the classics it looks up to. 'I Am Setsuna' isn't a revolutionary game or a rebirth of the genre, as the marketing seems to imply. What 'I Am Setsuna' ultimately ends up being is a remarkably well-made, charming game that's endlessly endearing and entirely devoid of cynicism.
    • 67 Metascore
    • 50 Critic Score
    Fans of 'Target Earth' will find a lot to like in 'Assault Suit Leynos.' It's just as rewarding as the Genesis original, and the game has never looked better. Those without a sense of nostalgia won't find as much here to appreciate though, as even on easy difficulty its extremely difficult.
    • 66 Metascore
    • 70 Critic Score
    Despite stumbles in its gameplay, I am a sucker for sappy stories, and that is what 'Song of the Deep' should be played for. There are many other games that provide engrossing, replayable platforming and puzzles, but with less warmth or none at all. I enjoyed my time with Merryn and her submarine but we sure did bicker a lot.
    • 63 Metascore
    • 40 Critic Score
    Vile Monarch’s Grzegorz and Kacper have done some awesome stuff in their career - 'This War of Mine' is a personal favorite. With 'Crush Your Enemies' I don’t know what happened. They tried to subvert the genre of mobile gaming and satirize the clickfest, and yet they just created what they were trying to parody.
    • 61 Metascore
    • 60 Critic Score
    An absolutely terrific love letter to 'JoJo' that’s marred by being an extremely mediocre game. For fans of the franchise, there's enough love and care poured into this that it at least warrants a look, but for everyone else, the basic gameplay just isn't enough to make this a worthwhile package.
    • 76 Metascore
    • 70 Critic Score
    'The Force Awakens' is one of the better 'Lego Star Wars' in recent memory. TT is paying attention to players and throwing in more variety. Even if we’ve seen all of this variety before, it’s very welcome in the 'Lego' world. If you haven’t been a huge fan of the series to date, this might not change your mind, but the returning fans will find a lot of 'Star Wars' to do.
    • 68 Metascore
    • 60 Critic Score
    'The Technomancer' is not without its merits, but can’t quite find a place for itself in the RPG/action field. It is clear what Spiders was trying to do and I don’t fault them for it - their creation has the potential to be something special. In this current form that’s all it is though, just potential.
    • 79 Metascore
    • 90 Critic Score
    A throwback to simpler times, when gaming was just a few coins, a lot of sweaty palms and fun. All this, and more, and all the better for it. Breezy, enjoyable, cute. My favorite game of 2016 so far.
    • 75 Metascore
    • 80 Critic Score
    'Prison Architect' has grown from a wonky but promising idea into an awesome strategy experience. Except for some persistent pathfinding bugs, the AI and building elements are spot on, and I highly recommend this game even to people who may not normally enjoy the tycoon genre.
    • 93 Metascore
    • 100 Critic Score
    Playdead could have simply made yet another 'Limbo' and it would've been great. Instead, they kept the core gameplay and went into a bold yet familiar direction with it. 'Inside' hasn't left my thoughts since I completed it, and I doubt it will any time soon. It's a fantastic game that proves what the medium can do when used correctly, and provides an experience that can't be replicated by film or literature.
    • 76 Metascore
    • 100 Critic Score
    Very possibly the best action game of this generation thus far, this is a rare example of every facet of a game's design working perfectly to create an amazing whole. This is an outstanding effort from a studio I’m going to follow wholeheartedly from here on out.
    • 69 Metascore
    • 50 Critic Score
    Perhaps season passes have jaded me after all these years, but this is exactly the kind of filler DLC that pads out most season passes. It doesn’t change much, doesn’t add much, doesn’t take any risks. There is a familiar fun in the arcade sensibilities of the Directives, but the novelty doesn’t last very long. 'The Underground' is worth trying out if you’ve committed to a pass, but certainly not worth buying on its own.
    • 35 Metascore
    • 30 Critic Score
    I am struggling to understand why people would choose this over some of the really excellent survival games out there. Maybe on PC it’s really great. On the Xbox One it is not.

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