Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 51 out of 840
989 game reviews
    • 79 Metascore
    • 70 Critic Score
    The Fractured But Whole’s breezy combat and puzzles provided a few days of entertainment, and the best moments of the game had me either laughing or, against all expectations, emotionally touched. I don’t particularly regret my time with the game, but it mostly made me think about how much better the creators of both South Park and The Fractured But Whole could do if they were given the opportunity and space to grow up a little.
    • 93 Metascore
    • 70 Critic Score
    Divinity: Original Sin 2 has an abundance of things to see and do, a staggering amount of secrets to unearth and plenty of tricks up its sleeve. Yet almost every cool moment I experienced sits shoulder-to-shoulder with an equally weighted disappointment. Ambitious and impressive as it often is, it’s ultimately a collection of incredibly pretty beads that just don’t string together as well as they should.
    • 53 Metascore
    • 35 Critic Score
    Raid: World War II disappoints on all levels. It’s not that one thing in particular is badly broken; it’s that so many aspects of the game are clumsy or incomplete. It made playing the game a chore, even in its best moments. Sometimes a terrible movie or game will still have things that make it enjoyable — hilariously cheesy dialogue or over-the-top action that I end up liking in spite of the low budget or poor production values. With Raid, there’s just nothing here for me, and I can’t imagine there being much here for anyone else.
    • 81 Metascore
    • 80 Critic Score
    Superstar Saga is the real meat of Mario & Luigi: Superstar Saga + Bowser's Minions, and it's nothing but approachable, engaging, real fun and the addition of the wearisome Bowser's Minions doesn't take away from it. There's nothing new in Superstar Saga itself, but what's there is worth it.
    • 80 Metascore
    • 75 Critic Score
    If you can get past the microtransactions, Shadow Wars seems set to provide a much meatier extended playtime than Shadow of Mordor ever offered. But more than anything, that’s my biggest disappointment with Middle-earth: Shadow of War: Everything about it seems to come with a caveat, some small annoyance or two that you need to dig past to get to the still-very-fun game underneath. The Nemesis System is still a wonder that has yet to be replicated. The movement and combat are thrilling.
    • 86 Metascore
    • 85 Critic Score
    This is a game for everyone who loves racing. It offers every helping hand to those who want to just thrown themselves around bends, while allowing die-hards to tinker with their rides, and really feel like they are there.
    • 79 Metascore
    • 80 Critic Score
    Nightwar’s focus on style and character, coupled with a mostly excellent combat system, kept me hooked for much longer than I had imagined. Whatever your familiarity with its source material, this game builds a beautiful world with a surprising amount of depth just beneath the surface.
    • 75 Metascore
    • 60 Critic Score
    Ruiner has lofty ambitions but its frustrating, non-stop combat gets in the way.
    • 88 Metascore
    • 85 Critic Score
    Cuphead’s deal with the devil eventually leads to hell, and so perhaps it’s fitting the conclusion should be so torturous. Though, honestly, even the residual headache has been soothed by the sweet, sweet salve of victory. When I think of my time with Cuphead, instead of frustration I’ll remember the dozens of tiny breakthroughs, when the impossible became possible, and a game that built an identity around difficulty helped me to feel, however briefly, undefeatable.
    • 84 Metascore
    • 90 Critic Score
    FIFA 18 is still seductively deep and delivers excitement. It gave me the feeling that there is still so much to learn about what appears to be a rather straightforward sport, and that the game would gladly help me understand. This is always the time of year when I ask myself why I don’t just spend all of my time playing FIFA, and FIFA 18 poses the question more forcefully than ever.
    • 87 Metascore
    • 80 Critic Score
    Pairing the tactical brilliance of the Total War series with the rich lore of the Warhammer universe is a natural fit, and Total War: Warhammer 2 fulfills the promise of that combination. It is a deep and challenging experience with an epic story to tell. It is also one of the most overwrought games of the year, a game where complexity seems to be piled on for complexity's sake.
    • 85 Metascore
    • 95 Critic Score
    Developer Nihon Falcom has always been talented, but this project represents a new high for the studio, a game where each piece comes together and interlocks in a way that feels damn near perfect. Don’t let the obscure name fool you; forgettable story aside, this is one of the best action-RPGs of this generation.
    • 80 Metascore
    • 70 Critic Score
    It’s too bad, then, that The Neighborhood is covered in ads and persistent microtransaction begging. The growing push to spend real dollars on VC impacts those looking to build even the most basic of player avatars. It’s too much in NBA 2K18, holding back nearly every mode and customization option. VC is an unavoidable truth. But on the court — especially in the excellent franchise mode, free from the grasp of microtransactions — NBA 2K18 lives up to its predecessors and at times even bests them.
    • 79 Metascore
    • 75 Critic Score
    Heat Signature is one of the tightest indie action games I've played, packing a maximum amount of excitement into a minimum amount of time and space. My first few hours with the game were genuinely wonderful, filled with rapid-fire moments of delight and triumph. But when I hit my personal skill ceiling, I could do no more than repeatedly bang my head against it. I respect Heat Signature. I admire its success in accomplishing with such skill what it set out to do, and if it had been more forgiving, it wouldn’t be as tense. Heat Signature’s laser focus on in-depth mechanical play with high consequence is at once what made it satisfying for me to play and what made it easy to put down and walk away from when I hit the limits of my tactical creativity.
    • 85 Metascore
    • 90 Critic Score
    As an overall product, Destiny 2 is an incredible feat. Bungie spent three years essentially beta-testing this game, and used the knowledge gained from its predecessor to improve and fine-tune just about every aspect of the experience. As with the original, there are still rough patches to pave over, but the astoundingly fun game here is beautiful, funny, varied and constantly rewarding to play.
    • 81 Metascore
    • 80 Critic Score
    Danganronpa V3 is one-of-a-kind. It got me attached to characters within minutes before ripping out my heart. It twisted and turned in every direction, and there was always something new and even more terrifying on the way, leaving me little time to mourn my fallen friends. This may be a game that’s mostly about reading text, but it still managed to make my heart race.
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 is best for a very personal brand of basketball, focusing on a created superstar and the moves that make him stand out in a game that skews more toward individual play than teamwork. But the spare treatment given to the rest of the big modes of play make this a pick-up-and-play basketball game that walks the line of being arcadey in some spots. Those who enjoy player management and building out teams will not find much to love in NBA Live 18, but at least the gameplay is solid throughout, and fans can actually talk about what this game can expand on next year without wondering if there will be a next year.
    • 72 Metascore
    • 75 Critic Score
    It’s hard to deny how much of a blemish Marvel vs. Capcom: Infinite’s visuals are, but it would still be a mistake to skip this entry for that reason alone. The fast tagging system and the Infinity Stones change up the series’ standard mechanics and open up so many options for creative play, no matter your skill level. Infinite is expressive, exciting and fun to play, but the visuals inspire more eyerolls than the hype this series deserves.
    • 81 Metascore
    • 80 Critic Score
    Death of the Outsider offers a standard take on the Dishonored formula, tracking closely to its admirable ethos of freedom and choice in a world of subtleties and illusions. It's a decent finale with a solid central character. But it makes little attempt to try anything new, a sign that all the best ideas are likely going into whatever comes next.
    • tbd Metascore
    • 80 Critic Score
    Hiveswap: Act One is brief, but I already have a lot of hope for the world and cast introduced here. (And the music. Oh god, yes, the music.) There’s a lot to see, and anyone looking for a light-hearted adventure will have a great time. Despite its minor bugs and short length, both Homestruck devotees and those who never experienced the webcomic will find a fantastic, humorous introduction to this new pocket of an already-massive universe.
    • 77 Metascore
    • 65 Critic Score
    Although EA Vancouver planned a three-year rejuvenation of their hockey series, NHL 18 seems like it’s on the downside of generational sports games. While Threes adds some zest and significant features, that’s the only notable addition to the game. When the introduction menu pops up and What’s New offers only three choices (one being a tutorial), 2017 is not a good year. NHL 18 is (as always for this series) more than competent, but for the first time in a while, it’s a wait for next year revision.
    • 66 Metascore
    • 75 Critic Score
    There’s a lot of variety in NASCAR Heat 2, it’s just more immediately seen in things like the one-off races or online multiplayer...It’s hard to fault Monster Games and 704 though; we’d been asking for all this stuff for years. But it makes me feel like I’m sitting down to a nine-course meal more than a buffet.
    • 85 Metascore
    • 90 Critic Score
    To call Metroid: Samus Returns a remake feels unfair. Remakes are old games with new coats of paint: an upgrade in resolution here, reworked artwork there. Samus Returns is far more than that. It’s a top-to-bottom reimagining, bringing the bones of a game that’s over 25 years old into the modern era with fantastic results.
    • 81 Metascore
    • 85 Critic Score
    Hellblade successfully weaves metaphors of grief and loss into fundamental game mechanics and rich folklore, and through these I felt like I truly was able to understand how someone else sees the world.
    • 78 Metascore
    • 80 Critic Score
    That story stops in a beautiful place at Episode One's end: a cliffhanger that makes me want Episode Two, stat. I'm a little nervous about having to deal with more of Chloe's pop-punk-esque "I'm not OK" pontificating. But based on what I've seen from Before the Storm's premiere, I'm willing to tough it out alongside her, and Rachel, and the rest of Arcadia Bay.
    • 69 Metascore
    • 75 Critic Score
    Knack 2 is an entertaining platform game like those of yesteryear. It's been created with due care and attention. Sure, it’s old fashioned, and its story is appalling. But it’s a reminder that the character-led platform combat game is still alive and well. Despite its good looks, it’s more a work of engineering than it is a work of art. But, as my kid said to me after we'd mashed our way through a co-op level, it's kinda fun.
    • 71 Metascore
    • 65 Critic Score
    The game provides nearly limitless worlds to explore, but it didn’t give me much motivation to keep at it beyond those first couple runs.
    • 75 Metascore
    • 85 Critic Score
    Last Day of June is a narrative puzzle game that makes full use of a wide range of powerful emotive devices to make its point. Its fairly straightforward puzzles won't keep you up, scratching your noggin at night, but the effect of its wonderful characters and the love they have for one another will leave you feeling like you belong to something bigger than yourself.
    • 88 Metascore
    • 95 Critic Score
    After nearly 40 hours with XCOM 2: War of the Chosen, I’m ready to say it: This is the best XCOM ever made.
    • 75 Metascore
    • 85 Critic Score
    Whatever gets added in the future, though, I hope that Absolver doesn’t lose its sense of focus. If the game had tried too much — if it had thrown me into more complicated duels, or forced me to use weapons more often — I don’t think I would have found it nearly as appealing. Instead, Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system. It leans into those strengths, and it’s a better game for it.

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