If you are looking for an interesting top-down shooter with some fresh mechanics, something with a pen-and-paper art aesthetic, or you just have a soft spot for a good, old-fashioned western, 12 Is Better Than 6 is a good title to consider. It’s mix of face reaction with stealth setup can turn the tides from calculating to chaotic at any moment, keeping you on your toes.
12 is Better Than 6 provides quick, intense battles coupled with a great soundtrack and visuals. I had an enjoyable time in the Wild West – much more than expected. A few tweaks could go a long way, but as it is, I highly recommend this game to anyone looking for something unique in the twin-stick genre.
The monochromatic look is great and the splashes of blood really help to elevate it. The story is likewise interesting, with fun and engaging characters. I came across a few frustrating levels, but these were rare and, at the end of the day, made me really appreciate the fun I had been having.
Dialogue is poor, cliched and uninteresting, so after an hour or so the only thing really pulling you through is the cool black and white, hand-drawn aesthetic, and the excellent soundtrack. The gameplay does a lot to make up for the shortcoming of the overall package, and it’s fun to jump into for quick sessions, but with each death and each mindless conversation with one-dimensional characters, it gets harder to find reasons to keep going.
On Switch, 12 is Better Than 6 is much more of a Mexican let down than a Mexican stand off. It sure had some potential as a far west hand drawn Hotline Miami but issues like frame rate dropping, protagonist stuck near some walls or very disappointing A.I. make it a game that can be hard to enjoy. Too bad.