Unavowed is a very charming point-and-click adventure. It has a great plot, likeable characters and an interesting setting, but its gameplay is somewhat limited and very simple.
The game plays very classic, you click on the screen and your character will talk with people, interact with objects or pick them up. You can combine the objects later, use them on something, or give them to someone, with the goal of progressing in the story.
The game is divided into several chapters in which you visit certain neighbourhoods and try to solve some mystery that happened there. The most peculiar mechanic is given by your companions, every time you explore a new place, you bring with you two of them, and their skills will help you in discovering the truth.
This structure is interesting but also the main limitation to the game: each location is completely standalone and once arrived you cannot leave it, you bring there no object, thus you'll find everything you need to solve the chapter right in the location, and this means that you'll have very limited options, and probably end up trying to combine the 2-3 objects in your inventory with everything in order to progress. Another thing that don't help is that there is no button or way to highlight the interactable objects, so the game feels a bit like a pixel hunt sometimes. Companions are fine, but once arrived in a place you cannot change them, and you start chapters with no idea on what kind of help you'll need, so you'll simply end up always bringing your favourites or trying all of them without any particular strategy. Luckily you can end every chapter with any combination of characters.
To summarize, Unavowed is a short but stylish adventure that can be enjoyed especially for its plot and setting, and is recommended to the fan of the genre, but don't expect a masterpiece from it.
Fun story with some really excellent writing. There's a couple of cool twists I never saw coming, so kudos to writer David Gilbert for that. The game has many of the shortcomings you'd expect from a low-budget indie project, but the writing generally carries it through pretty much effortlessly. The puzzles do get a bit samey towards the end, and they typically range from amazingly simple to bizarrely specific (the latter referring to an instance where you have to know about a particular riddle from outside of the game, which I know of but the game never showed any expectations for me to need out-of-game information so it came across as a little unfair). Overall though, the stories within each mission are all well told and interesting if you can ignore the gameplay required to reach them, so I'll forgive it somewhat. The ending is pretty cool and as a whole, the game is well paced, so if you like point-and-click adventure games and the fantasy genre, check this one out. It's sure to be worth your time!
The story if ok, and the game is fine. If you like Lovecraftian aesthetics you might like it, but the story and the universe aint really so spooky. This isnt a horror game per say, there is nothing scary in it, just "otherworldly"
The story, the characters and their conversations are boring. No voice acting for the player's character. Instead there are multiple characters which make only tiny differences. There exist some ugly animations and some nice background graphics. In my opinion they should increase the resolution even more. The music is good. It's not Wadjet Eye Games' best adventure. I wish they could evolve more.
SummaryA demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.