Update, 16.11.2022: Endlich mit DirectX12 seit heute!!! SUPER. Doppelt so viele FPS bspw. in Städten. Endlich in Städten flüssig. Kein Ruckeln. Nix. Klasse, so macht es jetzt noch viel viel mehr Spaß. Danke PR!!!!
Super, Piranha Bytes! Top Spiel. So habe ich es mir vorgestellt. Kann ich wärmstens jedem Spieler empfehlen :-). Auch Deutschland kann gute Spiele machen. So, genug geschrieben, weiterzocken :-)! Viel Spaß allen. TOP Game. Ich liebe Gothic, ich liebe Elex 2. Die 4 Paches die gekommen sind haben sehr viel positives bewirkt. Prima.
If you're already a fan of Piranha Bytes, this game is a no-brainer. It has the same excellent atmosphere and great exploration of their previous games. The game is also massive and filled with tons of content. I spent 70+ hours in the first chapter alone. Of course you can get through it a lot faster if you want, but I was trying to milk it for all I could get.
Nice improvements, ELEX 2 feels really great & we have got Billy Idol on Magalan, yeah! :D
..After 18 hrs of playing ELEX 2, I definitely recommend to anyone, who enjoyed the 1st part of ELEX!
I also further enhanced the graphics for my taste with some config. file tweak, easily done, just like in the previous titles by PB.
NOTE: ...After 92 hours playing time: Yep, this 2nd part is definitely a great instalment of this title, the world & the story is even more engaging than in the 1st part of ELEX, well done Piranha Bytes!!! :-)))
I'm in Chapter 3 now anyway, so I just still doing my 1st playthrough, yep! :D
Though I'm not extremely far, I can say I have really been enjoying my time playing it. I haven't played the first game, due to Gamestop not having it, though that was what I was originally going to get. Elex 2, to me, shares similarities with Morrowind. I don't know why, but that's the closest game my mind can compare it to, with a mixture of like Fallout 3 or New Vegas. My only major complaints holding it back from an 8 are that they went very, very heavy-handed with the skill and stat points system.
You need this stat to learn and raise this skill. You need this skill to learn or raise this skill, plus a boosted amount of stats. You'll need to grind up some pretty high stats to use even some more basic weaponry as well. I can't even use much right now. The demands are way too high for the frequency of ability points you obtain, making it hard to feel like you're making much progression.
The other con about it for me is the lockpicking mechanic. It's far different than any other game I've played. It's tedious, confusing, and can be wildly frustrating, as you will find yourself busting through a lot of lock picks on even so much as an easy lock unless you really get the feel for it.
Other than that, I like it. The combat is enjoyable and fairly difficult, as many of the enemies will have 1-3 skulls by their name, conveying that they are going to be a difficult opponent. You can have one other NPC character to fight along side you, and while the AI is not perfect, it seems to be pretty decent and they actually help you turn the tide of battle in your favor. There are a lot of action combat style games where your followers don't often lift a finger and just get smacked around, and I can say that this doesn't seem to be one of them.
It has crafting and upgrading, although again, you're going to need to build and invest a lot of stat and skill points into whatever it is you are wanting to work towards for craftsmanship. You can make some seriously helpful potions once you get the right requirements (Which I have not), that will actually make it a lot easier to get skill and stat points.
In my opinion, it's worth playing. I don't regret buying it. I have it for PS4.
Игра пройдена на уровне сложности – Ультра.
Играя в Elex 2, постоянно вспоминал их первую Готику. То, как деградировали, за эти годы, разрабы из Piranha Bytes вызывает огромное сожаление. Постоянное упрощение всего и вся, в желании заработать денег на массовой аудитории, которой в основе своей нужно только собирать электронный мусор, понятно, но, когда-то у них была первая Готика, с её трёх уровневой механикой боя, удары, блоки, которую поначалу казалось нереально освоить, но которая, после освоения, оказалась той недосягаемой вершиной, которая дарует просто нереальное наслаждение от поединков, от ощущения того, что ты не просто машешь мечом составляя убогие комбо, а реально бьёшься, вырабатывая свою тактику под каждого противника, с тяжёлой добычей ресурсов от нахождения которых испытывал почти детскую радость, понимая что теперь-то у тебя получится смастерить что-то действительно стоящее, с её системой выбора заставляющей внимательно вчитываться-вслушиваться в то, что тебе говорят, дабы принять верное для себя решение, которое может изменить многое если не всё. И что же Elex 2, тупые диалоги, персонажи, которые практически не вызывают сопереживания от того, что с ними происходит, квест с сыном, это что-то, особенно реакция матери на его финал. Убогая графика и анимация, которые, кажется, не поменялись со времён первой Готики, система боя, заточенная под одноизвильные организмы, система выбора, которая не вызывает никакого интереса вникать в её перипетии, ибо нет в ней нерва осознания тяжёлых последствий от принятия тех или иных решений. Первый Elex, казалось, возвращает разрабов в их лучшие годы, несмотря на мерзкую, устаревшую графику и всё туже крайне упрощенную систему боя, но, сама игра, история и исследование Магалана, разность фракций и их мотиваций, а значит непростой выбор во взаимодействии с ними, всё это создавало, пусть и далеко не совсем, иллюзию первой Готики, второй же Elex вызывает большое разочарование своей упрощённостью, и сомнением в том, что разрабы способны сделать в будущем действительно настоящую CRPG а-ля первая Готика.
Оценка: 7/10
It's a shame that even though it seems like Elex 2 probably is a pretty good game and it has a lot to offer the pacing completely ruins it for me. After spending a little more than 10 hours on hard difficulty I was still so underpowered and I was still doing the most minescule fetch quests, even though I could see the potential I just couldn't possibly put myself through the unbelievably slow progression system. If this game was a third of the size that it actually is it could had been great, but playing it as it is feels like a big waste of time.
The game is like all past Piranha Bytes offerings in the past fifteen years or so. You begin as a wimp who can barely wield a weapon, SLOWLY build up your character, in a world where every enemy is much stronger than you. At some point, you manage to join a faction, which finally allows you to develop some really powerful abilities, and eventually you are strong enough to confront even the strongest enemies.
Unfortunately, the combat system is possibly the worst I’ve ever seen. In any game. Characters move as through molasses; enemy movement harks back from the last century. I’m positive I’ve seen games from the 90s with much better combat animations. Reading their stance to decide when to parry or dodge, is completely random: they twitch and turn, but apparently some of these erratic movements count as attacks; you only realize it because your health drops to zero and you die. Since all creatures can kill you in two hits, even combat against minor enemies becomes a deadly danger (I'm playing on hard). Hitboxes that are so glitched as to be almost funny: an axe may cut the air one full meter away from you, and you still get the damage. Also, you can lock onto enemies, which helps in attacking and avoiding damage - that is, until the game decides you lose your lock for some reason: bam! You dodge the wrong way and die.
Earlier today, I was fascinated and incredulous, as I watched my cyborg companion utterly failing to land a single hit against a tough enemy. The AI was broken, like most other things in this game, and he kept freezing, looking at the enemy without doing anything, even though I tried to interpose him between me and the attacker. When he did decide to attack, he regularly missed, because his attacks were too slow to ever connect. Essentially, I was alone – but fear not, he’s not the only companion available. At the moment, I have two more. A fire mage, whose slow fireballs rarely hit anything, and a small robot, whose sniper shots deal relatively low damage, but thankfully usually hit the intended target. But does he fly out of enemy range? Of course not, he usually remains where they can hit him with melee weapons.
Save often! There is an auto save feature, but it doesn't work 90% of the time.
Everything in this game costs in-game money, even level ups. Money is hard to come by; the best renewable source of income is trophies from monsters, but you need to attain the highest level in this ability, and this can only happen late in the game. So, for now, I have to grind like crazy to afford anything, while the game designers thought it fine to include stupid missions where the quest giver gives you money to buy something, but the actual price turns out to be much higher. Pure genius.
Dialogs are boring and badly written. Even when discussing something straightforward, NPCs tend to antagonize you and ramble on and on, with nonsensical lines that only induce sleepiness. The temptation to right-click through the voice acting is strong. NPC attitude is inconsistent as well. The first companion you encounter, wants you to butcher a party of invaders. Makes sense, no problem (apart from the fact that you are WAY too weak to do that, and she won’t join forces with you until you do). Later on, I encounter a hiding alchemist, whose bodyguards have been killed by an outlaw. He asks me to deal with said outlaw, but if I accept to kill the murderer, the warmongering mage doesn’t like it, she is suddenly averse to violence. Fast forward a bit, and she becomes bloodthirsty again, asking me to kill someone for a minor slip. Duh.
On the positive side, the jetpack is fun, especially after you upgrade it with sprint jets, which allow you to zoom over the terrain like a missile. I really like the environment and the graphics, it’s a relaxing world, at least if you forget all the monsters that want to eat you. And character growth is satisfying.
This keeps me playing, at least for now, but really: both the Gothic and the Risen series had better combat and equally satisfying character progression. I preordered this game after liking the first Elex in spite of its shortcomings, but I won’t certainly preorder a third one, if it ever comes out. They NEED to fix combat; as things are, it's simply atrocious.
SummaryELEX II is the sequel to ELEX, the vintage open-world role-playing experience from the award-winning creators of the Gothic and Risen series, Piranha Bytes. ELEX II returns to the post-apocalyptic Science Fantasy world of Magalan with massive environments that can be explored with unrivaled freedom via jetpack, you will be able to move t...