The fact that Disco Elysium - The Final Cut is now in a good state makes me incredibly happy because it means I can scream from the rooftops how much I want people to play this game. Not only did its gameplay mechanics surprise me with just how much variety they offer, and how much fun they are to mess around with, but its world, story, and characters are second to none in the world of gaming. I haven't stopped thinking about Disco Elysium since I put it down, and I am very excited to go back to Revachol and craft my detective's identity all over again.
Disco Elysium: The Final Cut is quite simply like nothing else in the medium. If you missed it on PC, it’s absolutely worth picking it up on console and investing some time and effort in its wonderfully complex world.
One of, if not the best role playing game to date. Disco elysium took a different approach on the genre and beautifully executed it. Lots of replay ability and its excellent World building leaves plenty to explore and delve into.
Disco Elysium: The Final Cut is a fantastic game, especially now the major bugs seem to have been squished. It's one of the most immersive games I've ever played, has great presentation across the board and once all the issues are patched out it'll be superb and unmissable.
Disco Elysium is pure role. If you did not play it in its day, you should give it the opportunity, since it is one of the most in-depth and immersive RPGs of recent years thanks to its narrative development and its mixture of concepts and ideas.
Bugs aside, it is an astoundingly well put together experience, balancing player choice, opportunities for chaos, deep introspection, and a thorough exploration of politics. That’s on top of the sordid and twisted murder at the narrative’s heart, too. I’m not necessarily a fan of all of the design choices - it’s often both too open ended and too restrictive - but I understand them all, and I wish it was less of an exception to the rule. I can’t fault its narrative, or even its design, despite my disagreements. If someone told me they consider it a perfect game, I wouldn’t have anything besides personal preference to come back at them. But with the fiddly game design likely to block off even more players than the already niche themes, I can’t help but wish a game so focused on socialism could have been more welcoming to the masses.
There are so many aspects of its design in which Disco Elysium stands unmatched. Boasting unparalleled player agency, the sort of writing that makes me deeply jealous and a cast of characters that are resolutely unforgettable, Disco Elysium is easily one of the most intelligent and fascinating RPGs ever made. However, in its current form, the presence of game breaking bugs that prevent you from finishing missions, levels a near fatal blow at Disco Elysium that not even its towering brilliance is sufficient to overcome. I'm sure there's a timeline where all the bugs have been fixed and I'm playing Disco Elysium for the first time, awarding it the 10/10 score it deserves. Right now, this isn't that timeline.
It is beyond rare to find a game of such singular vision and artistic weight to it, certainly one as well-fleshed-out as Disco Elysium. All video games have artistic elements, and varying degrees of artistic value. But DE feels like it’s primarily a work of art, in a way that no other game has to me. That does not make it better than other great games, but it does make it special. Something like DE could not have come from the gaming industry. DE is artists making a game; we are much more used to seeing game designers make art.
It won’t be to everyone’s taste, but for those who may enjoy it, it’s an essential experience. I very strongly recommend playing it blind, without save scumming—you are supposed to fail things in the game. Play how you like, but you only get one opportunity for that kind of playthrough. It’s beautiful, it’s ugly, it’s laugh-out-loud funny, it’s sad. The writing is better than any I’ve experienced in a game before, which is good, because the writing is 75% of the game. The skill system is awesome.
These characters are instant classics, Kim (your partner) in particular. As for the player character… I don’t think I’ve ever cared as much about a player character in a game. The player is given a lot of control in how to define him, but his problems are his own. I have never felt more invested in the well-being and journey of a player character.
Disco Elysium is a decent point and click adventure.
Awesome art and world building. The plot is interesting enough to carry you until the end. The game narrative is basically a "choose your own adventure" story with simple tabletop RPG mechanics, so you will basically read a lot of text and answer questions.
PS5 controls feel really clunky. Had one freeze along my playthrough.
This game is broken and for now I would not purchase it. I did. The game begins with an unclothed character in a room, with the initial order of business being to put on the clothes lying about, interact with a few other things, then open the door to leave. None of the tasks could be accomplished in that the controller was not interfacing with the game correctly. I am really wondering how all the reviewers were even able to get through it in order to write a review. May be great, but don’t buy until word of a solid patch comes around.
SummaryDisco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. Pursue your political dreams in new quests, meet and question more of the city's locals, and explore a whole extra area. Full voice-acting, controller support, and expanded language options also included. Get even more out of this award-winning open world. You'...