The fact that Disco Elysium - The Final Cut is now in a good state makes me incredibly happy because it means I can scream from the rooftops how much I want people to play this game. Not only did its gameplay mechanics surprise me with just how much variety they offer, and how much fun they are to mess around with, but its world, story, and characters are second to none in the world of gaming. I haven't stopped thinking about Disco Elysium since I put it down, and I am very excited to go back to Revachol and craft my detective's identity all over again.
Disco Elysium: The Final Cut is quite simply like nothing else in the medium. If you missed it on PC, it’s absolutely worth picking it up on console and investing some time and effort in its wonderfully complex world.
Disco Elysium: The Final Cut is a fantastic game, especially now the major bugs seem to have been squished. It's one of the most immersive games I've ever played, has great presentation across the board and once all the issues are patched out it'll be superb and unmissable.
Disco Elysium is a masterpiece, but this has long been known. The Final Cut is its definitive version, with new content that does nothing but increase the value of the package.
Disco Elysium is pure role. If you did not play it in its day, you should give it the opportunity, since it is one of the most in-depth and immersive RPGs of recent years thanks to its narrative development and its mixture of concepts and ideas.
Bugs aside, it is an astoundingly well put together experience, balancing player choice, opportunities for chaos, deep introspection, and a thorough exploration of politics. That’s on top of the sordid and twisted murder at the narrative’s heart, too. I’m not necessarily a fan of all of the design choices - it’s often both too open ended and too restrictive - but I understand them all, and I wish it was less of an exception to the rule. I can’t fault its narrative, or even its design, despite my disagreements. If someone told me they consider it a perfect game, I wouldn’t have anything besides personal preference to come back at them. But with the fiddly game design likely to block off even more players than the already niche themes, I can’t help but wish a game so focused on socialism could have been more welcoming to the masses.
There are so many aspects of its design in which Disco Elysium stands unmatched. Boasting unparalleled player agency, the sort of writing that makes me deeply jealous and a cast of characters that are resolutely unforgettable, Disco Elysium is easily one of the most intelligent and fascinating RPGs ever made. However, in its current form, the presence of game breaking bugs that prevent you from finishing missions, levels a near fatal blow at Disco Elysium that not even its towering brilliance is sufficient to overcome. I'm sure there's a timeline where all the bugs have been fixed and I'm playing Disco Elysium for the first time, awarding it the 10/10 score it deserves. Right now, this isn't that timeline.
I normally am not a huge family of games like this that have such a large amount of dialogue, however I was very enthralled by the world and choices you make. The mystery and freedom of exploration and discoveries was a joy. I highly recommend this to anyone wanting a very unique game that rewards you for your play style.
Introduction: This indie game has received a lot of praise. after playing through Disco Elysium, I see where these reviews come from. I think the reviews are slightly inflated, but overall I agree it is a nice, innovative, beautiful game.
The good: The art is phenomenal, i love the brush stroke style that is so prevalent. I love the use of colours. I loved the voice acting. Some of the best i've heard in any video game period. Memorable, talented performances. lastly, i cant deny the amount of effort and love that has been put into the lore and writing and amount of things you can interact with. I liked the attribute and skills system, and how it affected your character. I also liked the clothing system and how it linked with that aforementioned system. you spend so much time in Revachol, and so much time learning about it that you grow to love it. Another advantage of spending so much time in one neighbourhood is that the player starts to feel like the place and its inhabitants are real. I certainly won't forget about Martinaise, which is located in Jamrock, a disctrict of Revachol, a city of the Insulinde Isola.
What could have been improved: It is a detective game, but I didn't feel like the game pushes you to use your deductive skills or memory much. Furthermore, as the game opens up, you really start to feel that Harry and Kim are slow. There is a lot of retracing. It becomes more and more tedious as the game goes on and you have an increasing amount of ground to cover. Perhaps fast travel or the ability to sprint could have remedied this. My next complaint may be a little unpopular, but -didnt know what was real, based on real-life, or completley fictional + i feel like other loations would have been even more fun, say sci-fi or different time period like roman or wild west + I also personally would have wished for a shorter game. 30 hours + of just dialogue and smashing through doors is exhausting. perhaps i should have played the game with more pauses... but it feels like there is simply tooooo much information, it almost gave me a headache, and it certainly made me increasingly want to skip dialogue as I approached the 2nd half of the game. I really liked this quote from a redditor: "The dialogue (...) is the game's main bread and butter. Except here the bread and butter is a five course meal of extremely over buttered, heavily salted and garnished bread."
To conclude: A nice, deep, educational game for adults. It's basically about an old, alcoholic, amnesiac detective solving a murder mystery while uncovering what happened before his memory loss. You don't actually do much but the characters and gameplay mechanics carry the game. There aren't many highlights, apart from the karaoke and the church dance, and perhaps the tribunal scene.
I give the game 75/100.
I have no idea why this game is so popular. The dialogue/narration is full of pretentious garbage, and the gameplay is extraordinarily slow and boring.
Disco Elysium is a snoozefest, plain and simple.
This game is broken and for now I would not purchase it. I did. The game begins with an unclothed character in a room, with the initial order of business being to put on the clothes lying about, interact with a few other things, then open the door to leave. None of the tasks could be accomplished in that the controller was not interfacing with the game correctly. I am really wondering how all the reviewers were even able to get through it in order to write a review. May be great, but don’t buy until word of a solid patch comes around.
SummaryDisco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. Pursue your political dreams in new quests, meet and question more of the city's locals, and explore a whole extra area. Full voice-acting, controller support, and expanded language options also included. Get even more out of this award-winning open world. You'...