I love the card based, turn based combat. The story is cool and getting to know all the characters is fun. You can always read the subtitles and skip but the voice acting is great. This is one of the few games I have ever played to 100% because I was that invested in every aspect. If you like any turn based rpg I recommend it. Quick day to night cycle. Small open world to explore. So much cool marvel lore. Great graphics. I could go on, bur I won't, bur I should. Give it a shot.
A really fun game, where you can take your time and relax while playing, and just enoying the cool animations of the attacks/fights.
I think at the moment it is one of the greatest superheroes game and the best there is right now, when it comes to a marvel superhero game.
It just a shame that in the beginning when the game came out, it hit a **** because of it using cards, and people did not give it a chance.
If people had, there would have been more dlcs with more characters and a continuing story, and this gane certainly deserves all that.
Fingers crossed, that more people will give it a chance when its cheaper and on sale, and that it will get the fanbase it deserves, so the develepors willgo back to the game and extent the story and make more cool characters.
Pretty fun, pretty cool design quarter-ruined by the typical M-She-U Disney girlboss/DEI garbage. I played at a friend's. I'll either sail the high seas (recently got back into that after 20 years legit because I DON'T PAY PEOPLE THAT HATE ME. Got that Disney? Got that other studios? Got that WotC/Hasbro?) or I'll wait till it's <$5.
I suggest you do the same. It's beginning to work btw. We've basically killed Disney. This will take longer because of dev cycles, but there are so many good AA, old, and indie games that it doesn't really matter. The big studios better wise up or they're all gonna get Microsofted.
Gameplay mechanicsis is the star of the show. If you like tactile turn based combat with a marvel flair then this is the game for you. When you are not fighting, you are at the abbey, high serves as your base. When at the abbey, you build chemistry through dialogue with other suns in a similar to the Normandy on mass effect with a lot of the dialogue being kind of cringe but not **** warned that on the series S I encountered quite a few cases of the game locking up and few other minor technical glitches.
Marvel’s Midnight Suns is a tactical RPG made by the creators of XCOM; however, it is radically different from most TRPGs. Instead of being based on grid based movement and initiative order, the player and the enemy take turns as teams. You control three heroes, but instead of them having a preset set of actions they can each take each turn, you instead have a deck of 8 cards for each character, shuffled into a deck of 24 cards (plus one “combo attack” card, for a total of 25 cards), which you draw a hand of 6 cards each turn.
You have three actions per turn, which means three card plays, but because some cards allow you to sometimes (or always) take an extra action, you may end up playing significantly more than three cards per turn. You can redraw up to two cards per turn, allowing you to sculpt your hand a little, and you keep extra cards from turn to turn. Some cards will draw you extra cards, while others will cause you to discard other cards from your hand.
The game has a surprisingly large emphasis on spacing, even though most attacks simply move you automatically to your target. The main reason is the many knockback attacks in the game, which allow you to knock enemies into other enemies, causing them damage, or knock them into environmental hazards, damaging them or even killing them if you knock them into pits.
There are various fairly simple status ailments, buffs and debuffs that increase or decrease damage or stun an enemy or ally, or which otherwise alter the mechanics slightly, like being cursed, which causes you to discard a card when you use a card with that hero.
All in all, it makes for an interesting strategy game… at least, for a little while.
The problem is, the game not only runs out of steam, but it also puts a lot of barriers between you and that strategy game.
The first, and largest problem is the Abbey grounds – a small area around a central “Abbey” where your characters reside. This is unlocked metroidvania style, and contains tidbits about the characters and the world, as well as crafting ingredients which respawn and chests that periodically respawn that contain both expendable battle items and cosmetic items. It’s boring, it looks terrible, and it doesn’t add anything to the game – but you are going to spend many hours out there both unlocking the various areas and trying to gather ingredients for crafting items that are used to upgrade your cards and make consumable battle items that make you stronger in battle.
This is really tedious and feels completely pointless and tacked on. There’s nothing about it that really enhances or even ties into the rest of the game very much… until you get to the VERY end, at which point it becomes lore-relevant. But even still, you only get very limited information, and it isn’t particularly interesting – there were better ways of doing this, but they just decided to do this probably because of Fire Emblem Three Houses, which did the same thing and was also tedious for this reason.
The second thing is between-combat banter and hangouts. This is less tedious, but there is a huge amount of it. The writing is, honestly, fine – it’s actually nice seeing the characters develop, and they have reasonably good characterization. That being said, while this is way better than what Fire Emblem Three Houses did, there’s a huge amount of between-combat dialogue, and it is often not very well paced. It feels like more traditional cutscenes could have transmitted this information, and in a faster, more natural way that would have been more fluid and less tedious.
Moreover, I’m wondering if this could have been delivered better – it could often take an hour or more between battles between searching the Abby grounds for ingredients and the between-combat banter and hangouts with characters. This is on top of the time you spend looking at the item drops you got – not to mention the fact that actually getting the item drops requires you to go to three different areas in the Abbey to unlock abilities, unlock intel missions, and unlock training and card upgrades, all three of which have to be visited between almost every mission.
The game, thus, spends a huge amount of time on non-TRPG aspects, to the point where I’m quite certain I spent more time between missions than actually on missions. This gets a bit better at the end of the game, when ingredients stop respawning and you’ve unlocked the whole abbey, but it is still tedious.
Worse, the actual TRPG aspect ends up getting dull. The game has 20-odd main story missions, but you have to do general missions between them, so you’re likely to do 50+ missions over the course of a playthrough. The thing is, the game has very limited enemy variety – there’s really only two “opposition forces”, they often are mixed together, and you basically stop getting introduced to new enemies in act 2 of the game.
I can’t believe we don’t have Xcom 3 for this disaster. What an absolute waste of time. Combat could have been fun but the abbey friendship garbage is stupid. No one wants to play board games with Tony Stark for increasing a friendship bond.
SummaryAfter centuries of sleep, Lilith, Mother of Demons, has been revived by Hydra through a twist of dark magic and science. Lilith stops at nothing to complete an ancient prophecy and bring back her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with hellfire and enlist the help of the Midnight Suns - ...