Incredibly complex, deep and challenging, Into the Breach is a title that begs to be played and experienced by any individual even slightly into turn-based strategy. An instant classic that won't be easily forgotten.
Into the Breach is a prime example that shows no matter the budget, not matter the technology, no matter the graphics, you can always make a great game if you have that wonderful idea. Focusing solely on gameplay at the expense of everything else, Into the Breach is just one of the most entertaining games you’ve ever experienced.
Into the breach is a shiny little gem of an indie game, with an almost perfect gameplay, a huge level of customisation and an endless replayability. In just a few days it has become one of the most addictive gaming drugs ever.
The wide variety of mech and pilot abilities make Into The Breach’s tactical combat deep, satisfying, and replayable. Every turn creates a new complex puzzle, and though sometimes there’s no perfect solution, finding the best way to minimize damage creates frequent eureka moments as you learn to make the most of the abilities you’re given to work with. It’s a small-looking tactics game that’s kept me playing more intently than most big ones.
For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
This game is surely not bad: The treasure is the gameplay: minimalistic, but gives so many opportunity, this is an art, how to make gameplay: easy to understand but hard to master. It is like chess, but shorter: a battle need only few minutes and the campaign needs only 3-4 hours. Therefore you can play it a little bit and return to real life. In comparison to chess I see here more possibilities: An unit has more options, you can upgrade the units and buy new attack modes. In addition you have different maps, different objections. There are so many genius design elements...I would need too much time to write them all here..
This game is one of the few games, that I want to play it after beat it, because you can unlock new squads, that have different abilities and therefore changes the strategy. Perfect gameplay and thats why this game has so many rewards. There is another element, I like: Do you also ignore achievements, because they are stupid? Not in this game. With achievements you get points to unlock squads and the goals to get them fits nicely to invent strategies. Nice idea.
For this game you need a good AI and it is great, even too good, because the AI is already hard on normal level. There are 3 levels in the game and there should be more, because I would like to play something between easy and normal. Look at civilization, there are so many levels and this is motivating.
The setting, story and atmosphere fits together. But the presentation of the story could be better. Especially the graphics is so bad. This is how games looked 20 or 25 years ago and it could be very easy to make better graphics.
A decent strategy game completely ruined with non optional rogue-like mechanics. Most levels are more boring than challenging. If you do find yourself in an unwinnable situation, either due to a bad play, or more likely bad RNG, you're only move is to completely start over. Look elsewhere for a better game if you value your time.