Firaxis took the essence of the beloved 1994's classic X-Com and didn't just perfectly modernize it, the Civ-makers even expanded the great concept with new mechanics to deliver an even deeper experience. Thanks to the addictive gameplay, Enemy Unknown is easily the best tactical game since Jagged Alliance 2 and my personal game of the year.
**** amazing. first saw my dad playing it back in 2013 when i was still a little kid. nine years later, got the complete edition for like 30 or 40 bucks on christmas cause i wanted to see what it was all about. instantly **** hooked. i now have 155 hours and counting on steam and i might never stop. highly recommended for anyone who is even somewhat familiar with tacstrat games
some advice i have for new players:
- normal mode, ironman. perfect balance of fun and challenge. ironman mode will keep you from ruining the fun for yourself. just take care to avoid softlocks, crashes or process terminations
- buy the enemy within expansion and slingshot dlc. boot to enemy within. before starting the game, enable Operation Slingshot and Operation Progeny in the advanced settings. they add some very challenging side quest-style missions that provide substantial rewards if completed
- avoid second wave options for your first playthrough, they make the game much more unpredictable and very different from the standard experience
- smoke & mirrors, flush, battle scanner, and rapid reaction are the worst perks in each of their respective class training trees and are vastly outclassed by their alternatives. never **** pick them
Sure, online multiplayer matches can be great when played with friends, albeit nothing beats the feeling of slowly upgrading your XCOM HQ and starting to see the fruits of your hard work when your military leadership starts to match the might of the alien foes. So, again, it's more of a single-player treat and it's about time we had a game like that.
XCOM: Enemy Unknown lives up to its expectations, mostly, and is a successful remake of the 1992 strategy classic. Strategically the game is still as deep and challenging as it used to be, but don't expect a direct copy of the original. It's more accessible, options are more limited and the gameplay is faster. This is good news though, because it provides XCOM: Enemy Unknown with a modern look, while the strong concept of the original remains intact. It can, without a doubt, be recognized as one of the best strategy games of the year.
Despite some bugs and average production values, Firaxis convincingly restores XCOM to life: its difficulty, management and tactical gameplay are there. Very nice to explore, Enemy Unknown leaves you with but one desire: to play a sequel that is richer and prettier than ever. Get to work!
Unlike vintage XCOM, this incarnation removes player preferences. If you prefer females to be snipers and males to be heavy. Tough! Beware saying this on the Steam Forum! You find character assassins that tend to spend their lives hovering in this forum illogically calling you a sexist, misogynist and anything random with 'ist postfix. The price you pay if you have a personal preference. (Makes me worry we are moving into). You can dismiss some troops but it is costly in time & finance which makes no sense. As you play more and more games, its like the software realises you have a preference anyway and punishes you. You find it gives you more of you don't want.
Will I buy the Expansion? If it caters for player preferences (and includes base invasions). Yes and I'll even overlook the games other flaws.
Well if you are 10 yrs old and can't remember the original, this game will be awesome to play. However, if you know anything about the original, please leave your expectations in the empty box after you purchase this or you will be disappointed. How a 20 yr old game with graphics that seem older than that can still be more fun today than this game was is beyond me, but it is true. As other reviewers have pointed out the one glaring thing that disappointed me was the lame fog of war. In the original if you walked around a corner you could get blasted in the back of the head and not even know what happened, just like real combat. In this you walk around the corner see the alien behind you then watch it go and hide so you get a chance to get your bearings and attack, super lame. In the original I actually felt technically inferior to the aliens as I watched them dismantle my squad in a matter of minutes even late in the game. In this if you make it past the first few months forget about it, you are on cruise control from there. It's as if you switched place with the aliens and now you are the technically superior force, watching aliens cower from you. What a joke. I wish this let's make our game so the biggest simpleton moron can play it in the name of making money tradition would end, SOON.
SummaryLead your troops in fierce battles to defeat the alien front, and rescue civilians in crowded cities and remote outlands around the world. Construct and expand your XCOM headquarters, recruit and coach up unique soldiers to thrust into battle, and research alien tech to enhance and multiply your weapons and capabilities. Mix and match al...