ISAT is a wonderful game that uses the repetition of RPGs and grinding to tell a great story about time loops and spending time with people you care about.
The art style is very charming, and lends itself perfectly to the game themes.
Normally in games like this, I have a few characters I like, but only one or two Big Favourites - and I really dislike at least one main character. However. I adore each and every party member in this. All of them have such unique personalities and every pair you can think of in the group has interactions that really flesh out their relationships and characters as a whole.
(Vague, minor spoilers for the themes of act 3 onward)
Very good representation of depression too - excellently captured both the feelings of hopelessness + emptiness and the desperation to find humour in anything you possibly can. Sometimes it felt a little too real, but it still managed to toe the line enough that it never actually upset me - it just made me think "wow, this character is me", or "this is so relatable", and "I feel so seen". Part of the reason I love this game so much is because Siffrin suffers from a lot of the exact same issues that I do.
Great art, writing, and quality of life features especially for only 20 dollars. Also has fun combat system that's simple but feels great to master. As well as excellent representation for different body types and gender orientations.
This is one of those games that, within an hour of beginning to engage, I knew that it would be important to me until I died. The story is devastatingly genuine and sincere, in a way that enraptured my attention even through the part of the loops that don't change. The characters have such depth and feel extremely alive, and the world feels whole and full. Siffrin as a character resonates heavily with me, and likely will with anyone who has struggled significantly with mental health. I can feel how much heart the creator has put into this story and its execution, with there being tons upon tons of tiny dialogues and details to find throughout the loops. Also, the casual inclusion of LGBT+ characters who are simply treated as people is always such a joy to see! If you like heavy themes of grief, self loathing, family, and acceptance this is a great game for you. The battle system is easy to learn but challenging to master, the relationships you can build are fulfilling and influenced by the paths you choose to take... truly I cant recommend it enough. Easily my favorite new game release in some time.
this is one of the best games I've ever played, especially when it comes to the writing. so long as you don't have a pathological hatred for stories in video games, you will, at bare minimum, enjoy this game
In Stars and Time may not be my favorite game mechanically, nor is it a story that has moved me to tears. Certainly, it's a game that is fantastically executed. It's visually splendid, accomplishing fantastic things using only black and white. The RPG mechanics are familiar, but also innovative enough to maintain engagement. And I'd be remiss not to tell you that every character is well written, endearing, and relatable. But it's with that last point that makes this game my new favorite game of all time, and possibly my favorite story of all time. Never before in any story have I related more to a character than I have to Siffrin. They made me feel seen in a way I haven't anywhere else. While I hope that more people play In Stars and Time, most people probably won't get the same thing out of it that I did. Just because it's my favorite game doesn't mean it'll be everyones's, but that's A-OK. But also please play this game it's very good.
Although I liked the overall story and the characters, I cannot suggest this game at all. The idea for battles is interesting, but it is merely something superficial that completely loses usefulness in the second half of the game. Moreover, the game does not shine in any aspect of gameplay: the combat gets repetitive (and neglected) very fast, the puzzle element of the story is not puzzle at all since all you have to do is go from one point to another to find the interaction you need to continue the plot. Even the loops are really a pain because you are forced to redo entire parts of the game almost identically with really minimal dialogue change. Dialogues that in the end are well written, but become boring very quickly as the characters talk about objects and matters that are not at all necessary, this for EVERY SINGLE INTERACTION. The player should be incentivized to check around at every loop, if it weren't for these endless dialogues for every interacting item that you can trigger every loop (and for many of these you can't skip them, even though there is a feature for skipping specific dialogue). On the plus side, the narrative has many "cool" moments with incredible scenography design, but they convey a message that is way too simple and the "cool" moments seem put in on purpose just to impress. In fact, many of these "cool" moments are not explained at all at the end, and the author of the game expects players to come up with an explanation.
I would have enjoyed the game much more if the story had been more compact, but unfortunately this game has too many fillers.
SummaryWhat would you do if you were forced to relive your failures over and over again?
In Stars and Time tells the story of Siffrin and their adventurer friends - a found family bound together by fate in order to end the tyrannical reign of an evil king. But as victory is just within the party's grasp, a tragedy occurs, the clock resets, and...