- Publisher: Nintendo
- Release Date: Nov 11, 2012
Paper Mario: Sticker Star is an epic new adventure, starring the
Mushroom Kingdom's most famous hero in an elaborate papercraft world. With the land packed full of stickers, Mario collect and uses them to fight off bad guys, uncover secrets, and more. Fans of the Paper Mario series willPaper Mario: Sticker Star is an epic new adventure, starring the
Mushroom Kingdom's most famous hero in an elaborate papercraft world. With the land packed full of stickers, Mario collect and uses them to fight off bad guys, uncover secrets, and more. Fans of the Paper Mario series will discover gameplay elements new to the franchise, while newer players will enjoy a craftastic new twist
on their favorite Nintendo hero - only for Nintendo 3DS.… Expand
- Developer: Intelligent Systems
- Genre(s): Action Adventure, General, Fantasy, Role-Playing, Console-style RPG, Console-style RPG, Japanese-Style
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Paper Mario Official Trailer
Positive: 45 out of 69
Mixed: 23 out of 69
Negative: 1 out of 69
Nov 19, 2012Another fantastic entry in its series, and easily one of the best 3DS releases of the year. The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before.
Dec 4, 2012Sticker Star is not exactly what many expected. It's not a return to the origins in full rule, in that the RPG elements are sacrificed, but not even a real distortion. The substance is that of a Paper Mario, however, it has a setting that some may not accept, and some of the limitations in the structure. But if you will understand the nature, you will see exciting ideas in Paper Mario: Sticker Star, you will realize that, behind an experience sometimes fragmentary, it hides one of the best adventures of this year.
Nov 6, 2012From the wealth of stickers to the challenging levels and creatures, it's one of the 3DS' more enjoyable RPGs, with adorable characters, catchy music and subtle yet effective 3D graphics. Our advice? "Stick" with it.
Dec 12, 2012Paper Mario: Sticker Star is a game that can easily be recommended to all kinds of gamers, but maybe especially to you who have been growing up with Mario from the very beginning.
Nov 19, 2012The newest entry in the Paper Mario series is an enjoyable game that looks and plays amazing, but it does have a few flaws. The lack of a experience system made us skip battles, and when you get stuck there is no hint system to help you out. This doesn't mean that Sticker Star is a bad game, it's just not what you may have hoped for from a new Paper Mario game.
Dec 7, 2012It's far from a bad adventure, but it's also not as cozy or cohesive as the previous Paper Mario games, or the sublime Mario & Luigi series of RPGs. There's plenty to enjoy, but Mario has done better as an RPG hero before.
Dec 4, 2012A horrible disappointment that not only fails to capture the magic of its predecessors but seems oblivious to what made them popular in the first place.
Positive: 62 out of 211
Mixed: 57 out of 211
Negative: 92 out of 211
Nov 13, 2012Pure brilliance. This is the 4th entry in the Paper Mario series, and possible the best one yet. This game introduces an innovative stickerPure brilliance. This is the 4th entry in the Paper Mario series, and possible the best one yet. This game introduces an innovative sticker system that's a lot of fun to use. You collect stickers and use them to do various attacks on enemies. Very good use of 3d, and very good value. This game will keep you busy for weeks.… Expand
Jan 4, 2013I was moved to actually sign up and review a game here from the mixed reviews. It's clear this is a game that divides Paper Mario fans, but II was moved to actually sign up and review a game here from the mixed reviews. It's clear this is a game that divides Paper Mario fans, but I have to say this is probably one of the best games for the 3DS. This is an turn-based battling adventure without XP or levels, instead relying on your gradual mastery over the efficient use of the limited resources which the stickers represent in battle.
There is a little bit of backtracking, but it's nowhere near the time-wasting and stalling which put me off Super Paper Mario on the Wii. I disagree that the puzzles are random. They are occasionally obscure and could use a little signposting (hence the 9 instead of a 10) but they are always logical, given a little thought.
This is also one of the best-looking games on the 3DS and the mix of fun platforming and turn-based combat has had me hooked from the start. I've barely even looked at another game, despite some real crackers waiting the in the queue!… Expand
Jan 13, 2015Paper Mario: Sticker Star breaks the trend of Paper Mario games coming to consoles and Mario & Luigi games coming to handhelds...does it breakPaper Mario: Sticker Star breaks the trend of Paper Mario games coming to consoles and Mario & Luigi games coming to handhelds...does it break even more trends than that?
I was a big fan of Super Paper Mario and I probably enjoyed it a bit more than I should, no matter how much things it did differently from Paper Mario (N64) and Thousand-Year Door (GCN). I was a bit hesitant about Sticker Star but it proved to be a decent game. The first difference you'll notice is the addition of a world map. The map makes it easier to get from level to level and it suits a portable adventure. However, this is probably one of the more excusable of Sticker Star's many tradition-breaking gameplay elements.
Mario no longer attacks during battles. Yep, you heard me. Instead, he uses various stickers he finds scattered around the world to use. Hammer stickers allow Mario to use a hammer, fire flower stickers allow Mario to throw fire, and there's much more. However, you can run out of stickers incredibly fast as you'll find yourself fighting enemies more times than you'd like to. It you run out of stickers, it can be pretty hard to get your supply back up. The battle system works great, along with the roulette spinner (it can give you more attacks), I just wish it was a bit more improved.
One of my other main problems with the game is the story. Mario RPGs always have complex and engaging stories, with the possible exception of the first Paper Mario. Super Paper Mario is a fantastic example of great storytelling. Sticker Star's story: Bowser crashes a festival and kidnaps Peach. Mario must collect items in the world. Sounds a lot like Super Mario Galaxy. The story is way too simple for an RPG in my opinion but it doesn't make the gameplay bad or anything. In fact, the gameplay itself is very fluid and nice. At points you may come across things you need to fix which requires a "Thing Sticker"...which brings me to another point.
Thing Stickers are...well, things (fans, trumpets, toy boats, etc.) that can do certain things in battles and in the overworld. Unfortunately, you can run out of Thing Stickers so you will find yourself backtracking to past levels over and over again to find the specific Thing Sticker you need to accomplish a task. Kind of ruins the "portable" experience a bit.
Overall, Paper Mario: Sticker Star isn't a bad game. In fact, I enjoyed it...but when you have to use a guide to see where to get Thing Stickers and the story doesn't match an RPG, there's probably something a bit off.… Expand
Aug 12, 2013This game is bad, especially for a paper Mario title. This a bare bones RPG title, no level up system which makes battles annoying, the onlyThis game is bad, especially for a paper Mario title. This a bare bones RPG title, no level up system which makes battles annoying, the only use of coins is to buy stickers to waste on enemys that you don't really need to kill anyways hence the NEED of a level up system, a bad story, the fact I cant go through the game without going online consistenty, and pointless combat, deteriorate what is great combat and exploration… Expand
Aug 17, 2020A true disappointment of a game, Sticker Star fails to realize the aspects that made its series great. It encourages frustrating mechanicsA true disappointment of a game, Sticker Star fails to realize the aspects that made its series great. It encourages frustrating mechanics paired with trial-and-error boss fights, combined with a complete lack of incentive to fight enemies, uninspired gameplay, and a joke of a story that just leaves the game feeling completely hollow and boring.… Expand
Mar 12, 2016This review contains spoilers, click expand to view. Paper Mario: Sticker Star is the fourth game in the Paper Mario series, and returns to the turn-based battle system of the first two games. Despite this, it couldn't be further from the earlier games in terms of quality.
Unlike the first three games in the series, which had a heavy focus on story and characters, the plot in Sticker Star is practically nonexistent, instead on par with the main Mario games. Aside from the game's introduction and finale, almost nothing plot-relevant happens, and few levels have any sort of events at all. The main cast is minimal, only including Mario, Peach (who barely talks), Bowser (who doesn't talk), Kersti (a Navi-like companion), and Kamek and Bowser Jr. (who act as minibosses but only very rarely show up). The supporting cast consists almost entirely of Toads, all with the same base design and almost all of them using the standard red Toad design. If you liked the series for its story and characters, Sticker Star will disappoint you.
Instead of chapters, there are now worlds with separate levels. As you explore, you solve puzzles, some of which require reorienting stickers used for the scenery. Many levels drag. Some levels introduce extra gimmicks, such as a raft you move by standing on its edges or multiple holes you can drop down, but these often only make levels more tedious, if not unnecessarily frustrating.
While the game's graphics are great and environments have a distinct "papercraft"-like look to them, the world itself is bland and very formularic compared to the rest of the series. If you've played any of the main Mario games, you know what the worlds here are: grasslands, desert, forest, ice, jungle, lava. Combined with the lack of story, and the minimal events in general, the game ultimately feels very dull.
Kersti, your partner character in this game, doesn't join you in battle but instead gives you hints if you press L. Most of her hints are either obvious, or outright useless, making this completely worthless.
The battle system is turn-based again, but instead of having basic moves and gaining additional ones through equippable badges, EVERYTHING is based on stickers you've collected. Healing items? Stickers. Stat buffs? Stickers. Special attacks? Stickers. Your basic jump- and hammer attacks? Stickers. If you run out of stickers mid-fight, tough luck, because now you can't do anything. While the attacks themselves are fine, the fact you can end up UNABLE TO DO ANYTHING makes this system annoying at best and fundamentally broken at worst. Battles also no longer give EXP (as there's no leveling system), only coins (which you can get elsewhere) and maybe a sticker (which you can also get elsewhere far more reliably) if you're very lucky, making fighting anything not mandatory a waste of resources.
Boss fights are more like puzzles than actual fights. You NEED to have a specific sticker, gotten by finding the corresponding item and turning it into a sticker, or you'll be unable to beat the bosses, as they often take little damage without using the right Thing sticker and have very high amounts of HP. Many of these stickers use more space in your sticker album than most, meaning you have less space for other stickers, meaning it's entirely possible to run out of stickers to attack with and have to start the entire boss fight over, especially early in the game.
The only reason this game gets a 2 instead of a 0 is because of the graphics and the music - the soundtrack, unlike most of this game, is genuinely nice and has a consistent jazzy/big band style to it, though unfortunately there aren't quite as many memorable tracks as in the previous games.
Overall, I cannot in good faith recommend this game. If you like turn-based RPGs, give the first two Paper Mario games a try instead if you haven't, or the Mario & Luigi series, and if you like action-adventures with occasional puzzles (which the overworld is closest to), you're better off playing Super Mario 64, Super Mario Sunshine, or one of the Super Mario Galaxy games.… Expand
Oct 7, 2016I am only making this review to compare how absolutely terrible this game was compared to Paper Mario: Color Splash. Take Color Splash andI am only making this review to compare how absolutely terrible this game was compared to Paper Mario: Color Splash. Take Color Splash and remove all semblance of thought that went into it and you basically get a tl;dr for this game.… Expand
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Published: May 20, 2010This weekend, Nintendo releases Mario's latest adventure, "Super Mario Galaxy 2" (Wii). It seems like the perfect time to explore the history of the Mario series, and rank the previous titles from best to worst.