The game itself is timeless. It's not so old that people are turned off by the primitive graphics and it has an engaging enough battle system that those new to turn based RPGs won't get bored. It still has the same fun factor as the SNES game, but now you can take it anywhere you want, so what more can I say?
Assuredly, a great majority of RPGers have already beaten Final Fantasy VI multiple times, and while this game is pretty much a direct port, I still recommend it highly just for sweet nostalgia's sake.
Final Fantasy VI Advance is the last Game Boy Advance game from Square-Enix and Nintendo, but this classic game is a great way to say goodbye to a system.
Ele é a apenas a jóia mais bela feita pela Square, até hoje nada foi feito pela desenvolvedora ou por outros produtores que tenha superado oque pra mim é junto com Chrono Trigger os melhores JRPGs já feitos.
Information:
. The original game is from 1994. There are N versions for various platforms that are just adapted versions of the original with almost no changes.
. The review is based on what was possible at the time of release. So, you can't demand better graphics for a 1994 game. Historical time matters.
--> Positive points:
. Not having a defined protagonist (it's up to the player) was creative.
. It brings a classic RPG experience that for beginners will be fantastic and solid for veterans.
. Good sidequests
--> Negative points:
. Random encounters battle system. In a J-RPG supposedly the player should explore, but the random encounters move the player in another direction.
. It doesn't explore antagonist's point of view. Why did he do it? What is his motivations? Ex: Kefka or Empire ways was a mystery all game long.
. The larger plot is shallow. The antagonistic side is very bad and only does evil for no clear reason and the protagonist's side is very good and only does the right things. Shounen anime style.
. Unmemorable characters. Due to their excess. Example: Do you remember the name of the little girl who likes to paint?
Final Fantasy VI personalmente es mi juego favorito de la saga junto con el primero. No haré spoilers de la historia pero puedo decir que me encanto, junto con su antagonista principal. Jugablemente han cambiado el sistema de magias por uno en el que se vincula a una invocación para aprender habilidades y mejorar las stats. Sigo prefiriendo el sistema de magias y habilidades del Final Fantasy 1 y 5 pero es realmente un aire fresco para la saga. El problema con este sistema de magia es que cualquier invocacion que te hayas perdido puede ser que haya algun hechizo importante que no puedas conseguir nunca mas. Y eso si que te dejara en mucha desventaja, por que este Final Fantasy es bastante dificil. Y la razon de por que le gana 1 punto para mi al FF1 es por que este demostraba una gran superioridad en el equilibrio a la hora de subir de nivel. FF6 (al menos en GBA) tiene varios glitches con el tema de nivel, (y muchos otros). Empezando por los bonus que no ganas al perder luego de haber subido de nivel, hasta game breaking glitch por perder en el overworld un numero determinado de veces, enemigos que abusan de un determinado hechizo (al igual que FF4, 5 y posteriores), grindeo excesivo para poder pasar ciertas secciones de la historia, etc... Por ultimo, la música me ha parecido de mis favoritas de la saga, muy epica y suena cuando tiene que sonar. En conclusion, uno de mis juegos favoritos del GBA, lo recomiendo a pesar de algunos glitches o fallos que cometa a diferencia de anteriores entregas.
Bad
-can’t feel level ups because it switches your party a lot, DQ4 did this well
-Magitek Factory is a convoluted mess
-feels like little parts of story are missing, you don’t understand why a character changed
-this mine cart video is ****
-sad music vibe is too constant
-shops still open when city is on fire and everyone is running around, very immersion breaking
-lots of people sadly putting their head down and sayings someone’s name with a dot dot dot
-people will just say stuff to each other out of the blue, like will I ever be able to love someone, when it makes absolutely no sense and you’re supposed to think it’s soulful writing, it’s bad, I think most fans played this when they were just starting teen-hood and thought because it was sad it was cool adult writing
Good
-art design minus ponytails
-exciting surprises
-atmosphere
-Espers add a cool and slightly confusing layer to leveling up a character
If forced at gunpoint, I would still choose FF7 over FF6. FF7 is the type of game that makes me want to play other Final Fantasy games including 6. FF6 just does not have that same charm. The towns are repetitive. 14 characters is great in quantity, but lacking in quality, especially in story exposition, something FF7 achieved way better. The story of FF6 was bland, the villain even blander, like some ripoff Joker. The bosses were jokes too, all super easy to defeat once the right magic and equipment were obtained. FF6 gets too much hype among Final Fantasy purists. If there is one thing I agree on, it is that FF6 is the one in serious need of a remake. Who knows: improve the graphics to modern standards, and FF6 may become so much better to play. Then can one seriously compare 6 and 7.
SummaryLearn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematic sequences exclusive to this edition. Discover the...