Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect.
+ Battle system is fast paced, simple, and fun+ No character is completely useless+ World feels alive with many choices constantly being reflected+ No need to grind, battle stragety is more important+ All Characters have depth/development+ Highly replayable / multiple endings+ Does time travel right~ Sidequests are mainly there to develop characters~ Music doesn't really have it's own identity~ A lot of skippable quests, including the final dungeon!- Lavos fight can drag on- Black Omens is tedious
Chrono Trigger hasn't lost its magic in 2009. The combat system is unique and effective, the story and its characters impressive and even the looks and sound of the game are more than you could wish for. It the end it was worth waiting for a European version.
A timeless masterpiece, still oustanding almost thirty years on.
This was my first time playing Chrono Trigger, around twenty-eight years after the initial release and it has blown me away. Every aspect of the game exudes love and care; the gameplay is fantastic and the story is heartwarming and terrifying at the same time. I cannot understate how prolific this game is. When I play other games I can recognise how inspired they were from this masterpiece, but as this is the only ten I have ever given so far, none of them have ever reached the same heights.
I love this cast of characters. I don't know how they did it but I care for all of them, even the robot -- in fact, especially the robot. The story winds its way through time as you uncover a plot to destroy the world and try your best to thwart it. Throughout the adventure you pick up some of the most loveable characters I have met. Each of them feel like they have their own motivations, their own sense of belonging outside of your game world and have side quests that help you dive into their lore. Typing this makes it sounds generic but I don't quite know how to explain it except: Chrono Trigger does these parts masterfully.
Part of this game's success has to be the soundtrack. It underscores everything you do and I have never heard a soundtrack like this. It stays in my head, it made me weep tears of sadness and tears of joy. The quality of the soundtrack is incredible but it is also used masterfully, it knows when to exacerbate your sadness and when to leave you alone to enjoy the sounds of the environment around you. Mitsuda, hats off, this is a masterpiece.
The spirtework and detailing astonish me. There is so much love put into the characters expressions, the way they walk and dress. The scenery is beautiful, when I was exploring I would just stop and look at the artwork, then the soundtrack would kick in and I would just stare. This isn't one majestic picture, this is a rolling canvas of beauty. How they managed to do this on the SNES is hard to comprehend. These guys were working on another level.
I thought the gameplay would be the one part to let this game down. I don't particularly like turn based combat so I figured I'd struggle through the gameplay for the soundtrack and art. I was wrong. The gameplay is genuinely fun, it's turn based but the Active Time Battle System forces the game to be played at a higher pace. You're trying to select your moves and figure out the enemies weakness while making sure your team doesn't die. It's great. Also there isn't any grinding, which is so typical of many JRPGs, for which I'm truly thankful. You can bounce from story beat to story beat and not feel like the game was pushing you back or saying that you were going too fast.
Sometimes in life something strange happens. The perfect composers meet the perfect game programmers with the perfect artists, and they combine to make a true masterpiece. That is this game, and everyone owes it to themselves to try it out.
It's a fun, good game game and I'd recommend it to any JRPG fan, but there are some issues that a lot of people overlook. Mainly in character development or should I say lack of. Additionally the Story has some very weak points and is poorly executed in certain parts. Gameplay is pretty solid though, Decent battle system, great soundtrack(although there are a few weak tracks but overall its great) A game well worth playing!
The first part of this game seems amazing, like a 10/10, one of the best games you've ever played. It then becomes and abrasive boring slow slog with cheap tactics. Oh wow, every enemy automatically takes half my health. Oh this enemy can kill me in two hits. Oh I used the wrong spell I guess cause I just healed it, now my entire party is dead and I have to redo those 5 forced battles before this again. Oh look I finally made it to the boss this will be exciting, .......oh wow they are literally reusing the same boss I just faced 15 minutes ago. God this is so lazily made. It isn't one of the best games of all time, or rpgs, or jrpgs, it isn't the best of anything.
I love the characters and the charm it shows at first, and that makes it all the worse that this game falls off such an incredibly steep cliff that you never saw coming.
"You can take both a frog and robot, designed by Akira Toriyama, through a prehistoric land! BEST GAME EVER!"
Because I just love when my cavegirl Ayla from the year 65,000,000 BC emerges into the year 2300 A.D. and doesn't even mention the mechs and robots walking around.
Or how Marle is only important during the first 1 hour of gameplay before her character becomes void of all meaning.
And how about those sudden spikes in difficulty? One moment it's smooth sailing and the next you're facing a boss who deals 180 HP of damage every round. But hey, I'm a big kid. I can handle it, babe. I just simply choose not to, and play a more balanced and better designed game.
Summary[Metacritic's 2008 DS Game of the Year] When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his unfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, tr...