In the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as theirIn the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as their favorite characters from a multitude of franchises and form teams of characters hailing from classic and current franchises and engage enemies through strategic turn-based battles.
Featuring characters from YAKUZA: Dead Souls, the Sakura Wars series and Virtua Fighter series and more from SEGA Interactive Co., Ltd / SEGA Games Co., Ltd, characters from Capcom's franchises including the Resident Evil series, Devil May Cry series and Megaman X series, and characters from the TEKKEN series, Tales of Vesperia, and .hack// series from BANDAI NAMCO!… Expand
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Project X Zone 2 - Anime Expo 2015 Trailer
Feb 21, 2016Project X Zone 2 does not come to revolutionize the genre of strategy games. It doesn’t even come to change what its prequel did. Nevertheless the game is still an entertaining title that came to please all those fans that were impressed by the clash between the characters of the most famous series of Namco Bandai, Sega, Capcom, and now even Nintendo.
Mar 24, 2019Project X Zone 2 is junk food. It's a mile wide and an inch deep. But it's a blast, with a zany story and hilarious dialogue. I got a greatProject X Zone 2 is junk food. It's a mile wide and an inch deep. But it's a blast, with a zany story and hilarious dialogue. I got a great deal of enjoyment out of seeing all the disparate characters and worlds smashed together, and I learned about a few game series I'd not previously checked out. If nothing else, PXZ2 is a great introduction to tactical RPG gameplay for newcomers to the genre.… Expand
Feb 17, 2016In simple words, a vastly improved game over the first one, new features and combat mechanics, the core gameplay is the same but it feels aIn simple words, a vastly improved game over the first one, new features and combat mechanics, the core gameplay is the same but it feels a little different from the first one, the new flanking feature makes the strategic battle map to have more sense and allow you to do massive damage if you attack from the back, the activable skills in combat are balanced except for a few of them that makes your units really op, in combat you can only do 3 attacks instead of 6 like in pxz1 but they do more damage and solo and support units do more damage aswell.
You also have separated resources to use activable skills, defense and counter attack called Sp, its different from XP which you use to do specials and multi attacks so this way you can activate skills and do a special at the same time
the missions or chapters dont feel boring or tedious like in the first one, why? because there a wide variety of new objectives (even after doing so some chapters ask you to clean up the enemies to finish ) and they are not so long, all chapters last for an hour on average except the last one, in most of your misions you can only deploy 10 units instead of having 19 of them ( you have to select them like in fire emblem ), thats another factor on why the chapters are shorter, but the game dont feel short at all its a 40h game almost guaranteed, ive hit chapter 35 in within 5 days and it felt it was like nothing, dont feel anymore that boring feel of pxz1 and having to force myself to finish it, i just want to play more pxz 2 is what i feel
the story is average but easy to follow, dont expect much in this field because is just an excuse for a massive crossover
the music is BRUTAL, songs are awesome and much better quality than the first one, and if you know them from before you are going to feel that sweet nostalgia
the rooster is nice once you start to meet them and search a bit for info of theyr original games in cause you dont know all of them, but can also read theyr bio in the crosspedia
if pxz1 is a 7 this one is easily a 8,5 or 9
so lets finish with a recap
-Improved gameplay with new combat mechanics
-Awesome and high quality music
-Lots of classic and more modern characters to love even the ones you dont know
-Sometimes funny jokes that will make you laugh
if the game has a bad thing is that sometimes the dialog is unnessesarily long but you can skip it by pressing Start if you dont want to read but i recomend to read it because of the story and jokes… Expand
Mar 16, 2016I can sum this game in a word (or two, I never understood how you type it): Fanservice. And not of the boob type.
Sequel to the decentI can sum this game in a word (or two, I never understood how you type it): Fanservice. And not of the boob type.
Sequel to the decent Project X Zone, this game is essentially a service for all the fans by making a huge cross over from different games from 3 companies (namco, capcom and Sega) and putting them into a single place for the sake of fanservice in a context of tactical rpg with not much depth BUT enough to keep you entertained.
While the first game lacked a lot of stuff (the fights were long and boring, skills were hard to use cause of XP shared among all characters, no shop to buy items and mediocre writing), PXZ2 improves a lot over the predecessor in so many ways: fights are fast and hardly takes 3-4 attempts on bosses to kill one; each solo and pair unit have customizable passives AND upgradeable attacks that you can spend points on; there's a shop to buy items after each fight and the lower screen is more useful than before, showing more information during the combat and also during your turn.
One of the best things however, it's the writing: It's simply hilarious to find so many puns around games (thank you Xiaomu!) as well as lots of fun interactions between the characters: Vashyron hitting on all the girls around, Chris and Jill hoping to learn the "Big no Jutsu" from Valkyrie, or Lucina wanting to dress like Alisa...and her questionable outfit. It's essentially a fanboy/fangirl's wet dream and unlike the previous the writing is excellent, fun, well thought and I just keep smiling at the references.
Plus, there's Segata Sanshiro and If I don't say this, he'll force me to buy a Sega Saturn...
But jokes aside, as you can probably see, the game has one major issue: it's fanservice. Do you like these characters? Do you know them? Do you want them together in a fight? If all of these are answered with a no then you see the issue here. I know most of the characters so I get the jokes and references but not everyone will. And to those I'm afraid this game will have nothing to offer and will lose half of its appeal, especially because of the lack in the tactical department.
Yeah this game is a tactical rpg afterall, usually a very complex type pf game where you got a lot of customization going on: sadly the game doesn't really have that much and essentially becomes a matter of picking the most convenient skill and the best armor to be effective. Sure, some combinations are better than others but it doesn't make a huge difference: it's a very barebone tactical rpg that despite not being deep, it's actually pretty good for beginners who are sucky at it (like me).
So overall, I do recommend this game but ONLY to those who 1) played the first game and 2) to those who at least enjoy the characters portrayed in the game.
The story in it isn't all that special but there are some references to the first (keyword being "Some") and a lot of the characters are from the previous game as well, or simply swapped to Solo (essentially a support) and put into Pair (2 characters that are into one unit)
For example instead of Zephyr&Leanne we have Zephyr&Vashyron, with Leanne being Solo, or instead of Dante&Demitri we have Dante&Vergil; other returning couples are Chris&Jill, X&Zero and a few more in the likes of Chrom&Lucina, Kiryu&Majima, Hotsuma&Hiryu. Of course I can't forget mentioning Phoenix Wright&Maya as....solo (UUUURGH WHYYYY)!
The cast is big but this time you'll mostly bring 10 to units with you, making the fights less convoluted and faster than the previous game (you could have above 50 units in PXZ1, including your units).
In the end, this game is good: I'm having a blast and it's everything I could ever want for a sequel, but if you're not a fan or simply don't care about these characters the RPG elements won't hold you long enough to feel rewarded, despite being quite a good tactical rpg for beginners.
If you're looking for more complex tactical rpgs, this isn't the game for you.
If you're looking for more serious story, this isn't the game for you.
If you're looking for more original games, yet again, this game isn't for you.
I can best describe this game as a guilty pleasure more than anything else so, pick it for what it is.… Expand
May 11, 2018Before playing this, I had little experience in the genre, yet, as someone who never played the original, I ended up mostly enjoying Project XBefore playing this, I had little experience in the genre, yet, as someone who never played the original, I ended up mostly enjoying Project X Zone 2.
This is a strategic RPG that could be considered similar to the Fire Emblem series. Controls are responsive and I experienced little to no lag. Basically, you control "pair units" of two characters to attack enemies on the map. You can also assign "solo units" to characters to deal more damage in a single turn. Thinking ahead about where to place characters and where to attack from is vital in Project X Zone 2. This adds a layer of strategy to the game. However, I found the gameplay repetitive. There is little variation in actual battles, even with all the characters and their different attacks. A single level can also go on for a long time.
As its name may suggest, Project X Zone 2 has a lot of characters from various video game series. Some are more recognisable than others, and there are some surprising choices in there (Phoenix Wright, Segata Sanshiro). Most characters have humorous and entertaining interactions.
This is probably not the game for casual players, but I think newcomers to the genre can fairly easily pick it up and play. I also think the anime-like aesthetic gives it extra charm.… Expand
May 30, 2016A game with fun combat and a large roster of various characters from many different franchises. Ultimately its combat is the main draw ,A game with fun combat and a large roster of various characters from many different franchises. Ultimately its combat is the main draw , however the "story" and the dialogue sections become nothing more than a convoluted mess that become tiring to read (even for me and I am quite patient when it comes to reading dialogue).
At the end of the day Project X Zone 2 is fun if you ignore the dialogue (which is skippable THANKFULLY)
though most character appearances are little more than cameo fodder. Unimpressive cameo fodder mostly, though some are very likable.… Expand
Oct 8, 2017For someone who has completed the first Project X Zone, I've found that Project X Zone 2 is not as original nor as fun as the first one was.For someone who has completed the first Project X Zone, I've found that Project X Zone 2 is not as original nor as fun as the first one was. This is primarily due to one thing: Projext X Zone 2's difficulty spike is terribly uneven (e.g. Chapter 11) and so while PXZ1 was a bit draggy, there was no major spikes, so I could stomach casual plays. I could take the PXZ1 drag compared to the PXZ2's difficulty spike which was far more frustrating. It's a pity because in essence it's much like PXZ1 in gameplay - fund, likeable characters all mashed into 1 game with over the top fight animations. I'm disappointed with PXZ2 though.… Expand