Project X Zone 2 is junk food. It's a mile wide and an inch deep. But it's a blast, with a zany story and hilarious dialogue. I got a great deal of enjoyment out of seeing all the disparate characters and worlds smashed together, and I learned about a few game series I'd not previously checked out. If nothing else, PXZ2 is a great introduction to tactical RPG gameplay for newcomers to the genre.
All in all, Project X Zone 2 is an enjoyable experience that improves upon some faults present in its predecessor, while adding in some interesting new features.
The sequel rights many of the first game's wrongs and is a nice, iterative step forward on the formula Monolith's been perfecting since 2005. For those who were lukewarm on the first PXZ, these improvements may make the difference.
It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.
Project X Zone 2 does a great job improving on almost every element from the previous game. The problem is that they also made the game easier; this removed any strategy needed, and so the experience has become rather dull. It is admirable that they made so many improvements, but with the total lack of challenge, it was all for naught.
In simple words, a vastly improved game over the first one, new features and combat mechanics, the core gameplay is the same but it feels a little different from the first one, the new flanking feature makes the strategic battle map to have more sense and allow you to do massive damage if you attack from the back, the activable skills in combat are balanced except for a few of them that makes your units really op, in combat you can only do 3 attacks instead of 6 like in pxz1 but they do more damage and solo and support units do more damage aswell.
You also have separated resources to use activable skills, defense and counter attack called Sp, its different from XP which you use to do specials and multi attacks so this way you can activate skills and do a special at the same time
the missions or chapters dont feel boring or tedious like in the first one, why? because there a wide variety of new objectives (even after doing so some chapters ask you to clean up the enemies to finish ) and they are not so long, all chapters last for an hour on average except the last one, in most of your misions you can only deploy 10 units instead of having 19 of them ( you have to select them like in fire emblem ), thats another factor on why the chapters are shorter, but the game dont feel short at all its a 40h game almost guaranteed, ive hit chapter 35 in within 5 days and it felt it was like nothing, dont feel anymore that boring feel of pxz1 and having to force myself to finish it, i just want to play more pxz 2 is what i feel
the story is average but easy to follow, dont expect much in this field because is just an excuse for a massive crossover
the music is BRUTAL, songs are awesome and much better quality than the first one, and if you know them from before you are going to feel that sweet nostalgia
the rooster is nice once you start to meet them and search a bit for info of theyr original games in cause you dont know all of them, but can also read theyr bio in the crosspedia
if pxz1 is a 7 this one is easily a 8,5 or 9
so lets finish with a recap
-Improved gameplay with new combat mechanics
-Awesome and high quality music
-Lots of classic and more modern characters to love even the ones you dont know
-Sometimes funny jokes that will make you laugh
if the game has a bad thing is that sometimes the dialog is unnessesarily long but you can skip it by pressing Start if you dont want to read but i recomend to read it because of the story and jokes
Before playing this, I had little experience in the genre, yet, as someone who never played the original, I ended up mostly enjoying Project X Zone 2.
This is a strategic RPG that could be considered similar to the Fire Emblem series. Controls are responsive and I experienced little to no lag. Basically, you control "pair units" of two characters to attack enemies on the map. You can also assign "solo units" to characters to deal more damage in a single turn. Thinking ahead about where to place characters and where to attack from is vital in Project X Zone 2. This adds a layer of strategy to the game. However, I found the gameplay repetitive. There is little variation in actual battles, even with all the characters and their different attacks. A single level can also go on for a long time.
As its name may suggest, Project X Zone 2 has a lot of characters from various video game series. Some are more recognisable than others, and there are some surprising choices in there (Phoenix Wright, Segata Sanshiro). Most characters have humorous and entertaining interactions.
This is probably not the game for casual players, but I think newcomers to the genre can fairly easily pick it up and play. I also think the anime-like aesthetic gives it extra charm.
A game with fun combat and a large roster of various characters from many different franchises. Ultimately its combat is the main draw , however the "story" and the dialogue sections become nothing more than a convoluted mess that become tiring to read (even for me and I am quite patient when it comes to reading dialogue).
At the end of the day Project X Zone 2 is fun if you ignore the dialogue (which is skippable THANKFULLY)
though most character appearances are little more than cameo fodder. Unimpressive cameo fodder mostly, though some are very likable.
For someone who has completed the first Project X Zone, I've found that Project X Zone 2 is not as original nor as fun as the first one was. This is primarily due to one thing: Projext X Zone 2's difficulty spike is terribly uneven (e.g. Chapter 11) and so while PXZ1 was a bit draggy, there was no major spikes, so I could stomach casual plays. I could take the PXZ1 drag compared to the PXZ2's difficulty spike which was far more frustrating. It's a pity because in essence it's much like PXZ1 in gameplay - fund, likeable characters all mashed into 1 game with over the top fight animations. I'm disappointed with PXZ2 though.
SummaryIn the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as their favorite characters from a multitude of franchises...