Carmageddon is back with a crash. Reincarnation offers little new in terms of gameplay if you have played the first two Carmageddon games, and is riddled with technical problems, but Reincarnation still has its moments after all these years. A solid, gore-filled and violent racer. [June 2015]
With a little bit more courage and polish, Reincarnation could have been a great starting point for a reboot of a classic franchise. The gameplay is still fun and silly, but there is nothing really new here.
Carmageddon is back, baby!!! I don't think I could have wished for a better successor to Carmageddon 2. The premise is the same, but with more of everything. For an indie game this is quite an accomplishment. It's been years since I've taken interest in a game with cars. They all tend to be too... neat. Crashes almost always get left out in the bigger franchises. Carmageddon to the rescue! I want my car games to be nasty, dirty, wrecking fun! And that is exactly what Carmageddon: Reincarnation is. To hell with the rules, let's just roam the streets with the pedal to the metal while listening to the peds yelling for mercy as you light them on fire or electrify them for a nice sunday barbecue. Be the cause of huge crashes and watch it all again and again in instant replay. Glorious!
The return of the "kill all the pedestrians" series remains almost unaltered in its the original formula, extending it with new game modes and not disappointing those who expect tons of destruction and crazy power-ups. On the other side the effort to recover the magic of the past must face a technological deficit and an awful optimization.
I have played well over 50 hours in this game since Early Access. While the game is a solid remake it still suffers from performance issues as well as lacking Tracked Vehicles (mind you this is being worked on at the moment however) and currently has a fill in for the Suppressor (due to 6 wheel tech not being implemented). At this stage I would not consider this game worthy of 'Full Release' as it could have done with these features as well as the time for optimization and would encourage people to wait until these have both been added.
or so that there the graph and beautiful so I start running the frames falls that the the gameplay is boring and the same controls are horrible takes 2 seconds to turn the car around the game and about
Back in the Old Days a game called Carmageddon splatted onto our screens and into our hearts.
This is a pretty faithful reboot of the days gone by.
That said, it hasn't aged well, the game still feels unfinished, and takes an ages to load even from an SSD.
As a Backer I am disappointed in this game, it could have been so much more.
The new race types are a nice change, but the game balance seems rather broken, cars are simultaneously too fragile and too tough, sometimes a light bump is all they need to explode, other times cars can take massive impacts, mines and mortars and cheap kicking.
Speaking of power ups, they are just many flavors of the same thing with cosmetic differences, and most are pretty useless.
R.I.P Carmagedon, see you in the next life.
Allow me start this review by saying that I have been a Carma fan since I first played the demo of the original game in 1997 and that I will probably never grow tired of replaying the two original Carmageddon games.
Needless to say I didn't hesitate to back Carmageddon Reincarnation when I found out Stainless was doing a Kickstarter back in 2012. The game was originally set to be released in 2013 but it got delayed several times until it finally materialized on Steam Early Access in March 2014. There it lingered until it was released in May 2015 after yet another delay.
I've played every Alpha and Beta version of CR and while the game looked decidedly mediocre and ran terrible it showed a lot of promise so I kept giving Stainless the benefit of the doubt.
On their Kickstarter page Stainless states "The Carmageddon community means the world to us" yet they were very silent on the Steam forums and updates were few and far between during the games year-long stay in Early Access.
In May 2015 CR finally went gold and it saddens me to report that Reincarnation is still buggy and highly unoptimized. This game looks incredibly dated (it pales in comparison to 2008's GTA IV for example) yet it somehow manages to be more demanding than even the most advanced modern open world titles (eg Witcher 3, GTA 5).
Many graphical options have been cut from the final version of the game, normally this would be a bad thing but in CR's case it doesn't really matter because tweaking the game's graphical options doesn't seem to change a whole lot performance-wise, no matter what settings I select this game keeps struggling to maintain 30fps on my system (i7,12gb ram, 960 (4gb) ) and the frame rate drops below 20fps every single time I pick up/ use certain power-ups.
Loading times are very long, textures and foliage look primitive, there is no regular traffic, no day and night cycle, no variable weather and no cockpit view.
I do like the game's art and the fact that Carma's dark humour is present.
The cars also look quite good and they have a proper damage model. If you've played the old Carma games the car handling will feel just right, the game controls perfectly fine with a pad and it's also playable with a keyboard. I don't think wheels are supported at the moment.
Peds look pretty dated but they're animated well enough. The gore is nicely done for the most part although I would prefer it if peds didn't explode so easily.
AI is rudimentary at best. Your opponents still teleport around the map like they do in Carma 1 and 2. They also have trouble reaching certain spots on the map, this makes them more or less useless during some of the game's new modes. I don't really mind this but if you're looking for a game with challenging, "believable" opponents you may want to look elsewhere.
CR has your "typical" fun Carma pickups (both classics and new ones) and there is a varied selection of cool, over-the-top maps. Sadly activating some of these pickups will turn the game into a slideshow, some maps also run much worse than others.
The UI is fine but I would like to have the option to toggle it on and off.
The replay feature is back and it's a joy to use.
Sound design is very good and I would rate the OST higher if it didn't contain bloody dubstep tracks, this is not the biggest issue in the world but I think it's worth mentioning nonetheless because that noise gets really old really fast and it feels totally out of place.
Multiplayer modes are still devoid of peds and pretty buggy, lag and random disconnects are still common even when trying to play with RL friends.
So no I would not recommend CR, at least not in its current state. I know Stainless isn't a huge AAA studio but if your game looks archaic it should fly on modern gaming hardware, you can't have poor graphics, mediocre AI etc and expect to get away with poor performance.
SummaryPlay a bunch of game modes against the new improved AI opponents, or online against the rest of the Carmafan masses, such as they are. Progress your Career through the Carma ranks or have a MultiPlayer romp in a Car Crusher, Fox 'n' Hounds, Death Race or Checkpoint Stampede event, characterized by Carmageddon’s trademark over-the-top vio...