Regardless of whether or not you have played Chrono Trigger before, the DS remake is an absolute must-own for any RPG fan and is easily one of the year’s best releases.
Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect.
R.I.P Akira Toriyama, one of the greatest genius i ever saw. Thank you for creating one of the best, if not, the best game of all time, Chrono Trigger.
"Chrono Trigger," the 1995 RPG developed by Square Enix, is like the Beatles of video games. It's a magnum opus, a masterpiece that has stood the test of time, much like a well-aged bottle of wine.
Graphics:
Graphically, it's impressive how they managed to preserve the charm of the original while adapting it to the DS's dual screens. The sprites are crisp, and the dual-screen setup adds a layer of convenience, displaying maps and menus without cluttering the main action.
Gameplay:
The gameplay, fortunately, remains faithful to the SNES version. The touch screen controls might not be everyone's cup of tea, but they don't detract from the overall experience. The added convenience of having your inventory and maps readily accessible with a tap is a nice touch. It's like the game got a little quality of life makeover.
Soundtrack:
Now, let's talk music. The DS version inherits the iconic soundtrack from the original, and it sounds just as magical on this handheld platform. Mitsuda and Uematsu's compositions continue to shine, making the DS rendition a portable symphony of nostalgia.
Story:
And of course, the narrative. The time-traveling epic is intact, with all its twists and turns. The DS version even throws in a new ending, giving players an extra layer of exploration for those hungry for more.
In conclusion, "Chrono Trigger" on the DS is a faithful port that brings the timeless classic to a handheld format without losing its soul. It's like having a pocket-sized portal to the golden age of RPGs. While it may not revolutionize the game, it certainly doesn't tarnish the legacy.
Chrono Trigger hasn't lost its magic in 2009. The combat system is unique and effective, the story and its characters impressive and even the looks and sound of the game are more than you could wish for. It the end it was worth waiting for a European version.
+ Battle system is fast paced, simple, and fun+ No character is completely useless+ World feels alive with many choices constantly being reflected+ No need to grind, battle stragety is more important+ All Characters have depth/development+ Highly replayable / multiple endings+ Does time travel right~ Sidequests are mainly there to develop characters~ Music doesn't really have it's own identity~ A lot of skippable quests, including the final dungeon!- Lavos fight can drag on- Black Omens is tedious
I understand why this game would appeal to so many, but after 3 hours, I was ultimately bored with it. If you're REALLY into traditional RPGs, this will probably be worth visiting.
It's a fun, good game game and I'd recommend it to any JRPG fan, but there are some issues that a lot of people overlook. Mainly in character development or should I say lack of. Additionally the Story has some very weak points and is poorly executed in certain parts. Gameplay is pretty solid though, Decent battle system, great soundtrack(although there are a few weak tracks but overall its great) A game well worth playing!
The first part of this game seems amazing, like a 10/10, one of the best games you've ever played. It then becomes and abrasive boring slow slog with cheap tactics. Oh wow, every enemy automatically takes half my health. Oh this enemy can kill me in two hits. Oh I used the wrong spell I guess cause I just healed it, now my entire party is dead and I have to redo those 5 forced battles before this again. Oh look I finally made it to the boss this will be exciting, .......oh wow they are literally reusing the same boss I just faced 15 minutes ago. God this is so lazily made. It isn't one of the best games of all time, or rpgs, or jrpgs, it isn't the best of anything.
I love the characters and the charm it shows at first, and that makes it all the worse that this game falls off such an incredibly steep cliff that you never saw coming.
"You can take both a frog and robot, designed by Akira Toriyama, through a prehistoric land! BEST GAME EVER!"
Because I just love when my cavegirl Ayla from the year 65,000,000 BC emerges into the year 2300 A.D. and doesn't even mention the mechs and robots walking around.
Or how Marle is only important during the first 1 hour of gameplay before her character becomes void of all meaning.
And how about those sudden spikes in difficulty? One moment it's smooth sailing and the next you're facing a boss who deals 180 HP of damage every round. But hey, I'm a big kid. I can handle it, babe. I just simply choose not to, and play a more balanced and better designed game.
Summary[Metacritic's 2008 DS Game of the Year] When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his unfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, tr...