Not a guarantee that it's a game for everyone, but rather a big fat A+ for Alphadream when it comes to Advanced Game Design. This game is the cream of the portable gaming crop, and you'll be really hard-ressed not to be taken in by at least one of it's plentiful charms.
Despite being a very solid RPG, it never takes itself too seriously. There's just something very cheeky, almost silly about it all (and the game really focuses on this) as it throws one ridiculous situation at you after the next.
My complaints about the storytelling and button-pressing aside, it's impossible to deny that Mario & Luigi: Partners in Time is engaging from a tactile perspective—taking out evil toadstools by kicking a red shell back and forth between the mustache brothers just never gets old.
Uno de los RPGs más infravalorados del fontanero. Este juego es la versión definitiva de Superstar Saga, y los que dicen que no es porque nunca lo han jugado.
It truly, truly pains me to write this review. I just cannot find it in myself to like this game. To begin, the game just drags on and on in each area and the game is very formulaic. Worst of all, I could not enjoy the combat system: maintaining control over four characters to pull off special attacks is a very frustrating chore. The special attacks have also replaced the Bros. Attacks from Superstar Saga, and each one is a repetitive, pointlessly tedious mini-game that eats up time and makes the battles drag as well as the areas. The game has nothing but padding and I just wanted it to end.
Presentation-wise, the game is passable, but nothing impressive. The game's graphics barely pass a GBA title. As for the music, if you were to ask me what soundtrack belonged to what area, I would not be able to tell you.
Thankfully, the game's story does have some funny moments: hearing Mario say "babies" cracks me up. Overall, though, the story or characters doesn't redeem this game (you know from the beginning everything will turn out well: where are the Shroob aliens present-day?!).
As I said already, I hate that I do not like this game, seeing as how Superstar Saga is among my favorite games of all time. There's hardly anything to take away from this game. A poor sequel.
sorry to people who liked it, but this game was a pain to endure, it felt like a filler episode of a show, and there's soooo much padding.
the plot is weak, the development of it is weak, and a lot of elements seem to have been thrown into it just to make it more complicated and pad it more. the ending comes rather abruptly, and a lot of plot threads lead nowhere, they are there just to keep you distracted longer.
the battle system, while and evolution of the system from the first game, became confusing, you'll find yourself many times mistaking baby mario or luigi for their grown up counterparts in the battle sequences where you have a milisecond to guess which bro is falling.
the enemies have no personality or motivation either.
all in all, this is just a cheap sequel to get the franchise going, if you can, skip directly to bowser's inside story, there's no plot on this, you are not missing anything at all
I'd bet this was co-developed by ghost developer TOSE
SummaryIn this sequel to Mario & Luigi: Superstar Saga, the brothers travel back in time to retrieve Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser. Teaming up with their young selves will soon send Mario and Luigi on a quest of lunatic proportions as players must control both the adult AND b...