Enter the Gungeon is a fantastic game that continues to offer surprises after hours and hours into the experience. The game feels satisfying to play, and gives you the tools to succeed, and it is up to you to master the skills. The crazy weapons, enemies, and bosses all lead to an experience that is worth playing, even if you aren’t a fan of the genre.
This game is my personal favorite game of all time. I wasn't even that interested in bullet-hell style of games until I played this game. As soon as I began playing it, I fell in love with it. You can tell how much of a passion project Enter the Gungeon is. There's so many options, so much replayability, subtle story telling, everything just makes you want to constantly do more runs inside the Gungeon. My personal favorite part is just how many things there are in the game to increase replayability. Building the bullet to kill the past, specialized runs like rainbow mode runs, boss rush mode, challenge mode, secret chambers on top of the original five chambers, there is just so much potential to play this game for a long time. I love it when games give me a reason to keep playing, and Gungeon is filled with content where you can always have some goal to achieve when you jump into the game.
I can't sing more praise of this game, as it is my personal favorite. If you love bullet hell style games, please give Enter the Gungeon a try.
One of my all time favorite games. I see that a lot of people have hated on the game for its learning and difficulty curve, but trust me when I tell you how satisfying and fun this game becomes as you learn to survive the bullethell elements. The developers continued to pump so many guns and items into this game to the point of absurdity. The amount of synergies and interactions present is jaw dropping and really makes you want to play one more run to see if you can make a game breaking build and demolish every boss and enemy along the way. This game gives you what you put into it and more if you commit to learning the basics of survival. I don't mean to say git gud to anyone, but it is so worth it. Also if you don't like the inconsistency of items, you can always turn on rainbow mode and pick a high tier item every floor.
A game that's clearly the product of passion, talent and dedication, Enter The Gungeon is an exciting twin stick shooter that mixes up elements ranging from The Binding of Isaac, Dark Souls and Ikaruga (among others...). The result is a delightful and sadistic cocktail that the most hardcore gamers will fall in love with, but also one that is definitely not for everyone.
A great-looking game with a hell of a lot of content hidden inside it, but the steep difficulty curve and lack of real progression may not sit too well with more casual players. [Issue#269, p.82]
Enter the Gungeon offers a new way to understand the rogue-like games, being more dependent on the player skill than focusing on the item drops. It has perfect gunplay and a cute game design, and even if it's not as good as The Binding of Isaac or Nuclear Throne, it comes close to them.
Overall I had a great experience playing this game despite the urge to rage quit from time to time, which is to be expected with a game such as Enter the Gungeon. This is a great little indie title with great elements of combat and exploration.
I was expecting this game for along time, now i played it a lot, 46 runs so somewhere between 300 hours and 450 hours, the feeling is the game is just boring, you always start with the same bad weapons, the drops are totally unbalanced, sometimes you have like 10 OP weapons early in the game, sometimes you have to wait the second boss to have a good single one. The worst part is the AWFULL sound design of the weapons, it sounds really bad, it's sounds like table tennis balls, it's sounds foam balls, it sounds salad spinner (remember borderlands).
'Enter the Gungeon' would be a fantastic game if it weren't for one awful game mechanic, that being that there is always a slight margin of error when aiming your gun, meaning that if you shoot five bullets while holding the right stick in the same direction, those five bullets will go slightly different directions. That mechanic might be fine for a game that's meant to mirror reality to some extent, but, for a skill-based, bullet hell, dungeon crawler, it's an absolute game-breaker.
(Note that this mechanic is independent of the "Aim Assist" feature. It happens regardless of the level of "Aim Assist" you select.)
For the most part, the other parts of the game are solid. I love the artistic style, the gun puns, the bosses (well, the six or so that I fought), the subtle nods to other games (e.g. the guy that's like the Crestfallen Warrior at the entrance to the tutorial level), and the amount of challenge, which would be just right if I could just aim my bullets correctly.
For those that haven't played the game yet, just imagine how frustrating it would be to try to play 'The Binding of Isaac' if your tears were always shot in slightly different directions then you intended.
SummaryEnter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.