This is one of those games that almost literally allow you to do what you want where you want. You want to grind the game away and take the lazy approach of producing resources really slowly, go ahead! You want to ramp up production to blazing fast limits go ahead!
One of the nice things about this game is you have a lot of room to do whatever you want. The player literally has tens of thousands of meters up and down to build if they do so desire to. It has a nice combination of balance and things to do. You can really feel like your building a factory without worrying about aliens coming to destroy it.
Which brings us to the tower defense portion. It's tower defense without all the walls to build, the AI pathing to change, ect. You build defenses wherever you wish and the enemies go around it however they can usually flying high above them while getting shot. You can't block off paths nor do the aliens try to blow up your defenses. While this takes away a lot of the strategy it also makes it so you aren't constantly annoyed by having to rebuild defenses.
The next thing is logistics. The logistics in this game are nice because there are a ton of choices. Do you mass storage all your resources in one gigantic mass storage, pulling out what you need more easier but having to manage the capacity limit. Do you mass storage everything separately building each up as you need it but making wiring a bit more complicated. Do you use hopper storage, requiring more resources but being able to place stuff in your inventory easier. How much do you automate, do you try to automate every single resource or only the ones you use constantly.
The UI could use some work, it's not perfect. However considering the very few people working on this game it's quite nice. There are quite a few polishes that could be done with the game but it's not complete it constantly being worked on with about 1 major patch a month and a constant beta test branch that gets updated every day. The nice thing is with the mainline major patches unlike some developers this developer keeps everything balanced. It's not add in 1000 features and then at some indeterminate future balance everything.
Speaking of the developers the main developer, DJArcas as he goes by on the forums and on youtube, is constantly streaming both his gameplay and his development of the game. He takes the time to answer questions that players might have and listen to their suggestions. Unlike most developers that dodge the hard questions and only give cryptic uncommitted answers, he will generally tell you exactly why he won't do something, or why what you are saying is wrong, or what you are doing is wrong or that he agrees with your suggestion and will be implementing it quickly. It is so nice to have a developer that answers community questions constantly and is so approachable. It's rare to see this in any game company and even rarer for a game that is so constantly updated!
If you like creating, efficiency, logistics and exploration then this is the game for you. You will spend hours figuring out the best way to run your base. Get it right then have to redo it cause you need to move to a higher tier of building. You'll have to manage power output, which metals need to be transformed into wires, coils, plates and PCB's, probably more I don't know about yet cause with my time played I don't think I've reached tier 2 yet. Which all can be automated on factory like assembly line. This game can be addictive. It's the next generation of Civilization addiction imo in regards to the 1 more turn. But with smelting enough bars to craft that item or research that upgrade to progress your operation.
I noticed some reviewers don't like some of the changes, which I don't get, from what I understand the changes made added more logistical problems to solve. Which in my book is a great thing. This game has so much depth to it you just won't believe it. Oh and I forgot to mention you will have to defend your base against attacks. So yeah there's that to.
The game is a bargain at twice the price imo with the amount of content and play time I've already gotten out of it. I was lucky enough to get it on sale and bought it on a whim after reading the description of the game and watching the videos.
Highly recommended for logistical types.
Great game. it is quite complex, automate the collection of ores while fighting mobs, if there's one thing I learned from this game is that if something is not working right is because you do not has built enough (turrets, batteries, extractors) for those who like to challenge and exploration that's the game!
I'm a 33 years old gamer who has been playing video games since I was a kid. I'm getting very hard to satisfy. I rarelly really love a game. Maybe 1 or 2 games per year.
This one is 2016's highlight for me. I'm 180 hours and loving it.
Cross over between Factorio and Minecraft, with more depth then both game combined.
NOT super-user friendly. A little slow at start.
But never insults the gamer's intelligence.
So many things to try/explore/discover.
Also worth mentionning that it is developped by a single guy who streams (Youtube) 100% of his progress on the game.
Love it.
So far the greatest game I discovered this year, which completely drew me in and offers a very good balance between challenge and a rewarding experience. It strongly focuses on automation, with several unique mechanics. Even though the graphics are similar to minecraft the game does not play similar at all.
Also the developer is very active on forums and continuously updates the game.
I can only say: If you like mining, resource management, so kickass logistics and bug fights then just
dig it. Im so addicted to this game and there was only one game before that could hook me like that aswell and that was WoW. And because WoW is ending as a fun game im was so glad ive found this one. the devotion and effort the dev put into this game is awesome.
Just join the **** will go big. See you on the forum where are questions are fast answered by the users or the dev!
If you like designing systems flying through the air on grappling hook and fighting hordes of enemy minions with banks of lasers and missiles try this game. but be warned they have noticed your presence and the more you build the faster they will come after you.
SummaryFirst released on Xbox 360 in 2011, FortressCraft became one of the best-selling Xbox downloadable games of all time. The new version - FortressCraft Evolved – has been recreated from the ground up in Unity to produce a new, more powerful experience in creative world building.