- Summary: In Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, yourIn Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, your soldiers can gain experience by fighting new monsters in the Tower of Valni.… Expand
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Nintendo E3 2005 Press Conference DS/GBA Demo Showcase
A.A.May 24, 2005Rawks.
Jan 23, 2013Amazing game. I was a bit skeptical at first, but when I finally got to play it through the 3DS Ambassador Program, I was floored. This gameAmazing game. I was a bit skeptical at first, but when I finally got to play it through the 3DS Ambassador Program, I was floored. This game is addictive as hell! The replay value is definitely strong in this one.… Expand
SarmedS.Jun 13, 2005DA best game i've ever played...... I LOV IT....
jacobmMay 30, 2009I'm only on chapter 18 but i swear to god its the best game in the world , but its frustrating that if you lose someone you can either I'm only on chapter 18 but i swear to god its the best game in the world , but its frustrating that if you lose someone you can either go on without them(not a wise move)or start the chapter over. I play it on the Visual Gameboy Advance practically every day. IT IS AWESOME!!!!… Expand
Feb 29, 2016So you will know what type of gamer is writing this review, I'll list three of my favorite games.
Danganronpa Fire emblem AtelierSo you will know what type of gamer is writing this review, I'll list three of my favorite games.
GAMEPLAY: Fantastic gameplay, loads of fun. There are a lot of recruitable characters, I would say about thirty in game. You can recruit some in the endgame as well. Support conversations during battle delve into their personalities. I'll delve more into gameplay further down in this review.
MUSIC: Music is violins and trumpets and keyboards mostly. Nothing stands out as great as far as the games music.
STORY: Story is good but not great. Intriguing at certain moments but mostly a very average storyline.
GRAPHICS: Graphics are what you would expect from a gba game
GAME LENGTH: Lots of gameplay time. I spent about 65 hours in this game but that includes the bonus content such as recruiting the extra characters after completion of the game.
There wasn't anything bad to list about this game in my opinion.
IN DEPTH REVIEW:
The gameplay is strategy based. You first prepare your army such as picking the recruits you want to take into battle and equipping weapons and healing items to them. Each recruit can have five items on their person at a time. You can scan the level beforehand to see which recruits are best for the level and also see the enemy's items and also to see if there are any recruitable characters on the level. Some recruits can be missed and not recruited if you do not talk to them with a certain recruit. You can also change your recruits starting position before you begin the level.
To actually play the level, you must meet the requirements to beat that level. Most of the time the requirements are to kill all enemies. To do this, you move your units around a grid based level. Attacking enemy units or retreating when necessary. Enemies also come for your party so building a defensive wall is important at times. The weapons you combat with matter in this game, swords are better against axes, and lances are better against swords. Magic also has its weapon triangle guidelines. There are also archers in this game and healers. A couple of special units as well such as a dancer which can give one unit an extra turn during one of the players turns. I'll list some character classes,
Troubadour: a units with great movement that can heal only.
Knight: a unit with little movement range but great defense.
Archer: a unit who has an extra attack range but cannot attack back when in close combat.
Mage: a unit who can attack one or two spaces away with magic.
Cavalier: a horseback unit that can use lances and swords.
Thief: a unit who can open chest and steal certain items from enemy units. Can also attack but not very effectivly.
Units can change class after reaching level 10-20. The advanced class has many bonuses including an extra 20 level ups the recruit can obtain and sometimes the recruit who changed class can use extra weapons or magic or staves. Every recruit has two classes to choose from when they change class. Each with their unique strong points.
When a recruit dies on the level, you LOSE that unit PERMANENTLY. This is the Fire Emblem way.
There are arenas in this game on certain levels that let's you fight for money and experience. You can max a recruit or all recruits at these arenas but your unit will be forever lost if you die in the arena. You can suspend on levels and then soft reset the system to save your progress so you will not waste hours at the arena when a unit dies. Simply load the suspended data and restart your progress from that point. I spent many hours at the arenas, it was one of the things I liked most about this game that isn't in every Fire Emblem title.
Also, this game is rare now and most copies for sale are very expensive. I lucked out and got a copy that works from Amazon.com for about 20 dollars. Most copies were in the 100 dollar range as I recall. That just shows how great this game is I suppose but I would recommend this game at the 100 dollar price tag. That how great I think this game is. You will likely play it more than once so you could put over a 100 hours into this game which equals out to a dollar an hour to play. Not to bad. Also, the other Fire Emblem titles are very expensive as well except for Fire Emblem Awakening and Fire Emblem Fates which were released rather recently.
That wraps this review up, hope it helps.… Expand
Dec 3, 2014The Tower of Valni!
If there was one beef I had with the first Fire Emblem on GBA in America, it was the leveling of my characters. TheThe Tower of Valni!
If there was one beef I had with the first Fire Emblem on GBA in America, it was the leveling of my characters. The Tower of Valni addressed this in such a wonderful way. No matter which characters you took with you in the main chapters to battle, the Tower of Valni made it possible to max each character's level before continuing to a challenging chapter. Also new to the series are the skirmish battles around the world map, which weren't necessary to advance in the story, but good for leveling characted and testing out new strategies.
-The gameplay is as addictive as ever. Nothing new added to the series here as you can still plot out your moves and see the odds of success before each battle. You can also see your enemies range of movement during each turn giving a great advantage over deployment. Characters can encourage one another on the battlefield by using the talk command between two compatible characters. However, I did not take advantage of this feature as much and it's definitely not necessary, just a useful tool at times and if you're looking for extra dialogue.
-The Story is very memorable, although the dialogue can get to be a bit tedious at times and you may find yourself wanting to skip ahead. It won't take you on any kind of emotional roller coaster of sorts.
-The cast of characters are plentiful. Which is necessary as character permadeath is still here, and if you lose one of your favorite characters in battle, it can be a devastating thing to experience. Sacred Stones balances this well as many times, you will get caught off-guard by enemy reinforcements, and if you've spent over 45 minutes on one chapter, getting close to the end and one of your characters die; you have a choice to press forward or start that chapter all over again. It's sometimes a hard choice to make.
-The amount of content is incredible, not only will the Tower of Valni make you invest hours upon hours of gameplay, all the while improving your troops, but the skirmishes and the after game content is incredible, not to mention the two paths that can be chosen in the middle of the game. If you want to go back and experience the other main characters separate path, you have that option to play it all over again.
This is a classic in the Fire Emblem series and not much can be said in the way for areas of improvement. If you're a strategy RPG fan and a fan of a good story, definitely play this game.… Expand
[Anonymous]Jan 5, 2007An alright game, however, the Tower of Valni simply makes this game no challenge.
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