Final Fantasy Crystal Chronicles
GameCube- Publisher: Nintendo
- Release Date: Feb 9, 2004
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Play MagazineThe combination of the action, high adventure, quaint bustling towns and villages, Moogle wisdom (like the Yodas they are) and the best Square soundtrack since the SNES days add up to the most immersive overall universe I've experienced on the GameCube, if not on any next-gen console. [Feb 2004, p.38]
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While there isn't much story in this game (which seems like going back to the FF:1 days) the game is incredibly addicting.
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The multiplayer is the best reason to play the game. Its not worth it for the one-player alone, rather for the great experience with a group.
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This is one of those games that you can sit down with three of your friends and really bond over. On many occasions we were yelling at each other over what was going on in the game, but when we managed to finally kill that boss, the reward was all that much better.
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Nintendo PowerCrown FFCC the console king of multiplayer RPGs - all others are pretenders to the throne. Single-player moode is a rich experience, but it's dungeon-hacking party play that rules. [Mar 2004, p.116]
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A masterpiece.
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Everything from the vivid backgrounds down to the little things like the water effects, the shadows, and even the way the myrrh moves in your chalice has been done so beautifully, it really takes your breath away.
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While the single player portion of this title might be dull, if you happen to have three other friends and have 4 GBA consoles between you all, this is the perfect purchase. Never before has a game that highlighted teamwork come along like this.
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The soundtrack of Crystal Chronicles matches the games unique artwork and visuals very well, making it seem even more, um, magical. The sound effects are decent, but are definitely overshadowed by the soundtrack.
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Computer Games MagazineWhile some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
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It simply feels more natural to select attacks, items and suchlike on the smaller GBA screen, and actually do the combat and exploration on the main TV screen - while there's even an added element of gameplay from the fact that each player gets a different map on their GBA.
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The games mechanics are a breeze to master, but still offer up enough intricacies to make playing the game more about skill than random button mashing and luck.
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netjakLike in any game requiring human co-operation, its only as good as the people you play it with, but for those who put the time and effort into getting the crew together on, say, a weekly basis, youll find a game worthy of the Final Fantasy name.
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With three or four players, GBA screens ablaze, this is nothing short of a tiny slice of gaming nirvana, and some of the most unabashed, undilluted fun to be produced for this generation of consoles.
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TotalGames.netFFCC combines the instant appeal of adventures like Wind Waker and StarFox Adventures with the best parts of the FF universe...The best thing to come out of Square since "FFVII."
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A lavishly beautiful, unusually innovative, daring and unique breed of action- RPG that is sometimes a little too old-fashioned for its own good and occasionally marred by teething problems.
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If you have the people and equipment to play it, Final Fantasy: Crystal Chronicles is a great adventure that has no trouble standing out from the crowd of GameCube RPGs.
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While it is fun in single player it doesnt even hold a candle to when you are playing multiplayer. The game can (and it does) get repetitive during some of the dungeons.
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Square-Enix has successfully implemented interconnectivity in a way that not only makes sense, but also works.
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The controls are weird and strange. Nevertheless, Crystal Chronicles is a charming game and a great addition to the GameCube library of RPGs... for multiplayer gaming purposes only.
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The lack of an epic, driving story prevents the game from achieving the greatness of other Final Fantasy games.
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FF:CC will not disappoint too many gamers, it instead will simply expose them to another way that RPG videogames can be played.
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The storyline is nothing outstanding but it serves its purpose and sets the scene for the adventures and battles that are to follow.
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As with any role-player, there's a mess of shit to track: money, spells, elements, keys, letters, artifacts, trades, treasures, ailments, weapon parts, and your favorite foods (I like star carrots!). The multiplayer concept, like the game's pastoral setting, is much more elegant.
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The level of satisfaction you derive from Final Fantasy: Crystal Chronicles correlates directly to whether you look at it as a poor man's Final Fantasy or as the best damn game of "Gauntlet" you've ever laid eyes on.
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It's not for everyone--but, in the end, Crystal Chronicles can be a tremendously entertaining multiplayer game for those willing to work together to overcome some obstacles both in the game itself and in its design.
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Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. It's a simple, beautiful, and rewarding experience. [Mar 2004, p.124]
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Cheat Code CentralIt will appeal to "Diablo" and "Zelda" fans alike. It's pace is well-balanced and the action-oriented nature of the gameplay will ensure that it appeals to a wide audience.
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Throw out the multiplayer and other gimmicks, and it sounds like a basic action RPG, doesn't it?... FFCC's core gameplay is older than the hills, and The Game Designers Studio hasn't done much to keep the 25-or-so-hour experience very engaging for solo adventurers.
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A wealth of multiplayer gameplay, but only after spending yourself poor on hardware.
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A gameplay experience in the 20-60 hour range...That said, the debilitating single-player deficiencies, along with the outrageous hardware requirements for multiplayer caused my rating to take a significant hit downward.
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Crystal Chronicles is more a kin to the mana series rather than the Final Fantasy series.
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It's not for everyone strange quirks such as the bucket-carrying mechanic and the expensive hardware needed to enjoy its multiplayer make it less accessible than traditional Final Fantasy games, but so long as you're not expecting an epic narrative, you'll enjoy what the first GameCube Final Fantasy has to offer.
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Soloing is a bit repetitious and slow, but gather some friends - and a whole lot of hardware - and you're in for one of the smartest, weirdest, and most magical four-player adventures you're likely to play. [Mar 2004, p.85]
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The multiplayer cooperative mode is the real reason to own Crystal Chronicles. Solving puzzles and overcoming foes requires absolute teamwork, and this sense of camaraderie is inexplicably addictive.
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It's not worth rushing out and buying four GBAs and link cables (you'll probably never use all that equipment ever again), but it's a must-have if you and your friends already have most of the required hardware and love multiplayer gaming. There's no other title quite like it.
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Save for a superbly annoying final level and boss, Final Fantasy: Crystal Chronicles is a quality game in most every respect...To play this as just a single player title is to do the entire effort an injustice.
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Something feels a little off. I don't know whether it's the lack of cohesive storyline, or that the gameplay elements were so surprisingly simple. Poor controls also plagued my enjoyment.
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The game's single player mode is void of any real entertainment values.
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The single-player game is too easy and the multiplayer game is too impractical. If Square had found a way to balance the multiplayer gaming, this would have been a fantastic title.
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I enjoyed playing the game even though it is more Diabloesque than like Final Fantasy.
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A fantastic multiplayer experience, though the necessary hardware requirements and rather clunky interface make it a title that may put some people off.
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The game may look impressive, but given a play test we can't help but be a little disappointed.
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While it has a fine single player component, the game only realizes its true potential if you go through the trouble of rounding up three friends with Game Boy Advances.
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If you enjoy hack and slash games you should have a good time with Crystal Chronicles...a great attempt at connectivity and a fun game as long as you have the massive hardware requirements needed to fully enjoy it.
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An excellent multi-player romp, but in single player, its merely a diluted example of the other games in the series. [JPN Import]
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While obviously lacking in the story department, neither the single nor multiplayer modes really capture the Final Fantasy zeitgeist, instead having more in common with action-adventure titles like Gauntlet or Zelda. [Import]
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Square have tried to give us a chance to tell our own stories through this game, but their rules and prerequisites are often too restricting and the rewards not always enough.
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Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you hve come to know and love...There's little here that truly excites. [Feb 2004, p.104]
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The good things about Final Fantasy Crystal Chronicles are REALLY good, and the things that are bad really hurt.
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The graphics are outstanding, the teamwork aspects are unique and enjoyable, and even in single player there's fun to be had. On the other hand, using the Game Boy Advance can be a hassle from time to time.
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Its not the worst game Ive ever played in my life; in fact, its fairly decent, but its just so disappointing. Like all Nintendo gamers, I had high hopes for this game and we got a totally half-assed game.
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The bland single player holds it back, but things get much better when you play with friends.
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It offers one of the most beautiful worlds ever created on a console, heavy with atmosphere and wonder, laden with the treasures of the Final Fantasy heritage. However, it asks too much expense and hassle and it inflicts too many setbacks, frustrations and restrictions to come close to being a fair exchange.
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games(TM)Unfortunately, though the multiplayer game is certainly better than the experience offered by playing alone, it has its own flaws that turn what could have been great fun into something lacklustre. Perhaps if Square Enix had tried something a bit more traditional rather than being blinded by Nintendo's claim that connectivity is the way forward, this wouldn't have been the case. [Mar 2004, p.102]
Awards & Rankings
21
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9
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#9 Most Discussed GameCube Game of 2004
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9
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#9 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 191 out of 227
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Mixed: 27 out of 227
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Negative: 9 out of 227
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Mar 22, 2015
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Jan 14, 2023worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
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Sep 23, 2020