Sharpen your swords, start pouring the silver and get ready to rock the undead back to their uneasy rests, because if you have even the slightest interest in removing zombie infestations, Hunter: The Reckoning is the game you've been waiting for your entire life.
I really miss this game. I wish an updated version was released for the new, more powerful gaming consoles. Hunter: The Reckoning, aside from having one of the coolest names in gaming history, was nonstop action and entertainment. The developers did a great job drawing the player into the action. By the time you were done playing, you were exhausted, as if you were the one running around killing zombies.
This is a game that for some would be considered a hidden gem. I gave it a semi decent score only for several reasons but I do admit for certain people this game could be must own. The most similar game I've played to this are the evil dead games and to many those games are where it's at. This is sort of a hybrid game somewhere between arcade and rpg. It's full on an action adventure game, but is mostly linear. Secret areas aren't super hard to find (but you may not stumble into or unlock before passing). You have four different playable characters and for me why I scored the game on the lower side was because this game is needlessly repetitive and I didn't want to do more than one playthrough. The game makes a mistake keeping you at a skill level by not being able to proceed until you kill enough enemies. While good in concept it also slows down the game s enjoyment drastically, having to kill many monsters with utter dread until you kill enough. I guess they thought this was a good skill check but they didn't think it would also have that impact that I felt if you were not having problems. That aside you eventually do reach a point that becomes challenging. Monsters are varied and each type has a weakness to some form of ammo which makes the gameplay pretty decent. It was fun rotating through many different weapons. One issue around this though is the controller option layouts are not varied appropriately. Nor are the weapons and health/edge drops portioned out in a randomness that fully works. I found the katana would drop the most health but then relying on it as a strategy gave you carpel tunnel syndrome lol because of how tight the triggers are on the original xbox controller. Had they made health drops more even, a ranged weapon based character would have been way better. Further to that switching weapons was workable but also tedious. One other issue is the edge powers you can play with are not outlined very well. Although described in the manual you don't get a choice or knowledge which you will get or which characters own which. They seem to be a side show and I had to figure them out on my own. To be honest I got to chapter 10/22 before even wondering about using them. Then I realize that they were very useful going forward but not really implemented very well. Oh well. Story in this game is out there and really messed up in presentation. I'm the type of gamer who games and doesn't care about story but this one seems needlessly messed up both in concept and presentation. This presentation is definitely not mainstream and may appeal to a cult following however. Gameplay wise this game can be super easy depending if you go slow and conserve the proper ammos then spend it up or it can be tough if you go in guns blazing because the game has very heavy mobs. All in all I can see some loving this game and others saying mey? I think it offers multiple playthrough and could be easily loved. I only didn't one playthrough and I both enjoyed the game and didn't but mostly because this is an older game and it's a bit too far back for easy love. Graphics wise it's only 480 which with component cables still seems old school but it was serviceable. Overall my feelings are mixed on this one. Back in the day with fewer games around this may have been must own. Nowadays it may be a cult classic hidden gem. For me it was a fun experience but not so much that it'll get further attention. Glad I checked it out tho.
My appreciation for some of the best undead character design and animation I have ever seen, and an overall air of doom I can really sink my teeth into, far outweigh a few hiccups. [July 2002, p.76]
Once you’ve gotten into the darkness that the game portrays, you’ll find that there is little here that is too difficult to figure out and most of what you find is all out action.
Sadly, the result is more Benny Hill than Silent Hill, there's no claustrophobia or tension, it's just hack-shoot-hackshoot- sod-this-where's-Halo. [XGamer]
And they say there are no fake reviews. Judging by the dozens that were put up by people with the same comments in the same time period with the same nicknames, one can practically understand that the rating of the game is very high. In fact, this game is rubbish.
My wife and I went through it completely, and we have never seen a more terrible cooperative game in our lives! A terrible camera that binds one player to another, and even after the death (!!!) of one of the players, the camera decides not to let the other player in for another 15-20 seconds, which entails the death of the second player, the continuations are limited to more than one player, but on all at once, passing without support with treatment does not make any sense, the weapon is weak, there is no balance. Despite the good sound design and voice acting, the game looks terrible graphically, from the character models to the entourage, despite the fact that the levels are quite atmospheric. The bosses in the game are original, but the overall game design of the game is monotonous, overly complicated, and ugly.
I don't know how the game got such high ratings from critics and users. Either they took a bribe, or in 2002 there were very low-quality standards. The first part of the series is a clear failure. I'm scared to imagine a GameCube version. Glory to Ukraine!
These games are terible. They were bad 15 years age and are worse now.. Why do these games have fans. Controls are a joke, its repetative and boring, badly balanced, voice acting and animations, everything is provably bad, even by the standards of the time.. Did the people that like this game play, Ninja Gaiden, Baldurs Gate Fable , Mech assalt, Far cry insticts Otogi, , Halo, almost every other game on the Xbox put Hunter to shame, in every way.
Tape, tape sur les monstres, allez, allez ! quoi, t'en as déjà marre ? euh ouais !... Je peux sortir maintenant ?... parce que je sens que mon cerveau se transforme en beignet et ça me fait peur. Comme quoi les jeux de cérébrés, ça ne date pas d'hier, non, non.
SummarySet in White Wolf's World of Darkness, Hunter: The Reckoning lets you take the role of one of four different hunters--Deuce, a biker ex-con; Father Cortez, a prison chaplain; Kassandra, a raver chick; and Samantha, a tough ex-cop. Armed with a variety of fearsome weaponry--ranging from axes to shotguns--you'll battle it out with hordes o...