Resident Evil 2
GameCube- Publisher: Capcom
- Release Date: Jan 16, 2003
- Also On: PC, PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X
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Game InformerSound, suspense, storyline, and action make RE 2 a classic on any platform. [Apr 2003, p.89]
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As far as extra features being a reason to own it on the Gamecube though, there isn't much incentive other than having the full series on the GCN.
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Nintendo PowerGreat story and challenging scenarios. [Mar 2003, p.136]
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A nostalgic experience with the Resident Evil franchise should always include number two.
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Aside from the price, Resident Evil 2 is a worthwhile game and is an extreme necessity to those who want to follow the series' storyline but haven't yet played the title on any other console.
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The passing of time has paid its toll on this game, and Capcom did little to nothing to overcome this aging. The gameplay remains solid, but I don't think its enough to really enjoy the game, there are just too many shortcomings.
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Great news if you've never played the games before and have large pockets, but for those who hoped to revisit the entire series in the same fashion as they did the original, this is nothing short of a major disappointment.
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Upset as I am towards Capcom for the price hike, and putting the cosmetics rant aside, Resident Evil 2 is still one of my favorites in the series.
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Cheat Code CentralEnjoyable but dated... Considering that these are nothing more than the Dreamcast versions released a year ago for the low price of $19.99, charging an extra $20 is nothing more than highway robbery.
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Electronic Gaming MonthlyA FRICKIN' RIP-OFF... [yet] still deserves playing. [Apr 2003, p.128]
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Totally unchanged and -- five years old, just feels completely outdated.
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The most frightening aspect of Resident Evil 2 for the GameCube isn't the zombies that walk the hallways, the enormous spiders lurking deep within the sewers, or the other horrid denizens of Raccoon City--it's the fact that a mediocre port of a 5-year-old game retails for nearly the same price as an entirely new product.
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Players are recommended to skip Resident Evil 2 if only to send a message that repackaged titles should be treated as such -- not as full-fledged releases.
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You'll find yourself cursing the lack of inventory spaces, and the inability to drop objects (which was only introduced in Resident Evil Zero), and all told the trip down memory lane merely serves to illustrate how far games have come generally, and how forgiving we must have been back then to put up with such wholly irritating fundamentals.
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Even factoring in the many heart-pounding battles with gangs of bloodthirsty zombies, there's no denying that most of the game is spent walking around hallways trying to find a key or some other random object.
Awards & Rankings
93
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34
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#34 Most Discussed GameCube Game of 2003
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18
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#18 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 88 out of 100
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Mixed: 5 out of 100
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Negative: 7 out of 100
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Jan 8, 2014
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XISMZEROJul 13, 2003Resident Evil 2 was a groundbreaking title - five years ago... here we have another no-frills Capcom port for $39.99 - unacceptable.
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Jul 27, 2015