Teenage Mutant Ninja Turtles
GameCube- Publisher: Konami
- Release Date: Oct 31, 2003
- Also On: PlayStation 2
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The license alone saves the effort from mediocrity.
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The only saving grace this game has is for Ninja Turtles fans, but during a time when there are so many better games released you're not getting the same bang for your buck.
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You know what's really weak, though? There are four Turtlesand they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.
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TMNT doesn't wear its nostalgic aspects particularly well, and the remaining components simply don't make for a very entertaining experience.
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While I'm as old school as anyone else, in the day of "Viewtiful Joe" and "Prince of Persia," monotonous one-after-another gameplay just doesnt hold the same appeal as it once was.
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I find it sharp, fast, and stylish, which is just what this kind of game needs to be. Just keep the volume lowthese Turtles be talking too damn much.
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TotalGames.netTo be honest, the game is really quite enjoyable, but four-player Gauntlet-style fighting action would have been superb.
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While battling through hoards of baddies as the mean green fighting machines is fairly entertaining, especially in co-op mode with a friend, there just isnt enough to here to make it worth anything more than a possible rent.
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In short, this is a completely standard beat 'em up with nothing innovative, nothing that stands out, and a number of features that have been less than ideally copied from other games. Beyond that, it's a decent title.
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Decent, but it comes up short of ideal in just about every conceivable area.
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netjakA gigantic disappointment. The gameplay is boring, the graphics are boring, and everything else is just plain boring. Even the multiplayer, when it WAS playable without all the debilitating slow-downs, was boring.
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It's a typical boring and repetitive brawler. You die cheaply, are forced to repeatedly play through unimaginative stages, and don't have a whole lot of fun in the process. In fact, playing through any part of the game is painful.
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Nintendo PowerColorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]
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Rarely have I seen such uninspired awkward gameplay for a GameCube game, well nurtured visuals yes, but the game has not one interesting or surprising moment.
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games(TM)The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
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It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
Awards & Rankings
96
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61
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#61 Most Discussed GameCube Game of 2003
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38
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#38 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 11 out of 19
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Mixed: 7 out of 19
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Negative: 1 out of 19
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Jun 11, 2022The music is great, the simple to learn but hard to master controls are fun, and the graphics ok, but the story is kind of boring.
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EduardoR.Oct 21, 2005
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ChrisMay 26, 2004This game really makes me remember the good old days when TMNT were king. An instant classic.