Ghostrunner 2 is an electric sequel that supercharges everything that was great about the original and elevates it to a whole new level. The lightning fast, skill-heavy, one-hit kill combat is as exciting as ever, packed with even more tricks that give you plenty of new options to approach every scenario. The parkour also remains as smooth as silk, and some of the new motorcycle sequences are among the most exhilarating moments I’ve had all year. Those who didn’t vibe with the intensely reflex-heavy gameplay of the first Ghostrunner probably won’t be swayed by any of these improvements, but if the original was up your alley, I can’t imagine a better sequel than this.
This game is really fun you may die a bunch and it may be difficult but it's not like there's a 5-minute death screen you can revive immediately after you died sometimes it can be a little bit frustrating but a little bit it makes you feel like really cool and the perfect deflect is so good it just makes you do a glory kill it's also there's collectibles in the game aim for 100th% and people there's lore with audio logs and a good story although you do need go Ghost dash to get through some bits and it's one hit mechanic applies to everything except for bosses and enemies protected by Shields which is good
Un bonne suite, un peu différent du premier mais tout aussi amusant.
L'optimisation est globalement bonne, quelques rares moments de freeze a signaler.
La moto c'est vraiment cool (-:
J'espère qu'on aura une suite...
Ghostrunner 2 demands the reflexes of a speedrunner, the skill of a no-hitter and the patience of a Buddhist Monk. The difficulty might be too much for some people, but if you like this kind of challenge, here you will find an adrenaline injection enjoyable to the end.
At its very best Ghostrunner 2 taps into that classic old-school gaming mentality of pushing as hard as possible to get the best times in a level, and of telling yourself you’ll have just one more go at a tricky level before looking up at the clock and realising it’s 2am. While some of the game’s larger arenas work against its inherently precise mechanics, this is largely everything you could’ve wanted from the sequel. And seriously, those bike levels go hard.
At its most astonishing and electric, this is a game of balletic death-dealing that may demand perfection but rewards persistence like very few other games in recent memory.
The best additions are the new forms of traversal, creating the most exciting missions of both the original and sequel combined. However, the time you spend with these is short-lived. Also, I can't help but feel the bosses were a missed opportunity, where only one stands out and makes a name for itself. Nevertheless, more of a good thing is always nice, and if you found yourself a fan of the first, you'll enjoy Ghostrunner 2, especially for the low 40-dollar price tag.
Ghostrunner 2 has some fun moments, though it can often be difficult to see past a lot of the performance issues and inconsistent level design. When the game's at its best, slicing through a horde of enemies and jumping around like a ninja, it can be an exhilarating experience. However, it might be worth waiting for a patch to address a lot of the core issues present at launch.
No game is perfect, but i am giving this one a 10 because kudos to the studio since this is an extremely fun and very well priced experience. The game makes u feel badass all the time and you are constantly engaging with the mechanics the game offer in a very organic way that makes the experience feel fair yet constantly pushing you to be better, faster and look cooler. This is a game for someone who enjoys fast pace games and constant input from the player. The combat feels smooth and crunchy at the same time, is like you are gracefully dancing in a **** of bullets and death. The music is also very nice with beats that just reinforce the great vibe this game has, sometimes the OST gives me like john wick vibes and you do feel that badass when all clicks and you feel the beat while moving fast AF and precisely slashing your foes. This is a fantastic game and i would recommend to anyone who is a fan of action games, ninjas, speed and all that suave stuff.
Ghostrunner 2 is a great game, However after finishing it I couldn't help but feel like I preferred the first Ghostrunner, The plot of Ghostrunner is far shorter than the first and feels like a downgrade, It's not terrible but at the same time the first is far better.
“Ghostrunner 2” improves on multiple aspects when it comes to the gameplay from its predecessor, it attempts to reinvent itself by emphasizing gameplay mechanics and systems that build on what the original game did, only this time around they add combo meters, experience points, currency, and even a hub area in which to interact with a number of new characters.I personally think the story of the first game didn’t need more characters or development, it was fine as it was; a fun action romp with focus in individual -but well-developed characters-, here it seems as if none of the characters really have significant interactions, most of the game is written with humour, but a lot of it is similar to the ones from that of Marvel films, a type of dialog that I, personally, can’t stand. It all makes it for the characters to feel artificial and like they’re pandering the player, more than actually elaborating a good premise or a story.Having said that, there’s some good jokes and dialog here and there, is just that the concept of the first game was a more focused and intelligent one than this; here they even use -at times-, concepts that the writers didn’t seem to fully grasp, like they relate the death of ego which is a very profound a complex concept regarding spirituality; to the death or religion? Moments like this hurt the game, because at times it feels as if there’s a significant message trying to be transmitted here by the writers, but not one that they fully understood, or wanted to develop to completion.I also think the gameplay in particular when it comes to the difficulty balancing, just isn’t good enough anymore; the type of one hit-one death type of style work in a relatively good way in the first game because it was a more focused experience, even when it came to its mechanics and gameplay systems. Here, the gameplay is notorious for incentivizing the player to experiment with its systems, but in contrast to the last game, it feels more punishing, because any attempt at actually exploring those systems results, in most cases, in your death. I’ve played challenging games before, but not ones as frustrating as “Ghostrunner 2”, there’s a distinction between making a game hard but compelling, or hard but frustrating; sadly, I found this game to be the latter.I genuinely think that this emphasis in high difficulties, and punishing styles of gameplay, is worse for the medium at the end of the day, “Ghostrunner 2” exemplifies that not every game benefits from being a brutal experience, I genuinely think if more of an effort would’ve gone towards the story or the balance of difficulty in the game, I would’ve enjoyed my experience a lot more than I did.I think most games resolve this issue by adding difficulty settings, which in turn, implements a second problem; how to balance such things? But I really think that the question should be on how difficulty is implemented, and not so much on whether it should be implemented. I know if I had -even a slightly-, easier time with “Ghostrunner 2”, I would’ve enjoyed my experience a heck of a lot more.Hell, I even would’ve been able to finish it.
The game would be fun but it's buggy to the point of being unplayable. The upgrade screen got locked out due to a bug in the tutorial for it so now several hours in I have to completely give up on this playthrough and hope that if I start over it doesn't happen again, but I won't know until hours into the new playthrough so I'm not gonna bother.
SummaryGhostrunner 2 is the highly anticipated hardcore FPP slasher set one year after the events of Ghostrunner.
Blood will run in this post-apocalyptic cyberpunk future that takes place after the fall of the Keymaster, a tyrant who ruled over Dharma Tower, the last refuge of humanity. The player has the power to shape the future of humani...