A wonderfully presented game that truly goes beyond anything you are likely to find in this genre for any system. The sheer brilliance in the level designs and gameplay are sure to keep you coming back for more.
I was very impressed with the programmers' willingness to try something new and different. It's something that is tough to do when you have a franchise that is as popular as Crash.
Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay. It's the most fun I've had with a 3D platform game in a long, long time.
It’s too short. Sure, there are twenty-five levels plus hidden areas and bosses, but they're limited to variations on about five different time periods, and they’re very short.
I enjoyed Crash's new abilities (extended jumps, spins and that extremely useful bazooka). I just wish the platform jumping elements in Crash 3 were as original and exciting of the motorcycle, jet-ski and biplane sequences.
CRASH BANDICOOT 3 biggest problem is too many mini games and they are not that good . The new abilities feel more like a side grade Instead of upgrades so, it get in the way of the platforming
Amazing game. Probably, the best platform game that has ever been there. Very funny gameplay, perfect graphics (amazing shadows, light and water effects), but bad longevity. The game can be completed in a little time. Graphics 7- (6.75);
Plot 6+ (6.25);
Longevity 6;
Gameplay 7-;
OVERALL: 6 + ½ (6.5 out of 10)
Deceptively imprecise platforming, due to the controls and the camera angle. By today's standards a short and clichéd game. Classic mechanics perform as expected, few surprises for those familiar with the genre. Compared to the newer Rayman or Mario games, this old PS1 'gem' is just way less fun. And fun is the only thing it aims for. Unless it meant to be that frustrating.
SummaryThis time the game takes place across a great expanse of time and space, making for greatly diverse level designs, which in turn keep the game fresh.