Once in a while a game comes along that makes you proud to be a gamer. It's the kind of game you want to show your parents to prove to them that it's not all explosions and fast cars. It's the kind of game that you want to tell Roger Ebert to go play after he makes inflammatory statements about how video games can never be art. And it's the kind of game that given the right platform and exposure, has the potential to resonate with an audience that doesn't usually care about games. Journey is one of those games.
My gaming tastes are such that I'm perfectly conditioned to fall in love with something like Journey. Keep that in mind - if you're more about visceral action or epic 40-hour experiences, you should possibly look elsewhere. But in my opinion, this is one of the best games out there that can provide you with an experience - and a memorable, highly positive one at that.
It mostly reminded me of some of the dull and barely interactive bits of Uncharted 3. I think the lesson here is that deserts are often poorly suited to games without dune buggies...There's no challenge and no real gameplay, which isn't necessarily a criticism. It's sort of like Shadow of the Colossus without any colossi, or Ico without the little girl.
I will give this game the credit it is due: It is utterly gorgeous. I have yet to see more impressive visuals (that aren't pre-rendered cut scenes.) I truly understand why so many people seem to be gob-smacked by this game. The play style is also a breath of fresh air, so different from many other titles out there and not afraid to be a bit different.
With that said, it took me a while to figure out what the heck was going on. There is no spoken or text narration. The game is narrated by the visuals (would have been nice if that was more obvious from the start.) At first the game feels a little directionless with little point to it just allot of "Ooooo, pretty colors" moments. But as you scurry along you realize that you are involuntarily following a predetermined path. It felt pretty cool at first as the game does mask its linearity pretty well, but once you notice it, you notice it (only a spoiler if you're a complete moron.)
If anything, Journey is nothing more than an interactive visual tech demo in a sort of storybook-ish format.
I do have to say that this game is highly overrated for what it is when looked at as a game. But still, it is gorgeous and does deserve recognition for that alone, it's just a real shame that there isn't more to it.
It's pretty and the music is great, but my god is it boring. I actually fell asleep 20 minutes in the first play through. My online friends gushed about the online co-op mode, but everyone who joined my game would just run around randomly.
I guess I just don't get it, no matter which way you cut it. As a game I rate it a 2, as there is zero challenge or fun involved in any way shape or form. As a story or "experience", I give it a 5. I can see that maybe it's trying say something deep and meaningful, but honestly, I wish I would've known how little I would have given a **** what it is or may be before trudging through this pointless "game". What a waste of time. The "pro" reviewers I expected great reviews from, but you user reviewers really let me down on this one. You owe me $15.
SummaryEnter the world of Journey, the third game from indie developers thatgamecompany (creators of "flOw" and "Flower"). Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s. You wake alone and surrounded by miles of burning, sprawling desert, and soon disc...