Just a hair's breadth from perfection. The only real flaw comes in the form of the difficult to locate figments littering the levels. Everything else was incredible. The gameplay was smooth and responsive, the audio presentation was beyond impressive, and the visuals display a rare artistic value not seen in many games these days.
Perfect! Game with the best dialogues. Great humor. The art design is beautiful and the levels are interesting. I'm excited for second part.
Perfektno! Igra sa najboljim dijalozima. Odličan humor. Art dizajn je prelep i nivoi su zanimljivi. Radujem se drugom delu.
The humor will make you laugh, not smile: the writers tend not to go for the obvious joke, and the uniformly spot-on voice acting -- not just for Raz or his immediate supporting cast, but for virtually every character in the game, which number in the hundreds -- gives each out-of-left-field payoff the impact it deserves.
We'd suggest you're somewhat dead inside if you didn't succumb to Psychonauts' attractive lure; the comedy ranges from sublime to outright hilarious, the visuals are delightfully detailed and the level design, while focused on collecting for the most part, is both devious and thought-provoking.
It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
A quirky, original and astounding platformer, and it holds up 8 years later. It's got the most clever, funny writing I've seen in a game, and with innovative ideas, like sortings ones literal emotional baggage and jumping into peoples brains that match their personality, that are executed perfectly. Granted, the platforming itself is a bit off, as this is Tim Schafers first stab at puzzle platforming, but the characters, writing, aesthetic, adventure and story are completely pitch perfect, and it's one of the best 3D platformers of all time, even though the platforming isn't as tight as other platformers. It's a shame this didn't sell well, because if it did, more developers would be focusing on story and characters than xenophobic shooty-fun.
While the gameplay feels antiquated and a bit dry, the immersive environment, ingenious writing, and unique but charming characters will draw you in like no other game. Tim Schafer knocks it out of the park with this gem. I cannot wait for 2!
getting stuck in your mind
Psychonauts is an 8 and a half hour long 3D platformer where you play as raz.. youre a psychis and youre at this camp to hone your psychic abilitites and become a psychonaut… and I absolutely loved this game from start to finish.. it feels like youre in an interactive cartoon from the late 90s or early 2000s, the humour, the voice actin, the perasonality of every character in the worlds.. I absolutely loved it… eventually brains strat getting snatched up so youll be going on a journey to get them back.. and along the way youll need certain items to progress and to get those items you have to teleport into the minds of different charatcers and deal with their demons, their insecurities, really anything that’s holding them back emotionally.. and every mind feels unique.. this is ultimately a 3d platformer with light combat aspects.. youll unlock new psychic abilities as the game goes on,giving you new ways to interact with the world… but no 2 levels feel the same, and I love that especially for a 3d platformer… every level here is memorable, youll be faced with different obstacles and problems to solve, and I love it.. one moment youll be floating through the air and rolling on a ball, and the next youre inside of a board game…
the only issues psychonauts has is that it is in ways. But only in a couple of ways stuck in time.. I did have to check a walkthrough a couple of ytimes to figure out where to go or what im supposed to be doing to do damage to a boss.. as in a good and bad way.. bosses are all different and cant be damaged in the same way.. this is great when it comes to boss variety, but I feel I would’ve appreciated some cinsistancy in this aspect of the game.. especially since dying will cause you to restart the battle completely, and there are multiple stages and the way to damage the boss isn’t even consistent within its own battle…
overall though psychonauts is pure nostalgic magic, this over 15 year old game is worth going back for before the sequel comes out.
I give Psychonauts
It visually holds up. In terms of its narrative and characters, it far exceeds any other 3d platformer I've ever played. It's level and gameplay variety is impressive. One level in particular stands out as one of the most compelling and noteworthy that I've maybe ever played. Certainly for a game of this type. I feel it deals with what are often sensitive matters very well, even whilst still maintaining the game's charm.
However, for a platformer, the platforming is not good. It's inconsistent, and the design of many of these platforming sections are confusing. In fact, I spent a great deal of the game confused. You get so many powers in the end that can all be utilised in various ways, it often feels as though you're forced through a period of trial and error to figure out what the game wants of you. It's where the signature Double Fine - let's face it, ridiculous - puzzles begin to be problem for me. Mixed in the platforming and combat, it can be frustrating.
Also, despite the quirky dialogue, it's never very funny - though this really is subjective.
It's a fun game but also it's missing a lot of polish. Definitely worth going back to if you love 3d platformers though.
this is literally the worst game I've ever played. like I don't even dislike any games. except this one. **** this game. firstly every single mf in this game is the most annoying asswipe in the world and having to hear all of them back to back to back makes me wanna blow my brains out. also the controls are janky as **** and moving the stupid ass camera around the character is so godamn annoying because it never does what u want it to do. this game is also absolutely terrible at telling you wtf to do in a level. it'll just say something like "grab the hedge trimmers" and throw u in a massive ass level. WHERE TF ARE THE HEDGE TRIMMERS U CAN'T JUST GIVE ME VAGUE ASS INSTRUCTIONS AND EXPECT ME TO FIGURE OUT WTF IS GOING ON IM NOT J. ROBERT OPPENHEIMER. also they'll give you these tools to use but never tell you when and how to use them so you'll be stuck on a level running back and forth for an hour until u look up a walkthrough on youtube and then go ohhhh I was supposed to put on the night vision goggles to press a button in the fridge that then unlocks an item in the shop that you have to buy to continue the level. LIKE WTF IS THIS GAME DESIGN. they'll be parts in the game where I'd actually be having a bit of fun and then the game will go nope **** u and throw some stupid ass thing at u like having to use a metal detector to pick up 600 fictional currency before progressing. I tried. I gave this game many chances. but it's actually torture. **** the electric chair this is 10x worse. congress plz fix this game.
SummaryPsychonauts is a wildly surreal action adventure game where personal paranormal powers are unlocked in order to plunge into the minds of bizarre characters. Journey deep into these crazy worlds of infinite possibility to thwart the secret plan of an evil madman and realize the ultimate dream of joining an elite force of psychic superhero...